mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Improve checking of unit items (#6350)
* Add uniqueItems function * Optimize dogtag children actions function * Optimize getDetonators item search * Store CfgWeapons lookup in getDetonators * Update items to use new function * Update items to use new function 2 * More optimization of uniqueItems function * Update items to use new function 3
This commit is contained in:
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7988622635
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803d497d8a
@ -43,6 +43,6 @@ private _magazines = magazines _player;
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private _action = [_x, _displayName, _picture, {[{_this call FUNC(attach)}, _this] call CBA_fnc_execNextFrame}, {true}, {}, _x] call EFUNC(interact_menu,createAction);
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private _action = [_x, _displayName, _picture, {[{_this call FUNC(attach)}, _this] call CBA_fnc_execNextFrame}, {true}, {}, _x] call EFUNC(interact_menu,createAction);
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_actions pushBack [_action, [], _target];
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_actions pushBack [_action, [], _target];
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};
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};
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} forEach ([_player, false] call CBA_fnc_uniqueUnitItems);
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} forEach (_player call EFUNC(common,uniqueItems));
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_actions
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_actions
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@ -20,7 +20,7 @@ params ["_unit", "_target"];
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//Check sides, Player has cableTie, target is alive and not already handcuffed
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//Check sides, Player has cableTie, target is alive and not already handcuffed
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(GVAR(allowHandcuffOwnSide) || {(side _unit) != (side _target)}) &&
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(GVAR(allowHandcuffOwnSide) || {(side _unit) != (side _target)}) &&
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{"ACE_CableTie" in (items _unit)} &&
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{"ACE_CableTie" in (_unit call EFUNC(common,uniqueItems))} &&
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{alive _target} &&
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{alive _target} &&
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{!(_target getVariable [QGVAR(isHandcuffed), false])} &&
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{!(_target getVariable [QGVAR(isHandcuffed), false])} &&
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{
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{
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@ -178,6 +178,7 @@ PREP(toHex);
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PREP(toNumber);
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PREP(toNumber);
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PREP(unhideUnit);
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PREP(unhideUnit);
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PREP(uniqueElements);
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PREP(uniqueElements);
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PREP(uniqueItems);
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PREP(unloadPerson);
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PREP(unloadPerson);
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PREP(unloadPersonLocal);
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PREP(unloadPersonLocal);
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PREP(unmuteUnit);
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PREP(unmuteUnit);
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@ -261,6 +261,11 @@ TRACE_1("adding unit playerEH to set ace_player",isNull cba_events_oldUnit);
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ACE_player = (_this select 0);
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ACE_player = (_this select 0);
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}, true] call CBA_fnc_addPlayerEventHandler;
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}, true] call CBA_fnc_addPlayerEventHandler;
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// Clear uniqueItems cache on loadout change
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["loadout", {
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GVAR(uniqueItemsCache) = nil;
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}] call CBA_fnc_addPlayerEventHandler;
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GVAR(OldIsCamera) = false;
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GVAR(OldIsCamera) = false;
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[{
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[{
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@ -18,4 +18,4 @@
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params [["_unit", objNull, [objNull]], ["_item", "", [""]]];
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params [["_unit", objNull, [objNull]], ["_item", "", [""]]];
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_item in items _unit
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_item in (_unit call EFUNC(common,uniqueItems))
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39
addons/common/functions/fnc_uniqueItems.sqf
Normal file
39
addons/common/functions/fnc_uniqueItems.sqf
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@ -0,0 +1,39 @@
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/*
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* Author: mharis001
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* Returns list of unique items in a unit's inventory.
