51e6134b71
Grenades - Improve flashbang sound ( #9415 )
2023-09-22 18:08:34 +02:00
742626ff1a
General - Relative script_component.hpp
includes ( #9378 )
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Co-authored-by: PabstMirror <pabstmirror@gmail.com >
2023-09-12 20:58:10 +02:00
f85ed213c5
Grenades - Add fire source to incendiary grenades ( #8756 )
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* add fire source to incendiary grenade
* improvide fire source condition
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com >
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com >
2022-03-08 21:52:07 -06:00
9ff5d34ce7
Common - Add cache to fnc_isModLoaded
( #8794 )
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* add isModLoaded cache
* add missing brackets
* missed one
* Update fnc_handlePunjiTrapDamage.sqf
* Update fnc_isModLoaded.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com >
2022-01-30 11:56:20 -06:00
3c1c081239
Grenades - Flashbang reaction fixes ( #8485 )
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* flashbang reaction debounce
* fix skill reduction
* store flash strength
* Update addons/grenades/functions/fnc_flashbangExplosionEH.sqf
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com >
* Update addons/grenades/functions/fnc_flashbangExplosionEH.sqf
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com >
* Update addons/grenades/functions/fnc_flashbangExplosionEH.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com >
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com >
Co-authored-by: PabstMirror <pabstmirror@gmail.com >
2021-11-05 13:01:01 -05:00
7bc6fdfa66
Cleanup - Trim all trailing whitespace ( #8651 )
2021-10-30 16:42:03 -05:00
8d804cf76d
Common - Add epilepsy friendly mode ( #8452 )
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* Add epilepsy friendly mode
* Disable LSD vehicles in epilepsy friendly mode
2021-10-05 12:29:22 -05:00
75f7ed7532
Utilize isNotEqualTo ( #7929 )
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* Utilize isNotEqualTo
* undo changes to some files
* redo some changes, fix based on @Vdauphin 's comment
* fix validator issues
Co-authored-by: PabstMirror <pabstmirror@gmail.com >
2021-02-27 11:05:05 -06:00
e8693c8db9
Various - Use configOf command for faster lookup ( #8100 )
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* configOf
* replace some use of CBA_fnc_getObjectConfig
2021-02-18 12:58:08 -06:00
8eccabbc0a
Grenades - Use fnc_addToInventory ( #8016 )
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* Try and put converted item back in the same container
* Update addons/grenades/functions/fnc_addChangeFuseItemContextMenuOptions.sqf
Co-authored-by: Dystopian <sddex@ya.ru >
* Update addons/grenades/functions/fnc_addChangeFuseItemContextMenuOptions.sqf
Co-authored-by: Dystopian <sddex@ya.ru >
* Less hacky handling of container names
* Return value convention
Co-authored-by: Dystopian <sddex@ya.ru >
2020-12-21 00:15:46 +01:00
b21535665b
Grenades - Add throwable explosive charges ( #7860 )
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* First pass on adding throwable explosives
* Moved fnc call to postinit
* Disabled gits auto CRLF bs
* Changing fnc name and call
* Move names to string table
* Using vanilla icon and removing explosive depend
* More stringtable conversions
* Missing semi-colons causing RPT error
* Update addons/grenades/stringtable.xml
Co-authored-by: PabstMirror <pabstmirror@gmail.com >
* Remove empty strings
* Update addons/grenades/stringtable.xml
Co-authored-by: Elgin675 <elgin675@hotmail.com >
* Add compatibility with "realistic names" modules, and add french translation
* Fix little mistake
* Update addons/grenades/stringtable.xml
Co-authored-by: Elgin675 <elgin675@hotmail.com >
* Add setting
* Change setting name, use ace_settingsInitialized
Co-authored-by: PabstMirror <pabstmirror@gmail.com >
Co-authored-by: Elgin675 <elgin675@hotmail.com >
2020-08-24 12:45:56 -05:00
217ccce465
Grenades - use correct type for cookoff_enabled, check for AI and variable on vehicle ( #7634 )
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* check for variable and ai, use correct type
* clean up negations
Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com >
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com >
2020-04-19 11:30:02 -05:00
3bc727f960
Grenades - Make flashbang reaction more authentic ( #6034 )
2020-02-22 21:36:25 +01:00
7a62e96945
Grenades - Don't flashbang spectators ( #7029 )
2019-06-03 09:44:17 -05:00
c012941af0
Add support for N-bangs ( #6848 )
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* Add support for multi-bang flashbangs
It also adds some randomness to 1-bangs as a side effect,
but I don't think that's a big deal.
Also adds flashbang documentation to wiki.
* Increase rate at which flashbang attenuates
Apologies for the magic numbers. I just tested a few out
until I was happy with the result. The radius could probably
afford to be reduced a little further.
