d15330d245
Fix cargo event name - spare parts not being added
2016-07-01 23:14:20 -05:00
c481ddedaf
add 'name' to components
2016-06-19 09:38:39 +02:00
242876fa83
Merge remote-tracking branch 'origin/master' into zeusModuleUiExample
2016-06-11 21:02:16 +01:00
d7f9c52c2f
Merge branch 'master' into cbaEventSystem
2016-06-02 19:29:30 -05:00
95573ee711
Stringtable URL ( #3855 )
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* Move url into stringtable to display it properly, Add some missing author and url entries
* Fix main
* Remove duplicate author
2016-06-01 23:45:51 +02:00
1354826d56
Put semi-colon to the correct place
2016-06-01 14:11:32 +02:00
1331265e65
Move url into a macro
2016-06-01 13:49:10 +02:00
6730d016c2
Convert CfgPatches to new Eden format and CBA 2.4.1 compatibility
2016-06-01 13:27:02 +02:00
4f515ec4e1
QGVAR captives, interaction
2016-05-25 20:23:53 +02:00
c4999c13e4
QGVAR and Fix sandbag, tagging, tripod, viewdistance, weather, zeus
2016-05-25 02:19:50 +02:00
207d6612da
Remove duplicate ACE_newEvents entries
2016-05-24 15:06:17 +01:00
c4b75160a4
Run event renaming script
2016-05-24 14:13:11 +01:00
3e16142ff6
Merge branch 'master' into zeusModuleUiExample
2016-05-21 17:37:49 +01:00
3a1dba4486
Add zeus defend, patrol and search modules
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Using a shared `radius` attribute for all of these displays so a generalized method of initializing and retrieving the value associated that was implemented.
2016-05-19 01:24:08 +01:00
e05f2ca637
Add search nearby building zeus module
2016-05-19 01:24:07 +01:00
81d854c56a
Add group side zeus module
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The module is placed on a unit in order to switch the side of that unit's group. A "simple" dialog is used to select the new side.
The dialog code is a little ugly to say the least.
2016-05-17 23:44:17 +01:00
5b460205a9
Add teleport player zeus module
2016-05-15 21:02:40 +01:00
4d028be876
Cleanup zeus display modules
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Replaces display size and position defines with macros for readability and compactness.
Changes naming convention of functions and displays to distinguish categories and make more readable.
Converts the global set skill module to use display events rather than waiting in a loop for the module to be set and confirmed.
2016-05-15 18:08:54 +01:00
8bb7b072d4
Standardize grammar of GVAR arrays in configs to place the square brackets outside the GVAR macro.
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This prevents any possible confusion when the GVARs are used in code.
2016-02-28 15:18:15 +01:00
7fc1c87bc4
Global Ai Set Skill Example
2016-02-26 00:57:18 -06:00
b345db4ae9
Added Zeus modules for adding Spare Tracks and Wheels
2015-09-27 00:29:19 +02:00
0e57d3d97c
Added assign medic, medicalfacility and medical vehicle curator modules
2015-08-15 18:25:48 +02:00
a30f6be713
Better module naming convention
2015-06-01 20:56:56 +01:00
4c1641b64a
Generalized contextual modules system
2015-06-01 20:44:54 +01:00
e27ac53713
Implemented contextual modules
2015-06-01 20:44:51 +01:00
97a1ff9bd6
Include no longer needed
2015-06-01 20:44:48 +01:00
44ca13fe3a
Implemented capture module
2015-06-01 20:36:06 +01:00
a4512e4740
Implemented surrender module
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Improved knockout module
2015-06-01 20:36:01 +01:00
3702d0b671
Implemented knockout module
2015-06-01 20:36:00 +01:00
84d940e69d
Fix circular dependency - ModuleDescription
2015-05-30 00:31:07 -05:00
7cf52d13ca
Disable zeus settings by default
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Fixed newline characters
2015-05-11 18:15:45 +01:00
e16ea007e4
Add ACE settings
2015-05-11 16:30:46 +01:00
3118666f80
Added settings module to config
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Started functionality
2015-05-11 16:02:24 +01:00
a40277f6f1
Module configs and function headers
2015-05-10 17:32:01 +01:00
f685ec2257
added zeus changes module
2015-05-09 20:24:39 +01:00