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* Items are cached if unit is ACE_player.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* Items <ARRAY>
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*
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* Example:
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* [_player] call ace_common_fnc_uniqueItems
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit"];
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private _fnc_getItems = {
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private _items = (getItemCargo uniformContainer _unit) select 0;
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_items append ((getItemCargo vestContainer _unit) select 0);
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_items append ((getItemCargo backpackContainer _unit) select 0);
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_items arrayIntersect _items
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};
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// Use cached items list if unit is ACE_player
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if (_unit isEqualTo ACE_player) then {
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private _items = GVAR(uniqueItemsCache);
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if (isNil "_items") then {
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_items = call _fnc_getItems;
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GVAR(uniqueItemsCache) = _items;
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};
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+_items
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} else {
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call _fnc_getItems;
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};
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@ -22,7 +22,7 @@ private _return = false;
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if !(_vehicleUsage) then {
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if !(_vehicleUsage) then {
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if (_item != "") then {
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if (_item != "") then {
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if (_item in items _unit) then {
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if (_item in (_unit call EFUNC(common,uniqueItems))) then {
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_unit removeItem _item;
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_unit removeItem _item;
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_return = true;
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_return = true;
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} else {
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} else {
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@ -36,7 +36,7 @@ class CfgVehicles {
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condition = "true";
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condition = "true";
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statement = "";
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statement = "";
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exceptions[] = {"isNotSwimming", "isNotInside", "isNotSitting"};
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exceptions[] = {"isNotSwimming", "isNotInside", "isNotSitting"};
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insertChildren = QUOTE(_this call DFUNC(addDogtagActions));
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insertChildren = QUOTE(_player call DFUNC(addDogtagActions));
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};
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};
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};
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};
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};
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};
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@ -1,42 +1,33 @@
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/*
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/*
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* Author: SzwedzikPL
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* Author: SzwedzikPL, mharis001
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* Creates one action per dogtag.
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* Returns children actions for checking dogtags in player's inventory.
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*
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*
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* Arguments:
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* Arguments:
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* 0: Target <OBJECT>
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* 0: Player <OBJECT>
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* 1: Player <OBJECT>
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*
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*
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* Return Value:
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* Return Value:
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* Children actions <ARRAY>
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* Actions <ARRAY>
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*
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*
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* Example:
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* Example:
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* _childrenActions = [unit, player] call ace_dogtags_fnc_addDogtagActions
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* [_player] call ace_dogtags_fnc_addDogtagActions
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*
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*
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* Public: No
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* Public: No
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*/
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*/
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#include "script_component.hpp"
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#include "script_component.hpp"
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params ["_target", "_player"];
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params ["_player"];
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//Get all dogtags and their ids
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private _cfgWeapons = configFile >> "CfgWeapons";
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private _unitDogtags = [];
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private _unitDogtagIDs = [];
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{
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private _id = getNumber (configFile >> "CfgWeapons" >> _x >> QGVAR(tagID));
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if (_id > 0) then {
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_unitDogtags pushBack _x;
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_unitDogtagIDs pushBack _id;
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};
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} forEach items _player;
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//Create action children for all dogtags
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private _actions = [];
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private _actions = [];
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{
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private _displayName = getText (configFile >> "CfgWeapons" >> _x >> "displayName");
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private _picture = getText (configFile >> "CfgWeapons" >> _x >> "picture");
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private _action = [_x, _displayName, _picture, {_this call FUNC(checkDogtagItem)}, {true}, {}, _x] call EFUNC(interact_menu,createAction);
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{
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_actions pushBack [_action, [], _player];
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private _config = _cfgWeapons >> _x;
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} forEach _unitDogtags;
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if (getNumber (_config >> QGVAR(tagID)) > 0) then {
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private _displayName = getText (_config >> "displayName");
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private _picture = getText (_config >> "picture");
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private _action = [_x, _displayName, _picture, {_this call FUNC(checkDogtagItem)}, {true}, {}, _x] call EFUNC(interact_menu,createAction);
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_actions pushBack [_action, [], _player];
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};
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} forEach (_player call EFUNC(common,uniqueItems));
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_actions
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_actions
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@ -24,7 +24,7 @@ if (isNull _explosive) exitWith {
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deleteVehicle _target;
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deleteVehicle _target;
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false
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false
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};
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};
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if (vehicle _unit != _unit || {!("ACE_DefusalKit" in (items _unit))}) exitWith {false};
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if (vehicle _unit != _unit || {!("ACE_DefusalKit" in (_unit call EFUNC(common,uniqueItems)))}) exitWith {false};
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if (GVAR(RequireSpecialist) && {!([_unit] call EFUNC(Common,isEOD))}) exitWith {false};
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if (GVAR(RequireSpecialist) && {!([_unit] call EFUNC(Common,isEOD))}) exitWith {false};
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@ -1,25 +1,22 @@
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/*
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/*
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* Author: Garth 'L-H' de Wet
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* Author: Garth 'L-H' de Wet, mharis001
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* Returns all the detonators of the unit
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* Returns all detonators the given unit has.
