PabstMirror
b96d74fb11
Interact Menu - Fix self actions when handcuffed ( #10188 )
2024-08-13 02:19:18 -07:00
Mike-MF
1c6c4d6bff
All - Fix parentheses around code ( #10073 )
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* Fix Brackets around code
* Update fnc_handleFired.sqf
* Shouldn't have changed this one
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Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-06-18 14:08:03 +00:00
jonpas
742626ff1a
General - Relative script_component.hpp
includes ( #9378 )
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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
Grim
1011b963bc
fix losing interactions with notepad open ( #9282 )
2023-07-23 07:48:53 +03:00
GhostIsSpooky
5a72b61a50
Interact Menu - Add blocking while editing CT_EDIT ( #8796 )
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* Interact Menu - Add blocking while editing CT_EDIT
* use findIf
* Use A3 defines
2022-03-07 12:29:02 -06:00
commy2
a6373e936d
fix MenuClosed event may not fire on menu type replacement
2020-02-23 11:59:14 +01:00
Brett
8b4e8a61ac
Split interaction menu settings between interaction and self interaction ( #6609 )
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* Split interaction menu settings between interaction and self interaction
* consistent spacing
not sure which way is wanted here, but I might as well be consistent in
my own PR
* remove useless code, fix use of backgroundMenu
* clean up from Dystopian
* use existing stringtable
* remove redundent localize
* Use LLSTRING, split UseListMenu
* style fixes
* style fixes
* add movedToSQF to old settings
* condense ifs
* Don't use cursorKeepCentered as default
2019-12-07 19:44:04 -06:00
Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
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* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
Dystopian
559a498e6d
Add fast mouse actions to refuel, add refuel eden attributes ( #5418 )
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* Add fast mouse actions to refuel
* nobody seen that
* Add interaction condition and refuel on ladder
* Add car hit, fix change weapon on uncon
* Replace objNull with nil in setVar, unify var names
* Delete *ConnectNozzle functions
* Delete reset* functions
* Add public function and eden attributes
* Remove static actions from RHS compat
* Remove statusEffect_set on respawn
* Fix dual menu, add deprecating message
* Optimize fnc_takeNozzle
* Cleanup
2017-09-10 14:43:03 -05:00
PabstMirror
74fd0f507f
Add EH for UAV control, Add Hellfire support ( #5305 )
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* Add EH for UAV control, Add Hellfire support
* cycle guidance keybind
* Handle broken PlayerViewChanged
* humps
* UAV Self-interactions (#5379 )
* Switch ACE_Player to uav AI on valid seat change
* Different approach to UAV interactions
* Forgot to remove a variable
* Changed param to select
2017-08-22 16:07:45 -05:00
Phyma
ffaa195fe5
Conform function headers to coding guidelines ( #5255 )
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* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
2017-06-08 15:31:51 +02:00
PabstMirror
bdab342548
Handle escape menu with toggle iteractMenu ( #5144 )
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* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
2017-05-31 11:41:53 -05:00
PabstMirror
919c8469de
Add interaction action on demand ( #4079 )
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* Only use addActionEventHandler when needed
-Only install addActionEventHandler when the interaction menu is
actually open
-Less SQF running each frame,
-it should help with issue #4066
* Cleanup debug
2016-08-05 12:05:15 -05:00
jonpas
03e923aa68
Cleanup Function Headers titles
2016-06-18 11:50:41 +02:00
jonpas
26fbc36cab
Merge branch 'master' into cbaEventSystem
2016-05-31 22:36:08 +02:00
SilentSpike
c4b75160a4
Run event renaming script
2016-05-24 14:13:11 +01:00
SilentSpike
108ff4f644
Replace ACE event system calls with CBA counterparts
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Regex used:
\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent
E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event
E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
commy2
467075ad67
replace timePFH with CBA_missionTime
2016-03-02 11:01:39 +01:00
esteldunedain
121663226c
Make the auto-expanding of SelfActions and ZeusActions work at all animation speeds, but keep the animation in all cases.
