jonpas
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742626ff1a
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General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
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2023-09-12 20:58:10 +02:00 |
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Vdauphin
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c83caa63b4
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Explosives - Fix objNull reported as source and instigator in BI handleDamage event for explosive triggered by timer (#8647)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
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2021-11-08 00:29:27 +01:00 |
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Dedmen Miller
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e2ac18a05d
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[WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
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2018-09-17 14:19:29 -05:00 |
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Unknown
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bbbfabec03
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Add new explosive timer UI
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2018-06-22 15:41:43 -04:00 |
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jonpas
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eb6e8c0b56
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Cleanup optional argument headers (#5543)
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2017-09-22 17:33:08 +02:00 |
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PabstMirror
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08217f460e
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Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
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2017-05-10 11:28:44 -05:00 |
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jonpas
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e7dbcd7b58
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Replace delayed execution functions with new CBA counterparts
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2016-05-22 15:29:01 +02:00 |
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PabstMirror
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fc6cd34d33
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params, cleanup
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2015-08-15 14:35:33 -05:00 |
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PabstMirror
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409851dd8c
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Attach the real explosive
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2015-04-28 23:57:11 -05:00 |
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Garth L-H de Wet
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452947148a
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Random clean ups and explosive can now detonate with their object.
Defuse object doesn't get cleaned up on it's own. But if a player comes near it with interact menu on it will get cleaned up.
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2015-04-01 20:43:18 +02:00 |
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Garth L-H de Wet
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2440e4fa69
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Fixed incorrect indenting with headers in explosives.
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2015-02-02 10:35:17 +02:00 |
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Garth L-H de Wet
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eafc9e659c
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Fixed the headers of the explosives system to be the correct style.
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2015-02-01 20:38:15 +02:00 |
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Nicolás Badano
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4926b6970b
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fixes typos
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2015-01-17 13:45:56 -03:00 |
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Nicolás Badano
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fefb599a55
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explosives: change addPerFrameHandler to waitAndExecute
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2015-01-17 03:09:51 -03:00 |
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Nicolás Badano
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800e16edc5
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explosives: fix timer in case the game pauses
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2015-01-17 02:14:09 -03:00 |
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Nicolás Badano
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a4a4ca39f6
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explosives: fixed timer #26
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2015-01-15 17:06:38 -03:00 |
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Garth L-H de Wet
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0e09d5de67
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Added the function's script_component.hpp that includes the correct file. To reduce potential pain areas if a rename occurs.
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2015-01-13 23:21:31 +02:00 |
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Garth L-H de Wet
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6d8708618a
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Wrapped BIS and CBA function calls in CALLSTACK.
Converted startTimer to CBA's perFrameEventHandler.
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2015-01-13 12:13:43 +02:00 |
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Garth L-H de Wet
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bfd9aedfa0
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Updated pathing for script_component.hpp and updated images to use PATHTOF.
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2015-01-12 19:11:43 +02:00 |
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Garth L-H de Wet
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5e67de4d66
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Ported AGM_Explosives to ace.
Marked locations where Scheduled Delay Execution will probably need to be used.
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2015-01-12 11:48:26 +02:00 |
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