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*
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*
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* Arguments:
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* Arguments:
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* 0: Unit <OBJECT>
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* 0: Unit <OBJECT>
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*
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*
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* Return Value:
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* Return Value:
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* Configs of all detonators <ARRAY>
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* Config names of detonators <ARRAY>
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*
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*
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* Example:
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* Example:
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* _detonators = [player] call ACE_Explosives_fnc_getDetonators;
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* [_player] call ace_explosives_fnc_getDetonators
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*
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*
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* Public: Yes
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* Public: Yes
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*/
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*/
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#include "script_component.hpp"
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#include "script_component.hpp"
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// IGNORE_PRIVATE_WARNING(_detonators);
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params ["_unit"];
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params ["_unit"];
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TRACE_1("params",_unit);
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TRACE_1("Getting detonators",_unit);
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private _result = (items _unit) select {getNumber (ConfigFile >> "CfgWeapons" >> _x >> QGVAR(Detonator)) == 1};
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private _cfgWeapons = configFile >> "CfgWeapons";
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_result = _result arrayIntersect _result;
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(_unit call EFUNC(common,uniqueItems)) select {getNumber (_cfgWeapons >> _x >> QGVAR(Detonator)) == 1};
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_result
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@ -25,7 +25,7 @@ if (_unit == ace_player) then {
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};
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};
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// Exit if no item
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// Exit if no item
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if (({_x == "ACE_DeadManSwitch"} count (items _unit)) == 0) exitWith {};
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if !("ACE_DeadManSwitch" in (_unit call EFUNC(common,uniqueItems))) exitWith {};
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private _range = getNumber (configFile >> "CfgWeapons" >> "ACE_DeadManSwitch" >> QGVAR(range));
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private _range = getNumber (configFile >> "CfgWeapons" >> "ACE_DeadManSwitch" >> QGVAR(range));
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private _deadman = [_unit, "DeadManSwitch"] call FUNC(getPlacedExplosives);
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private _deadman = [_unit, "DeadManSwitch"] call FUNC(getPlacedExplosives);
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@ -18,4 +18,4 @@
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params ["_caller", "_target"];
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params ["_caller", "_target"];
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("ACE_UAVBattery" in (items _caller)) && {(fuel _target) < 1} && {(speed _target) < 1} && {!(isEngineOn _target)} && {(_target distance _caller) <= 4}
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("ACE_UAVBattery" in (_caller call EFUNC(common,uniqueItems))) && {(fuel _target) < 1} && {(speed _target) < 1} && {!(isEngineOn _target)} && {(_target distance _caller) <= 4}
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@ -24,6 +24,6 @@ private _flashlights = [];
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if (isText (configFile >> "CfgWeapons" >> _x >> "ItemInfo" >> "FlashLight" >> "ACE_Flashlight_Colour")) then {