* use max deviation in config, fix wiki file name
2019-05-11 23:43:32 -05:00
4ba5a3954e
Remove Redundancy in flashbangExplosionEh ( #6749 )
2018-12-29 11:29:29 -06:00
cf1910eb79
Changed: Remove ear ringing from flashbang explosions when wearing protective gear (e.g. ComTacs) ( #6746 )
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* Remove ear ringing from flashbangs when wearing protective gear, reduce strength by damageCoefficent
2018-12-28 14:46:13 +01:00
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
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* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
66fc592dbe
destruction vs effect
2017-12-31 13:36:55 +01:00
ed97be0e06
radius vs area
2017-12-31 13:33:42 +01:00
fcba14ef71
Tweaked affected area for objects
2017-12-24 12:06:18 +01:00
f0eb7dd479
Tweaked effect size of AN-M14
2017-12-24 11:30:02 +01:00
b1f5caacbb
Improve cook off settings UX ( #5351 )
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* Improve cookoff setting UX
- Adds second eden attribute to boxes/vehicles to toggle the ammunition
cookoff itself
- Removes the cookoff toggle from boxes (they only care about ammunition
cookoff)
* Fix attribute default values
* Update incendiary box ignition code
2017-12-06 13:13:10 -06:00
8822cb1b90
emulate frag grenade ai behaviour for incendiaries ( #4534 )
2016-10-11 19:04:08 +02:00
059980b1a5
Add ammo cookoff ( #4376 )
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* Add Ammo cookoff
* Remove tabs
* Add initial ammo box cook-off
Does not include a fire effect, mostly just a proof of concept.
Should probably also add further potential cook-off conditons (if hit by tracer for example).
* Add burning effects to ammo box cook off
- Add burning effect while ammo box is cooking off
- Add setting to enable/disable ammo boxes cooking off
- Clear magazine cargo while box is burning
Currently the box will burn for 60 seconds hardcoded, this is to allow time for the ammunition to cook off (since boxes sink into the ground and dissapear when destroyed). Perhaps we can implement a way to burn until all ammo is expended.
* Improve ammo cookoff
* Integrate ammo cookoff with the incendiary grenade
* Disable ammo cook off underwater
* Optimize fnc_detonateAmmunition
I say optimize, the only real performance optimization is using `vectorMultiply`. The rest is readability optimization though!
* Improve ammo box cook off
- Remove unnecessary light source (fire particles provide lighting)
- Add randomness to cook off time
- Cook off begins with fire effect rather than smoke
* Add tracer induced ammo box cook off
Due to limitations in the way arma handles tracer rounds (there's no way to check if an individual projectile is a tracer), only magazines with a high enough tracer density (at least 1 in 4) can cause cook off this way. However this is deemed an acceptable approximation since the chance of this happening should be quite low anyway.
* Decrease amount of explosions from ammo cookoff
* Add is local check for remote event
2016-10-06 22:37:38 +02:00
32b7ef7b85
Skip incindinary effects if projectile is null
2016-09-17 13:09:03 -05:00
3cea9e727d
fix a comment
2016-09-16 14:00:43 +02:00
d200eadb46
incendiary and cookoff improvements
2016-09-16 13:08:19 +02:00
1a4ed7b7b4
Grenades - disable throw mode / keybind if advThrow ( #4350 )
2016-09-06 21:54:42 +02:00
5b3d424509
always destroy engine, effect only requires cookoff
2016-08-13 12:44:38 +02:00
d0d407a2c5
only do engine burning effect if cookoff is enabled
2016-08-13 12:39:52 +02:00
9a93dffc3b
port A2 incendiary grenades
2016-08-13 11:49:36 +02:00
f28f90b624
Use isEqualTo.
2016-06-16 12:21:40 -07:00
3070b2ac6e
Sounds are sourced from configs.
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Used impactGroundSoft[] as shortcut.
2016-06-15 18:16:28 -07:00
b45a17001c
Merge remote-tracking branch 'origin/master' into grenadesounds
2016-06-12 14:54:14 -07:00
38b98802de
Add grenade, chemlight, and handflare priming sounds.
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Remove default clinking sounds.
2016-06-07 17:22:48 -07:00
26fbc36cab
Merge branch 'master' into cbaEventSystem
2016-05-31 22:36:08 +02:00
b54d1985f1
QGVAR and fix gforces, goggles, grenades, hearing, interact_menu
2016-05-25 01:57:41 +02:00
c4b75160a4
Run event renaming script
2016-05-24 14:13:11 +01:00
108ff4f644
Replace ACE event system calls with CBA counterparts
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Regex used:
\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent
E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event
E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
e7dbcd7b58
Replace delayed execution functions with new CBA counterparts
2016-05-22 15:29:01 +02:00
6fd8d8da04
Merge branch 'master' into changeHearingDefaults
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Conflicts:
addons/grenades/functions/fnc_flashbangExplosionEH.sqf
2016-02-20 16:59:00 -03:00
f2566afc73
Another 5m of effect
2016-02-19 15:22:24 -03:00
b420512139
Fix reduction based on looking away from the grenade
2016-02-19 12:34:50 -03:00
9e5f52d161
Make units heavily affected by the blast turn away from the light.
2016-02-19 12:33:49 -03:00
0f7853f6c6
Increase the maximum range for blinding effect to 25m, but with a high falloff. Close #1539
2016-02-19 12:18:22 -03:00
648a0259ec
Improve flashbang effects. Make sure the light effect is rendered even if the grenade explodes further than 20m from the player. Increase the amount of hearing damage.
2016-02-19 12:02:29 -03:00
8fed9325c9
Fix flashbang
2016-02-16 13:02:25 -06:00
0b9695ce70
Apply the ufeh to ACE_Grenades
2016-02-06 17:20:30 -03:00
7fc84c60dd
Flashbangs - pass pos instead of obj reference
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Fix #3205
2016-02-03 17:53:24 -06:00