ACE3/addons/scopes/functions/fnc_firedEH.sqf

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/*
* Author: KoffeinFlummi, esteldunedain, Ruthberg
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* Adjusts the flight path of the bullet according to the zeroing. Called from the unified fired EH only for local and non-local players on foot.
*
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* Arguments:
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* None. Parameters inherited from EFUNC(common,firedEH)
*
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* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
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//IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"];
TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile, _vehicle, _gunner, _turret);
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if (!(_ammo isKindOf "BulletBase")) exitWith {};
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private _weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex);
if (_weaponIndex < 0) exitWith {};
private _adjustment = ACE_player getVariable [QGVAR(Adjustment), [[0, 0, 0], [0, 0, 0], [0, 0, 0]]];
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private _zeroing = +(_adjustment select _weaponIndex);
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TRACE_1("Adjusting With",_zeroing);
// Convert zeroing from mils to degrees
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_zeroing = _zeroing vectorMultiply 0.05625;
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if (GVAR(correctZeroing)) then {
private _advancedBallistics = missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false];
private _boreHeight = GVAR(boreHeight) select _weaponIndex;
private _oldZeroRange = currentZeroing _unit;
private _newZeroRange = [_unit] call FUNC(getCurrentZeroRange);
private _zeroCorrection = missionNamespace getVariable format[QGVAR(%1_%2_%3_%4_%5_%6_%7), _oldZeroRange, _newZeroRange, _boreHeight, _weapon, _ammo, _magazine, _advancedBallistics];
if (isNil "_zeroCorrection") then {
_zeroCorrection = [_oldZeroRange, _newZeroRange, _boreHeight, _weapon, _ammo, _magazine, _advancedBallistics] call FUNC(calculateZeroAngleCorrection);
};
_zeroing = _zeroing vectorAdd [0, 0, _zeroCorrection];
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};
if (_zeroing isEqualTo [0, 0, 0]) exitWith {};
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_zeroing params ["_elevation", "_windage", "_zero"];
[_projectile, _windage, _elevation + _zero, 0] call EFUNC(common,changeProjectileDirection);