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if (isText (configFile >> "CfgWeapons" >> _x >> "ItemInfo" >> "FlashLight" >> "ACE_Flashlight_Colour")) then {
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_flashlights pushBackUnique _x;
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_flashlights pushBackUnique _x;
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};
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};
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} forEach (items _unit);
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} forEach (_unit call EFUNC(common,uniqueItems));
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_flashlights
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_flashlights
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@ -24,6 +24,6 @@ visibleMap &&
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} forEach (assignedItems ACE_player);
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} forEach (assignedItems ACE_player);
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false
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false
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} &&
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} &&
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{"ACE_MapTools" in (items ACE_player)} &&
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{"ACE_MapTools" in (ACE_player call EFUNC(common,uniqueItems))} &&
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{!GVAR(mapTool_isDragging)} &&
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{!GVAR(mapTool_isDragging)} &&
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{!GVAR(mapTool_isRotating)}
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{!GVAR(mapTool_isRotating)}
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@ -21,7 +21,7 @@ params ["_control", "_mousePosX", "_mousePosY"];
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TRACE_3("params",_control,_mousePosX,_mousePosY);
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TRACE_3("params",_control,_mousePosX,_mousePosY);
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// If have no map tools, then exit
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// If have no map tools, then exit
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if (((isNull ACE_player) || {!("ACE_MapTools" in items ACE_player)})) exitWith {
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if (((isNull ACE_player) || {!("ACE_MapTools" in (ACE_player call EFUNC(common,uniqueItems)))})) exitWith {
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false
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false
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};
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};
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@ -17,7 +17,7 @@
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params ["_theMap"];
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params ["_theMap"];
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if ((GVAR(mapTool_Shown) == 0) || {!("ACE_MapTools" in items ACE_player)}) exitWith {};
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if ((GVAR(mapTool_Shown) == 0) || {!("ACE_MapTools" in (ACE_player call EFUNC(common,uniqueItems)))}) exitWith {};
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private _rotatingTexture = "";
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private _rotatingTexture = "";
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private _textureWidth = 0;
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private _textureWidth = 0;
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//Add deviceKey entry:
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//Add deviceKey entry:
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private _conditonCode = {
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private _conditonCode = {
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("ACE_microDAGR" in (items ACE_player))
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"ACE_microDAGR" in (ACE_player call EFUNC(common,uniqueItems))
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};
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};
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private _toggleCode = {
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private _toggleCode = {
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if !([ACE_player, objNull, ["notOnMap", "isNotInside", "isNotSitting"]] call EFUNC(common,canInteractWith)) exitWith {};
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if !([ACE_player, objNull, ["notOnMap", "isNotInside", "isNotSitting"]] call EFUNC(common,canInteractWith)) exitWith {};
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@ -22,12 +22,12 @@ _returnValue = switch (_showType) do {
