* initital commit
* use Define for SOS
* fix some issues that got introduced in 1.70
* Prepare config for sounds
* add New Sounds
improve distanced volume values
* add LAxemann to Author
* add Object Pooling
improve Distances
* fix small mistake
* change pool clearing timing
* change pool wait time
* fix Cookoff sound cleanup
* change to Jonpas Method
change random Distance add
* improve sound Volume over Distance (asked by Bux)
improve mid sounds
* improve a calculation
* Use playSound3D locally
* Make sounds configurable by 3rd party mods
* Added comments, used macros
* Update CfgSounds.hpp
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Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Assets - Move and add more workshop logos
New workshop logos by @BaerMitUmlaut
* Use png logo in README.md
Better looking for both dark and light themes
* Update testing and building instructions in README.md
* Advanced Ballistics - Drag model revamp
- Moved away from using the drag tables from the GNU exterior ballistics library
- The drag functions are now based off this data from JBM Ballistics: http://www.jbmballistics.com/ballistics/downloads/text/
- The differences are minor, but some players might still appreciate the additional authenticity
* The Mach number is now calculated in relation to the air temperature.
* Improved speed of sound calculation accuracy.
* Advanced Ballistics - DLL update
* Advanced Ballistics - Added drag function reference (JBM Ballistics)
* Advanced Ballistics - Fixed calculation error in the spin drift simulation
- The error was introduced with this PR (https://github.com/acemod/ACE3/pull/4708)
* More descriptive variable names
* Minor performance optimizations
* Fixed some minor issues
* DLL rebuild
* Utilize new 'toFixed' script command
- Small performance improvement
* Fixed a typo
* Use correct reference speed for the drag compensation
* Updated all 'airFriction' values to match the new drag model
* 'Default' atmosphere now equals the ICAO standard atmosphere
* Update reference humidity to meet the ICAO standard
* Made the new ammo types ready for advanced ballistics
* Made the new weapons ready for advanced ballistics
* Recalculated all initSpeed coefficients
* Updated the airFrictionAnalysis report