Commit Graph

141 Commits

Author SHA1 Message Date
PabstMirror
884ae78704
Interaction - Add remote squad management (#10258)
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-08-27 18:30:06 -03:00
johnb432
0983c9b3bb
General - Fix and improve misc. interaction anims (#10248) 2024-08-24 14:57:44 -03:00
johnb432
53a42fc89e
General - Improve backpack interaction anim names (#10239)
Improve backpack interaction names
2024-08-22 12:14:38 -05:00
PabstMirror
b4700aeffc
Interaction - Add action to drop distant units from group (#10228)
Co-authored-by: Dystopian <sddex@ya.ru>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-08-21 22:13:29 -03:00
johnb432
ffba612011
Interaction - Add distance to interaction anims (#10233) 2024-08-20 19:27:28 -03:00
johnb432
c292f0ed31
Interaction - Improve interaction anims locations for bags (#10230)
Improve interaction anims locations
2024-08-20 14:44:33 -05:00
Dystopian
96f81f1c9b
Interaction - Add actions based on animations (#6144)
* Add actions based on animations

* Add setting

* Add ability to set items for users

* Add actions for 1.82 changes

Add actions for backpacks, canisters, entrench tool.
Move items and backpack to WeaponHolder.

* Add RHS 0.4.6 ZIL spare

* Update to new standards

* Handle RHS BTR retread system

* Make init faster: move condition to configClasses

* Fix CUP fake anims

* Refactor

* Rework

* Rename init function

* Decrease number of classes to init

* Fix merge mistake

* Apply suggestions from code review

* Updated code for current mod structure

* Multiple fixes & tweaks

- Made anim setting require a mission restart
- Handle more types of items that can be spawned
- Prioritise adding items to inventory and only drop on ground if no inventory space
- Add more position checks to make certain no valid position are present before stopping
- If 1 item was spawned in, it's considered as success
- Disable RHS' wheel replacement only if ace_repair is loaded

* Update CfgVehicles.hpp

* cache config lookup at preStart

* Fix error

* Add text config entry for progress bar title

* Restructure interactions, improved some locations & added interaction to some missing vehicles

* Reverted preInit change

---------

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-08-10 23:29:50 -05:00
johnb432
c850a6a25f
Interaction - Allow pulling bodies out of wrecks (#9618)
Allow pulling bodies out of wrecks
2023-11-10 14:55:40 -05:00
PabstMirror
6ce625a52f
Cleanup spaces in config macros (#9621)
* Cleanup spaces in config macros

* remove extra whitespace before call

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-11-05 12:36:00 -06:00
BrettMayson
836be21f2d
Tools - HEMTT PW3 fixes (#9585)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-11-01 02:29:59 +01:00
Grim
55566fd60f
Interaction/Dragging - Remove actions from scripted weaponHolders (#9541)
remove actions from scripted holders
2023-10-19 20:24:38 -04:00
Dystopian
1b8c56f0be
Interaction - Add actions to access and allow carrying inventory holders (#6029)
* Add interaction to inventory holders

* Add Take Weapon action

* Add Drag/Carry actions

* Fix menu position

* Add Inventory action also to unconscious

* Underwater: Fix menu position, disable gear action

* Add dead body weapons carrying with workaround

* Disable man gear action in water

* Optimize position code

* Fix macro using

* Use macro and power

* Restrict max dragged items count

* Remove superfluous condition, Add Take action to all holders

* Cleanup XEH

* Remove weapon carry-drop workaround

* code style changes

* code style changes

* brackets, isEqualTo, vehicle check

* code style changes

* brackets, isEqualTo, vehicle check

---------

Co-authored-by: Salluci <salluci.lovi@gmail.com>
2023-07-10 05:49:37 +03:00
PabstMirror
4b12047a79
Interaction - Fix PlasticCase_01_base_F UBC (#8681) 2021-11-14 12:36:23 -06:00
Dedmen Miller
7b32edff09
Add PlasticCase OpenBox interaction (#8605) 2021-10-26 18:06:04 -05:00
Björn Dahlgren
b12af1e0b5
General - Format config classes with consistent spacing (#8550) 2021-10-18 11:56:43 -05:00
Seb
88e774c30d
Interaction - Rename group self-interact (#8346)
* Group renaming self interact

* UI base

* Custom UI solution (looks terrible)

* Improve GUI, optimise functions

* Add exitWith return value to fnc_renameGroup

* tabs to spaces

* Small tweaks

* newlines

pre-empting newline gestapo

* input prompt caps

* Implement suggestions

* Remove already inherited value

* Per-side group name handling

* Add same group case sensitive changes.