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case (DISPLAY_MODE_CLOSED): { true }; //Can always close
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case (DISPLAY_MODE_CLOSED): { true }; //Can always close
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case (DISPLAY_MODE_HIDDEN): { true }; //Can always hide
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case (DISPLAY_MODE_HIDDEN): { true }; //Can always hide
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case (DISPLAY_MODE_DIALOG): {
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case (DISPLAY_MODE_DIALOG): {
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("ACE_microDAGR" in (items ACE_player)) && {[ACE_player, objNull, ["notOnMap", "isNotInside", "isNotSitting"]] call EFUNC(common,canInteractWith)}
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("ACE_microDAGR" in (ACE_player call EFUNC(common,uniqueItems))) && {[ACE_player, objNull, ["notOnMap", "isNotInside", "isNotSitting"]] call EFUNC(common,canInteractWith)}
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};
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};
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case (DISPLAY_MODE_DISPLAY): {
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case (DISPLAY_MODE_DISPLAY): {
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//Can't have minimap up while zoomed in on foot, but allow drivers to use while in "Gunner" to handle non-3d vehicles like most tanks
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//Can't have minimap up while zoomed in on foot, but allow drivers to use while in "Gunner" to handle non-3d vehicles like most tanks
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((cameraView != "GUNNER") || {(vehicle ACE_player != ACE_player) && {driver vehicle ACE_player == ACE_player}}) &&
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((cameraView != "GUNNER") || {(vehicle ACE_player != ACE_player) && {driver vehicle ACE_player == ACE_player}}) &&
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{"ACE_microDAGR" in (items ACE_player)} &&
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{"ACE_microDAGR" in (ACE_player call EFUNC(common,uniqueItems))} &&
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{[ACE_player, objNull, ["notOnMap", "isNotInside", "isNotSitting"]] call EFUNC(common,canInteractWith)}
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{[ACE_player, objNull, ["notOnMap", "isNotInside", "isNotSitting"]] call EFUNC(common,canInteractWith)}
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};
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};
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default { false };
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default { false };
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@ -73,7 +73,7 @@ if ((_oldShowMode == DISPLAY_MODE_CLOSED) && {GVAR(currentShowMode) != DISPLAY_M
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[{
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[{
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params ["_args", "_idPFH"];
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params ["_args", "_idPFH"];
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_args params ["_player"];
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_args params ["_player"];
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if ((isNull ACE_player) || {!alive ACE_player} || {ACE_player != _player} || {!("ACE_microDAGR" in (items ACE_player))} || {GVAR(currentShowMode) == DISPLAY_MODE_CLOSED}) then {
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if ((isNull ACE_player) || {!alive ACE_player} || {ACE_player != _player} || {!("ACE_microDAGR" in (ACE_player call EFUNC(common,uniqueItems)))} || {GVAR(currentShowMode) == DISPLAY_MODE_CLOSED}) then {
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//Close Display if still open:
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//Close Display if still open:
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if (GVAR(currentShowMode) != DISPLAY_MODE_CLOSED) then {
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if (GVAR(currentShowMode) != DISPLAY_MODE_CLOSED) then {
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[DISPLAY_MODE_CLOSED] call FUNC(openDisplay);
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[DISPLAY_MODE_CLOSED] call FUNC(openDisplay);
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params ["_vehicle", "_player"];
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params ["_vehicle", "_player"];
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"ACE_RangeTable_82mm" in (items _player);
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"ACE_RangeTable_82mm" in (_player call EFUNC(common,uniqueItems));
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params ["_unit"];
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params ["_unit"];