2016-02-27 15:44:53 -03:00
PabstMirror
ed4cc42897
Cleanup Interaction Menu
2016-01-08 23:29:32 -06:00
PabstMirror
554c303be0
InteractionMenu - Auto Expand First Level
2015-10-20 13:31:09 -05:00
commy2
7a4c37c085
disable all actions on ladders by default, close #2289
2015-08-30 22:03:45 +02:00
Michael Braun
77e62946ae
Updated parameterization in Interact_menu module.
2015-08-05 00:47:18 +02:00
SilentSpike
f2e5f729e8
Merge branch 'master' into gm_revamp
2015-06-27 18:26:30 +01:00
SilentSpike
cb1b0c6262
Added zeus exception for interaction conditions
2015-06-07 20:21:51 +01:00
SilentSpike
5cc6abd49a
Open menu over zeus inerface
2015-06-06 16:20:22 +01:00
SilentSpike
25f613b712
Initial implementation of static zeus menu
2015-06-04 23:24:57 +01:00
jaynus
c924baefd7
All instances of time and diagTicktime changed to ACE_time / ACE_diagTime.
2015-05-21 09:42:44 -07:00
esteldunedain
fae10aa731
Replace dialog by display.
2015-05-02 01:33:28 -03:00
commy2
8c8e310d66
handle cursor mode
2015-04-30 21:00:30 +02:00
PabstMirror
9e8b13cd2b
Merge branch 'master' into altSelfInteract
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Conflicts:
addons/interact_menu/functions/fnc_renderIcon.sqf
addons/interact_menu/functions/fnc_renderSelector.sqf
addons/interact_menu/stringtable.xml
2015-04-28 14:02:03 -05:00
commy2
f96deadd20
imenu: remove shadow, fix caching
2015-04-26 12:41:15 +02:00
esteldunedain
9295393dd6
Allow cursor for interactions
2015-04-20 13:54:51 -03:00
esteldunedain
f928f37e26
Eliminate interact_menu fps drops due to high nearby object counts.
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Instead of reanalizing every frame which actions points should be rendered based on distance, that job is now done only 5 times per second.
The rest of the frames the action points from the last frame are rerendered..
Close #434
2015-04-20 01:16:51 -03:00
PabstMirror
350a79c8a4
#498 - Use cursor mode when scoped
2015-04-11 19:44:42 -05:00
PabstMirror
03dbe8e6c5
Make it optional
2015-04-07 22:57:58 -05:00
PabstMirror
ce70c72cd6
wip1
2015-04-07 22:44:41 -05:00
Nicolás Badano
1e0ece9fa2
Revert "Revert "1.42 - cursor mode when bipod deployed""
2015-03-30 17:32:55 -03:00
Nicolás Badano
d9bfb84675
Revert "1.42 - cursor mode when bipod deployed"
2015-03-30 17:31:50 -03:00
commy2
e574d19844
1.42 - cursor mode when bipod deployed
2015-03-28 16:24:17 +01:00
Nicolás Badano
a1d6c052ba
Refactored interaction key handling while boarded:
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- Self-interaction key opens up your own self interaction menu
- Interaction key opens interaction options of the vehicle and passengers
2015-03-24 12:27:27 -03:00
Nicolás Badano
70ffefde10
Possibly close multiple dialogs when interact_menu is opened
2015-03-23 21:26:40 -03:00
Nicolás Badano
f64092f09c
Close dialogs when pressing the interaction k
2015-03-23 20:02:30 -03:00
PabstMirror
858e5def5a
Interact menu event consistant
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"interactMenuOpened", to match event from #191
2015-03-11 12:45:01 -05:00
PabstMirror
49cef030d5
Add "interact_keyDown" local event to interactMenu
2015-03-10 15:48:08 -05:00
Nicolás Badano
85a77150c9
- Add cursored self interaction menu (for using inside vehicles)
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- Renamed the base menu "SelfActions" to "ACE_SelfActions"
- Limit the amount of objects the player is shown interactions with. This are the 3 nearest objects which have active action points visible on screen.
- Cull action points that are not visible, to far away, etc before checking if they are active.
2015-02-28 17:48:46 -03:00
Nicolás Badano
6b7f649244
interact_menu: add headers
2015-02-21 17:11:03 -03:00
Nicolás Badano
d055315661
interact_menu: tab to space
2015-02-19 10:49:36 -03:00
Nou
6a04408a74
Initial nou menu commit.
2015-01-18 10:38:27 -08:00