ACE3/addons/explosives/CfgAmmo.hpp

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class CfgAmmo {
// All explosive based Ammo classes. These are all listed in case they become required.
class Default;
class TimeBombCore: Default {
ACE_DefuseTime = 5;
};
/*
class BoundingMineCore: TimeBombCore;
class BoundingMineBase: BoundingMineCore;
class APERSBoundingMine_Range_Ammo: BoundingMineBase;
class MineCore: TimeBombCore;
class MineBase: MineCore;
class APERSMine_Range_Ammo: MineBase;
class ATMine_Range_Ammo: MineBase;
class UnderwaterMine_Range_Ammo: MineBase;
class UnderwaterMineAB_Range_Ammo: UnderwaterMine_Range_Ammo;
class UnderwaterMinePDM_Range_Ammo: UnderwaterMine_Range_Ammo;
class DirectionalBombCore: TimeBombCore;
class DirectionalBombBase: DirectionalBombCore;
class SLAMDirectionalMine_Wire_Ammo: DirectionalBombBase;
class PipeBombCore: TimeBombCore;
class PipeBombBase: PipeBombCore;
*/
class DirectionalBombBase;
class ClaymoreDirectionalMine_Remote_Ammo: DirectionalBombBase {
ACE_Explosive = "ClaymoreDirectionalMine_Remote_Ammo_Scripted";
GVAR(defuseObjectPosition[]) = {0, 0, 0.038};
soundActivation[] = {"", 0, 0, 0};
soundDeactivation[] = {"", 0, 0, 0};
};
//class ClaymoreDirectionalMine_Remote_Ammo_Scripted: ClaymoreDirectionalMine_Remote_Ammo;
class APERSTripMine_Wire_Ammo: DirectionalBombBase {
GVAR(defuseObjectPosition[]) = {-1.415, 0, 0.12};
};
class SLAMDirectionalMine_Wire_Ammo: DirectionalBombBase {
indirectHitRange = 20;
ACE_explodeOnDefuse = 1;
};
class SLAMDirectionalMine_Command_Ammo: SLAMDirectionalMine_Wire_Ammo {
mineTrigger = "RemoteTrigger";
ACE_explodeOnDefuse = 0;
};
class SLAMDirectionalMine_Timer_Ammo: SLAMDirectionalMine_Wire_Ammo {
mineTrigger = "TimeTrigger";
ACE_explodeOnDefuse = 0;
};
class SLAMDirectionalMine_Magnetic_Ammo: SLAMDirectionalMine_Wire_Ammo {
mineTrigger = "MagneticTrigger";
};
class PipeBombBase;
class DemoCharge_Remote_Ammo: PipeBombBase {
ACE_Explosive = "DemoCharge_Remote_Ammo_Scripted";
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GVAR(defuseObjectPosition[]) = {0.07, 0, 0.055};
soundActivation[] = {"", 0, 0, 0};
soundDeactivation[] = {"", 0, 0, 0};
hit = 500;
indirectHit = 500;
indirectHitRange = 7;
};
class SatchelCharge_Remote_Ammo: PipeBombBase {
ACE_Explosive = "SatchelCharge_Remote_Ammo_Scripted";
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GVAR(defuseObjectPosition[]) = {0.1, 0.1, 0.05};
soundActivation[] = {"", 0, 0, 0};
soundDeactivation[] = {"", 0, 0, 0};
};
/*class DemoCharge_Remote_Ammo_Scripted: DemoCharge_Remote_Ammo;
class SatchelCharge_Remote_Ammo_Scripted: SatchelCharge_Remote_Ammo;*/
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class IEDUrbanBig_Remote_Ammo: PipeBombBase {
triggerWhenDestroyed = 1;
ACE_explodeOnDefuse = 0.02;
soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
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};
class IEDUrbanBig_Command_Ammo: IEDUrbanBig_Remote_Ammo {
mineTrigger = "RemoteTrigger";
};
class IEDUrbanBig_Range_Ammo: IEDUrbanBig_Remote_Ammo {
mineTrigger = "RangeTrigger";
};
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class IEDUrbanSmall_Remote_Ammo: PipeBombBase {
triggerWhenDestroyed = 1;
ACE_explodeOnDefuse = 0.02;
soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
};
class IEDUrbanSmall_Command_Ammo: IEDUrbanSmall_Remote_Ammo {
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mineTrigger = "RemoteTrigger";
};
class IEDUrbanSmall_Range_Ammo: IEDUrbanSmall_Remote_Ammo {
mineTrigger = "RangeTrigger";
};
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class IEDLandBig_Remote_Ammo: PipeBombBase {
triggerWhenDestroyed = 1;
ACE_explodeOnDefuse = 0.02;
soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
};
class IEDLandBig_Command_Ammo: IEDLandBig_Remote_Ammo {
mineTrigger = "RemoteTrigger";
};
class IEDLandBig_Range_Ammo: IEDLandBig_Remote_Ammo {
mineTrigger = "RangeTrigger";
};
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class IEDLandSmall_Remote_Ammo: PipeBombBase {
triggerWhenDestroyed = 1;
ACE_explodeOnDefuse = 0.02;
soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
};
class IEDLandSmall_Command_Ammo: IEDLandSmall_Remote_Ammo {
mineTrigger = "RemoteTrigger";
};
class IEDLandSmall_Range_Ammo: IEDLandSmall_Remote_Ammo {
mineTrigger = "RangeTrigger";
};
};