2018-09-17 19:19:29 +00:00
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#include "script_component.hpp"
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2016-05-03 08:21:21 +00:00
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/*
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* Author: Ir0n1E
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2016-06-12 21:56:00 +00:00
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* Put weapon into gunbag.
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2016-05-03 08:21:21 +00:00
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Target <OBJECT>
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*
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* Return Value:
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2016-06-12 21:56:00 +00:00
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* None
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*
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* Example:
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* [player, target] call ace_gunbag_fnc_toGunbag
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2016-05-03 08:21:21 +00:00
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*
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* Public: No
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*/
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params ["_unit", "_target"];
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2016-06-12 11:51:23 +00:00
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private _gunbag = backpackContainer _target;
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2016-05-03 08:21:21 +00:00
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2016-06-12 11:51:23 +00:00
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_unit call EFUNC(common,goKneeling);
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2016-05-04 18:06:56 +00:00
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2016-05-17 10:14:57 +00:00
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// play sound
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2016-06-13 13:58:42 +00:00
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if (["ace_backpacks"] call EFUNC(common,isModLoaded)) then {
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2016-06-12 11:51:23 +00:00
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[_target, _gunbag] call EFUNC(backpacks,backpackOpened);
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2016-05-04 18:06:56 +00:00
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};
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2016-06-12 11:51:23 +00:00
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[PROGRESSBAR_TIME, _this, {
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(_this select 0) call FUNC(toGunbagCallback)
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}, {}, localize LSTRING(toGunbag), {
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(_this select 0) call FUNC(canInteract) == 0
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}] call EFUNC(common,progressBar);
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