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if !("ACE_Sandbag_empty" in items _unit) exitWith {false};
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if !("ACE_Sandbag_empty" in (_unit call EFUNC(common,uniqueItems))) exitWith {false};
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_unit call EFUNC(common,canDig)
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_unit call EFUNC(common,canDig)
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params ["_unit"];
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params ["_unit"];
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if (_unit getVariable [QGVAR(isDeploying), false]) then {
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if (_unit getVariable [QGVAR(isDeploying), false]) then {
|
||||||
if !("ACE_Sandbag_empty" in items _unit) then {
|
if !("ACE_Sandbag_empty" in (_unit call EFUNC(common,uniqueItems))) then {
|
||||||
[_unit] call FUNC(deployCancel);
|
[_unit] call FUNC(deployCancel);
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
@ -18,7 +18,7 @@
|
|||||||
|
|
||||||
params ["_trench", "_unit"];
|
params ["_trench", "_unit"];
|
||||||
|
|
||||||
if !("ACE_EntrenchingTool" in items _unit) exitWith {false};
|
if !("ACE_EntrenchingTool" in (_unit call EFUNC(common,uniqueItems))) exitWith {false};
|
||||||
if ((_trench getVariable [QGVAR(progress), 0]) >= 1) exitWith {false};
|
if ((_trench getVariable [QGVAR(progress), 0]) >= 1) exitWith {false};
|
||||||
|
|
||||||
// Prevent removing/digging trench by more than one person
|
// Prevent removing/digging trench by more than one person
|
||||||
|
@ -17,6 +17,6 @@
|
|||||||
|
|
||||||
params ["_unit"];
|
params ["_unit"];
|
||||||
|
|
||||||
if !("ACE_EntrenchingTool" in items _unit) exitWith {false};
|
if !("ACE_EntrenchingTool" in (_unit call EFUNC(common,uniqueItems))) exitWith {false};
|
||||||
|
|
||||||
_unit call EFUNC(common,canDig)
|
_unit call EFUNC(common,canDig)
|
||||||
|
@ -18,7 +18,7 @@
|
|||||||
|
|
||||||
params ["_trench", "_unit"];
|
params ["_trench", "_unit"];
|
||||||
|
|
||||||
if !("ACE_EntrenchingTool" in items _unit) exitWith {false};
|
if !("ACE_EntrenchingTool" in (_unit call EFUNC(common,uniqueItems))) exitWith {false};
|
||||||
|
|
||||||
// Prevent removing/digging trench by more than one person
|
// Prevent removing/digging trench by more than one person
|
||||||
if (_trench getVariable [QGVAR(digging), false]) exitWith {false};
|
if (_trench getVariable [QGVAR(digging), false]) exitWith {false};
|
||||||
|
@ -19,7 +19,7 @@
|
|||||||
params ["_unit"];
|
params ["_unit"];
|
||||||
|
|
||||||
if (_unit getVariable [QGVAR(isPlacing), false]) then {
|
if (_unit getVariable [QGVAR(isPlacing), false]) then {
|
||||||
if !("ACE_EntrenchingTool" in items _unit) then {
|
if !("ACE_EntrenchingTool" in (_unit call EFUNC(common,uniqueItems))) then {
|
||||||
[_unit] call FUNC(placeCancel);
|
[_unit] call FUNC(placeCancel);
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
@ -25,11 +25,12 @@ if (isNull _veh) exitWith {ERROR("null vehicle"); false};
|
|||||||
private _returnValue = false;
|
private _returnValue = false;
|
||||||
|
|
||||||
//Master can open anything "no matter what"
|
//Master can open anything "no matter what"
|
||||||
if ("ACE_key_master" in (items _unit)) then {_returnValue = true};
|
private _items = _unit call EFUNC(common,uniqueItems);
|
||||||
|
if ("ACE_key_master" in _items) then {_returnValue = true};
|
||||||
|
|
||||||
//Check side key
|
//Check side key
|
||||||
private _sideKeyName = [_veh] call FUNC(getVehicleSideKey);
|
private _sideKeyName = [_veh] call FUNC(getVehicleSideKey);
|
||||||
if (_sideKeyName in (items _unit)) then {_returnValue = true};
|
if (_sideKeyName in _items) then {_returnValue = true};
|
||||||
|
|
||||||
//Check custom keys
|
//Check custom keys
|
||||||
private _customKeys = _veh getVariable [QGVAR(customKeys), []];
|
private _customKeys = _veh getVariable [QGVAR(customKeys), []];
|
||||||
|
@ -30,7 +30,7 @@ if (isNull _veh) exitWith {ERROR("null vehicle"); false};
|
|||||||
if ((locked _veh) == 0) exitWith {false};
|
if ((locked _veh) == 0) exitWith {false};
|
||||||
|
|
||||||
//need lockpick item
|
//need lockpick item
|
||||||
if (!("ACE_key_lockpick" in (items _unit))) exitWith {false};
|
if !("ACE_key_lockpick" in (_unit call EFUNC(common,uniqueItems))) exitWith {false};
|
||||||
|
|
||||||
private _vehLockpickStrenth = _veh getVariable[QGVAR(lockpickStrength), GVAR(DefaultLockpickStrength)];
|
private _vehLockpickStrenth = _veh getVariable[QGVAR(lockpickStrength), GVAR(DefaultLockpickStrength)];
|
||||||
if (!(_vehLockpickStrenth isEqualType 0)) exitWith {ERROR("ACE_vehicleLock_LockpickStrength invalid"); false};
|
if (!(_vehLockpickStrenth isEqualType 0)) exitWith {ERROR("ACE_vehicleLock_LockpickStrength invalid"); false};
|
||||||
|
Loading…
Reference in New Issue
Block a user