* KoreanTranslation
Someone has returned all the translations in Korean to English. there is no need to return them.
* koreantranslation
* Korean Typo Fix
* Korean Translation
* Update stringtable.xml
* Korean Translation Added
Added Korean translation related to Cargo Refuel
* Merge branch 'master' of https://github.com/Psycool3695/ACE3
* Korean translation Add/Updated
* Fixed wrong strings
* Korean translation improved
* Korean translation updated
* Korean translation updated
* Fix Merge
* Update stringtable.xml
* Update stringtable.xml
* Korean translation updated
* Korean translation minor fix
* Korean translation fixed
* Korean translation updated
* Update stringtable.xml
* Spacing fixed
* Korean translation updated
* Spacing fixed
* Korean translation updated
* Korean translation updated
* Korean translation updated
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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Fix "Recharge" interaction showing on destroyed drone
* Add "Follow Unit" action
* Improve condition check
* UGV Following via PFH that updates WP Pos
* Use HOLD WP for all Follow Actions
Since FOLLOW WP would stop working on AI Soldiers after some time.
* Allow selecting a follow distance
* Follow Distance under separate interaction, just like Loiter Alt
Only visible when a HOLD waypoint is selected, which is pretty much always going to have been created by the "Follow" interaction.
* Localize "Follow" Interaction
* Show structuredText Hint when following/changing distance
* Variable for cursorTarget Reuse
* Better isKindOf condition use
* Make "Ship"-kind vehicles followable
* Clean up Comments and systemChat Debugs
* Comment explanation for custom PFH solution over vanilla "Follow"-WP
* Trim excess brackets from setWaypointPosition argument
Co-Authored-By: johnb432 <58661205+johnb432@users.noreply.github.com>
* Broader determination for UGV follow distances
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* Prevent infinite PFH loop if follow target is deleted
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* Delete Follow WP when PFH terminates
* The ternary rules
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Various requested changes
Co-Authored-By: johnb432 <58661205+johnb432@users.noreply.github.com>
---------
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* medical_gui italian translations
* csw italian translations
* interact_menu italian translations
* switchunits italian translations
* trenches italian translations
* parachute italian translations
* vehicles italian translations
* viewdistance italian translations
* common italian translations
* magazinerepack italian translations
* vehiclelock italian translations
* overpressure italian translations
* ui italian translations
* medical_treatment italian translations
* medical_treatment german translations
* nametags italian translations
* overheating italian translations
* viewrestriction italian translations
* grenades italian translations
* ai italian translations
* aircraft italian translations
* arsenal italian translations
* arsenal german translations
* hellfire italian translations
* reload italian translations
* nightvision italian translations
* medical_damage italian translations
* towing italian translations
* fortify italian translations
* finger italian translations
* dragging italian translations
* viewports italian translations
* explosives italian translations
* killtracker italian translations
* killtracker german correction
* gforces italian translations
* noradio italian translations
* reloadlaunchers italian translations
* cargo italian translations
* medical_engine italian translations
* field_rations italian translations
* maverick italian translations
* slideshow italian translations
* medical_ai italian translations
* advanced_fatigue italian translations
* marker_flags italian translations
* tagging italian translations
* fastroping italian translations
* markers italian translations
* medical_statemachine italian translations
* microdagr italian translations
* novehicleclanlogo italian translations
* realisticnames italian translations
* irlight italian translations
* laser italian translations
* ballistics italian translations
* interaction italian translations
* medical_status italian translations
* medical_feedback italian translations
* medical italian translations
* map_gestures italian translations
* casings italian translations
* logistics_rope italian translations
* repair italian translations
* fieldmanual italian translations
* refuel italian translations
* refuel german translations
* intelitems italian translations
* gunbag italian translations
* fire italian translations
* cookoff italian translations
* smallarms italian translations
* zeus italian translations
* zeus german translations
* vehicle_damage italian translations
* advanced_ballistics italian translations
* advanced_throwing italian translations
* artillerytables italian translations
* captives italian translations
* chemlights italian translations
* compat_sog italian translations
* compat_rhs_usf3 italian translations
* compat_ws italian translations
* compat_ws german translations
* concertina_wire italian translations
* dogtags italian translations
* dragon italian translations
* fcs italian translations
* flashlights italian translations
* flashsuppressors italian translations
* frag italian translations
* gestures italian translations
* hitreactions italian translations
* hot italian translations
* huntir italian translations
* kestrel4500 italian translations
* laserpointer italian translations
* logistics_uavbattery italian translations
* logistics_wirecutter italian translations
* main italian translations
* map italian translations
* maptools italian translations
* medical_blood italian translations
* missileguidance italian translations
* missionmodules italian translations
* mk6mortar italian translations
* nlaw italian translations
* optionsmenu italian translations
* pylons italian translations
* quickmount italian translations
* rearm italian translations
* respawn italian translations
* sandbag italian translations
* scopes italian translations
* spectator italian translations
* spectator german translations
* tripod italian translations
* volume italian translations
* weaponselect italian translations
* weather italian translations
* winddeflection italian translations
* dagr italian translations
* headless italian translations
* hearing italian translations
* towing italian translations
* yardage450 italian translations
* Grammar Suggestion
* Fix Error from merge conflict resolution
* More Japanese
* bit tweak
* cargo missing
* little bit better wording
* update medicaly
* more medical
* Grenade Things and more
* common and csw
* minor tweaks
* even more tweaks
* I want this to be the final update
* overhaul not over yet
* Finaly finaly it's over. maybe.
