ACE3/addons/explosives/functions/fnc_openTriggerSelectionUI.sqf

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/*
* Author: Garth 'L-H' de Wet
* Opens the UI for explosive trigger selection
*
* Arguments:
* 0: Explosive Magazine <STRING>
* 1: Explosive <OBJECT>
*
* Return Value:
* None
*
* Example:
* [lbData [8866, lbCurSel 8866], _explosive] call ACE_Explosives_fnc_openTriggerSelectionUI;
*
* Public: No
*/
#include "script_component.hpp"
private ["_magazine", "_hasRequiredItems","_triggerTypes", "_children", "_detonators", "_required", "_magTriggers"];
_magazine = _this select 0;
_explosive = _this select 1;
_detonators = [ACE_player] call FUNC(getDetonators);
_triggerTypes = [_magazine] call FUNC(triggerType);
_magTriggers = ConfigFile >> "CfgMagazines" >> _magazine >> "ACE_Triggers";
_count = 0;
_children = [];
{
_required = getArray (_x >> "requires");
_hasRequiredItems = true;
{
if !(_x in _detonators) exitWith {
_hasRequiredItems = false;
};
} count _required;
if (_hasRequiredItems) then {
_children pushBack
[
[
format ["Trigger_%1", _forEachIndex],
if(isText(_magTriggers >> configName _x >> "displayName"))then{getText(_magTriggers >> configName _x >> "displayName")}else{getText(_x >> "displayName")},
if(isText(_magTriggers >> configName _x >> "picture"))then{getText(_magTriggers >> configName _x >> "picture")}else{getText(_x >> "picture")},
{(_this select 2) call FUNC(selectTrigger);},
{true},
{},
[_explosive, _magazine, configName _x]
] call EFUNC(interact_menu,createAction),
[],
ACE_Player
];
_count = _count + 1;
};
} count _triggerTypes;
if (_count == 0) then {
[format[localize "STR_ACE_Explosives_NoTriggersAvailable",
getText(configFile >> "CfgMagazines" >> _magazine >> "DisplayName")]] call EFUNC(Common,displayTextStructured);
};
_children