* Suggestions

- Use ace_common_fnc_displayTextStructured
- Formatting
- Phrasing of strings

* replace spawn with CBA_fnc_execNextFrame

* Update addons/interaction/initSettings.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-12 12:53:35 -05:00
mharis001
97ac12039f
Interaction - Disable open box action when inventory is locked (#8285) 2021-06-27 15:24:41 -05:00
Dystopian
69c3d2bb65
Add Weapon Attachments interaction (#7706)
* Add Weapon Attachments interaction

* Apply recommended changes

* Format addPEH

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

* Remove toLower

* Update required CBA version

* Rename category to Accessories

* Change setting var name

* Add setting description

* Fix notification size

* Optimize with new commands

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2021-03-04 11:43:11 -06:00
PabstMirror
e8693c8db9
Various - Use configOf command for faster lookup (#8100)
* configOf

* replace some use of CBA_fnc_getObjectConfig
2021-02-18 12:58:08 -06:00
Filip Maciejewski
25e212cfa3
Interaction - Show current team color in Team Management menu (#7650)
* Show current team in interaction menu

* Use nametags color for Team Management icon color

* Use nametags color in Join team action icons colors

* Update addons/interaction/functions/fnc_modifyTeamManagementAction.sqf

Co-Authored-By: jonpas <jonpas33@gmail.com>

* Apply suggestions from code review

Co-authored-by: jonpas <jonpas33@gmail.com>
2020-04-30 11:39:03 -05:00
billw2012
8f1dc1d252
New group side in Leave Group interaction is same as original group side (#7667)
Previously it would be `side player`, now it is `side group player`, which is more consistent (as unit and group sides are not necessarily the same).
2020-04-27 06:22:48 +02:00
Broström.A | Evul
028a0cb3f0 Changed: Scripted calls to putInEarPlugs/joinTeam won't show hint (#7400)
* Added ability to suppress hint message

* Adjustments based on request
2020-01-09 14:40:34 -06:00
Dedmen Miller
48f45ae27a Move SelfActions from postInit to config (#6791)
* Move zeus SelfActions to config

* Port CBA PR #1048

* Move Land_Camping_Light_off_F TurnOn action to config

* Move createModule function to script func

* Update addons/zeus/functions/fnc_canCreateModule.sqf

Co-Authored-By: dedmen <dedmen@users.noreply.github.com>

* Apply suggestions from code review

Co-Authored-By: dedmen <dedmen@users.noreply.github.com>

* Teaching it a lesson about spacing

* Update CBA: script_macros_common.hpp

* Just change admin in cba macro
2019-02-24 13:36:50 -06:00
Dystopian
601b4c1e7b Add Smash Windshield action (#6152) 2018-11-02 12:32:04 -05:00
Dystopian
d8b54a8ef0 Fix switching non-local portable light on (#6522) 2018-08-16 20:52:13 -05:00
mharis001
f3f57c6a38 Cleanup unused priority entry for interact menu actions (#6372) 2018-05-30 16:48:19 -05:00
Dystopian
a4b803e2c1 Interaction - Allow RHIB push (#6302) 2018-05-09 10:09:34 -05:00
Dystopian
3feafc449f Interaction - Add Flip and Push actions to Quad Bike, Kart and Static Weapons (#6019)
* Add Flip and Push actions to Quad Bike

* Add actions to karts and static weapons

* Move magic number to macro

* Ditch here is

* Move condition to function
2018-02-26 12:23:47 -06:00
Dystopian
a2804f6097 Add Camping Light interaction (#6078)
* Add camping light interaction

* Add dragging

* Add cargo loading

* Handle Camping_Light_off objects

* Fix work in MP

* Replace action with command
2018-02-26 12:12:21 -06:00
Dystopian
a0e9b752e9 Add ability to pull dead body out of vehicle (#5630)
* Add ability to pull dead body out of vehicle