* zeus med module update addition
* range things
* Update stringtable.xml
* Update stringtable.xml
* Update stringtable.xml
* progress bar
* revert and feedbackicon
feedback is still used??? i can't check that
* Captive fix and Specialist things
* Training level required
* time things
* Zeus_ModuleUnloadFromCargo
* error fix
* revert field manual cause conflict with portuguese
* reattempt field manual
* advanced wording
* magazine name and chemlight name
* space
* I forgot change that
* Jam and cookoff meaning
* space is important
* Pointing
* Improve Chinese translation
* Optional Compat SOG and Tracers Simplified Chinese
* Fix settings string not correctly localized
* Fix mode of heli minigun have no realistic name
* Fix Regex replace flaw
* fix merge
* Various improvements
* Translate CSW, fix short name not short
* Trim
* Magazines naming
* Minor tweak
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Initital port of ACE2 Vehicle Damage
* Add fire damage and burning people
* Migrate vehicle damge stuff from cookoff. Change cookoff function to enhance effect.
* Minor tweaks
* Add incendiary values to all applicable ammunition. Add engine fire/smoke if hit enough
* Handle car damage more elegantly.
* Added ability to create fire sources arbitrarily
* tweaks
* Add chance to detonate after cookoff
* disable compile cache
* Move blown-off turret config to vehicle damage. Add settings inititalized EH for initializing off settings
* tabs->spaces
* Various code improvements
* Change to count loop for deleting effects
* update addon requirements
* remove vanilla config requirements
* Add RHS compatability
* RHS compat. Various QOL fixes/changes
* Various tweaks to compats and code.
* High-Explosive damage tweak
* Change how penetration is calculated for parts
* Fix RHS compat
* Create setting for flare effect
* increase burning scream sounds
* swap out file name for snake_case
* move incendiary values out of vehicle damage. remove medical dependency
* vehicle_dammage - update all refs to snake
* sqf fixes
* fix fire string package caps
* fix pboprefix
* Default setting to on
* Add variables to enable/disable ring fire to avoid goofy looking vehicles. Enhance how particles are cleaned up. Remove advanced penetration simulation. Change how fire intensity is calculated. Add setting to "disable" vehicle after cookoff
* Fix bug where event handler wasn't giving the damage last.
* change to snake
* fix build errors
* Fix UBC
* Fix Order of Operations
* avoid O^2 events
* Make sure that no damage processing happens on dead units
* Change some if statements
* Keep track of player's death to stop various things
* add quotes to right middle wheen
* Add VD documentation
* fire docs
* Code quality fixes
* Clarify documentation
* define IDD
* switch global -> server
* Add newline between header and first code statement
* stop the dead from suffering
Its hard to tell when a unit is dead or in spectator, so check the config of the unit to determine it.
* Add settings to disable cook-off effects
* Delete effects if vehicle is deleted before cookoff occurs. Don't cookoff player ammo. Throw weapon better
* Move fire into own PR
* fix tabs and macro
* Shuffle crew indices so that a random person is first on the list to be injured each time
* fix effects not clearing
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Update code guidelines for script_component
* Update contributing documents for pull requests
- Reflect true attribution practices
- Reflect true merge process (this changed a long time ago)
* Remove listed maintainer from component readmes
We have almost never used these and serve as a source of confusion for
new contributors.
* Add french translation of 'ClearTraumaAfterBandage_Description' key
* Add french translation of 'GatlingDescriptions' keys
* Add french translation of 'AllowSelfPAK' keys
* Update french translation on medical_treatment module
- AdvancedDiagnose_Description
- AdvancedMedication_Description
- LitterCleanupDelay_Description
* Fix french translation on medical_treatment module
- 'AllowLitterCreation_Description' key
- 'LitterCleanupDelay_Description' key
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Spanish Dogtags added
* Spanish: UI / AI 7 Vehicles / Weapons / Zeus
Added some more translations into spanish for ai,ui,vehicles, weapons and zeus
* Turkish Translation Started
Turksih Translation for AI Aircraft Main Map and Medical Feedback started
* Apply Suggestions
Co-Authored-By: Ferran Obon <themagnetar@users.noreply.github.com>
* Isolate just spanish for now
* pt2
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Ferran Obon <ferran@idi-systems.com>