* Fix interaction not in vehicle

* Fix interaction with crew of dead vehicle

* Fix medical unload patient when he is dead

* Cleanup

* Fix cargo index, fix menu visible in vehicle
2017-11-17 16:47:58 -06:00
PabstMirror
cd30b09b4f Convert ACE_settings to CBA_settings (#4895)
* Convert ACE_settings to CBA_settings

* Run Modules Globaly, BWC for SetSetting

* Add support for string settings

* ACE_ServerSettings warning

* Add handler for global setting being changed

* Add deprecated and replaced not to Settings Framework doc

* Remove options menu UI, Move Debug and HeadBug Fix to Options in Pause Menu

* Change modules scope to 1

* Disable debug
2017-11-11 20:21:55 +01:00
Dystopian
559a498e6d Add fast mouse actions to refuel, add refuel eden attributes (#5418)
* Add fast mouse actions to refuel

* nobody seen that

* Add interaction condition and refuel on ladder

* Add car hit, fix change weapon on uncon

* Replace objNull with nil in setVar, unify var names

* Delete *ConnectNozzle functions

* Delete reset* functions

* Add public function and eden attributes

* Remove static actions from RHS compat

* Remove statusEffect_set on respawn

* Fix dual menu, add deprecating message

* Optimize fnc_takeNozzle

* Cleanup
2017-09-10 14:43:03 -05:00
Christian Klemm
19418b824d Added rating settings (#5354)
* added rating settings

* moved rating to interaction

* Update fnc_canPardon.sqf

* Update stringtable.xml

* Update CfgVehicles.hpp

* Update XEH_postInit.sqf
2017-09-07 19:38:26 +02:00
jonpas
e11e102a76 Underwater actions support (#4984)
* Enable majority of actions underwater

* Remove log

* Add logistics_wirecutter support (don't play kneel animations underwater - looks silly)

* Don't perform kneel animations when repairing or medicaling underwater

* Fix interaction menu rendering underwater (was moving based on player eye level due to height max used for large vehicles)

* Fix attach underwater (LIW does not work underwater, LIS does), Add attach scan drawing define

* Remove left-over systemChat

* Remove vehiclelock from Plane, Disallow linking belt underwater, Allow checking ammo when sitting via action (was already possible via keybind), Use param for LIS
2017-08-22 13:30:56 -05:00
PabstMirror
5f779c4c90 Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name

* header

* Header
2017-06-22 16:05:19 -05:00
PabstMirror
183eaaecdc Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
2017-06-14 15:35:17 +02:00
PabstMirror
d448ea8916 Improve interaction position for air units. (#4285)
Fix #4233
2016-08-27 10:37:58 +02:00
PabstMirror
d46c596cc4 Merge remote-tracking branch 'refs/remotes/origin/master' into vehicleInteractionDistance 2016-06-14 19:36:45 -05:00
PabstMirror
598c3dc181 Fix 1.60 UBC (slingloads) 2016-05-30 17:11:06 -05:00
jonpas
7a307393a4 Merge branch 'master' into useQuotedPathMacros 2016-05-30 21:14:17 +02:00
Glowbal
36e48554c2 Merge pull request #3787 from acemod/motorcycleInteraction
Add interaction support to Motorcycle class
2016-05-14 09:33:41 +02:00
jonpas
a950b2c2fe Add canPush config entry to enable pushing on boats with mass higher than 2600 2016-05-13 16:33:15 +02:00
jonpas
c591c7af64 Add interaction support to Motorcycle class 2016-05-12 21:30:32 +02:00
BaerMitUmlaut
7fcbe93b71 Cleaned up excessive whitespace 2016-05-03 02:32:44 +02:00
jonpas
85b4366368 Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
commy2
fa3913752b replace XEH_ENABLED macro with actual class, fix #3482, fix #3483 2016-03-01 17:05:00 +01:00
Thomas Kooi
27c6934ff2 Merge pull request #2230 from SzwedzikPL/interactions_lamps
Interaction with portable lamps
2016-02-20 16:47:28 +01:00
esteldunedain
ff04ca8981 Uniformize interaction distance for vehicle. Distance is now aprox 4m from the bounding box of the vehicle, consistent with interaction with people. 2016-02-18 20:20:02 -03:00
commy2
82086efca0 manual merge 2016-02-10 10:11:33 +01:00
Thomas Kooi
f47b51c0cb Merge pull request #3070 from dixon13/newCivInteraction
Changes to civilian interaction
2016-02-05 09:14:45 +01:00