Commit Graph

1999 Commits

Author SHA1 Message Date
Niko Lehtovirta
0e0935ac01 Merge branch 'master' of https://github.com/acemod/ACE3 2015-04-11 20:28:04 +03:00
Felix Wiegand
0bf32bfb3a Merge pull request #476 from acemod/dropbackpack
function to drop backpack
2015-04-11 18:23:27 +02:00
commy2
e1bf475355 Merge pull request #419 from acemod/cfgtriggers
rename cfgAce_Triggers to ACE_Triggers
2015-04-11 18:19:36 +02:00
commy2
4dc38ca7ee Merge pull request #395 from acemod/flashsup
flashsupressors for new weapons, #264
2015-04-11 18:18:05 +02:00
commy2
761e4aec64 edit description 2015-04-11 16:27:04 +02:00
esteldunedain
dec5aa3ec5 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 2015-04-11 11:12:56 -03:00
esteldunedain
b8e0388581 Fix nearestObjects with getPos choking over seawater. Fix #465 2015-04-11 11:12:40 -03:00
commy2
62b45a8a07 initial commit 2015-04-11 15:59:21 +02:00
Niko Lehtovirta
4a7358e05a Merge branch 'master' of https://github.com/acemod/ACE3 2015-04-11 14:30:40 +03:00
commy2
5a5a1fd66a ACE_optic_SOS_PIP - iron sight was missing, fix #470 2015-04-11 13:18:45 +02:00
jaynus
4188893839 Move spatial model translations to ace_common 2015-04-10 14:23:55 -07:00
commy2
11ad74735c Merge pull request #458 from Tenga/master
Formatting fixes for fnc_isFeatureCameraActive and fnc_externalCamera
2015-04-10 22:12:55 +02:00
PabstMirror
adc7db9ae9 #456 - Fix AI rotating while dead (disableAI func)
Still some small head movements, but I don't know how to fix that.
2015-04-10 15:02:40 -05:00
Tenga
b710c2543e Return the newline to fnc_externalCamera.sqf 2015-04-10 21:59:28 +02:00
commy2
2a72e183b1 Merge pull request #450 from Tenga/master
Count the commander camera as a 3rd person camera
2015-04-10 21:54:52 +02:00
Tenga
229590ed20 Formatting fixes for fnc_isFeatureCameraActive and fnc_externalCamera 2015-04-10 21:54:47 +02:00
Tenga
c8cff6e91c - Added isFeatureCameraActive to ace_common
- ace_goggles_fnc_externalCamera now checks for cameras made by a BI feature
2015-04-10 21:48:24 +02:00
jaynus
83b453a294 Merge pull request #379 from acemod/allTheMissiles
Merging for current builds needing at least better guidance and fixed locking modes. Also allowing for mod-makers to see and utilize the new locking framework.
2015-04-10 12:48:10 -07:00
jaynus
8429b262f2 more debug removal, backup vanilla usage. 2015-04-10 12:40:58 -07:00
PabstMirror
661ddc3562 #441 - Crash with no model on ace_fakeweapon 2015-04-10 14:35:08 -05:00
esteldunedain
ee8af7f153 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 2015-04-10 16:21:27 -03:00
esteldunedain
d6e70cfe6b Merge branch 'patch-3' of https://github.com/Legolasindar/ACE3 into Legolasindar-patch-3
Conflicts:
	addons/common/stringtable.xml
	addons/explosives/stringtable.xml
	addons/frag/stringtable.xml
	addons/interact_menu/stringtable.xml
	addons/interaction/stringtable.xml
	addons/inventory/stringtable.xml
	addons/laser_selfdesignate/stringtable.xml
	addons/logistics_wirecutter/stringtable.xml
	addons/medical/stringtable.xml
2015-04-10 16:20:18 -03:00
jaynus
5577a541ca Add example. 2015-04-10 12:19:02 -07:00
jaynus
0225cb510c Add missile strings. 2015-04-10 12:16:18 -07:00
jaynus
391b1556cb Disable all debug. 2015-04-10 12:12:25 -07:00
jaynus
bcb7d18e7e remove debug. 2015-04-10 11:57:50 -07:00
jaynus
c28ac5b4a9 Compensate for target velocity. 2015-04-10 11:40:18 -07:00
jaynus
5083a5a0d2 Javelin locking fire modes were reversed. 2015-04-10 11:37:03 -07:00
PabstMirror
db5861da52 #428 - GJ Git 2015-04-10 13:05:39 -05:00
PabstMirror
33570c94e4 #428 - Only work on locked vehicles. 2015-04-10 13:05:39 -05:00
Tenga
eec5f458db Count the commander camera as a 3rd person camera 2015-04-10 20:05:33 +02:00
PabstMirror
97e277d710 #448 - Adjust Nightvision in vehicles 2015-04-10 12:55:42 -05:00
jaynus
c428bf051f placeholder model for hellfire, optics refreshing on titan 2015-04-10 10:42:02 -07:00
commy2
ec29cdd731 remove forgotten debug item, .MD for optics, fix #439 2015-04-10 19:34:44 +02:00
jaynus
2fe55b3117 Attack profile buildout. 2015-04-10 10:14:30 -07:00
commy2
5d097c4dd9 add comment explaining why isNumber is used 2015-04-10 19:11:51 +02:00
commy2
c03ee8e9c6 lowercase gps 2015-04-10 18:34:26 +02:00
commy2
dc49f2c71e rewrite assigned item fix 2015-04-10 18:31:43 +02:00
commy2
5ff1d9863d remove +2 offset for check temperature, also fix the shade of grey, #431 2015-04-10 17:48:21 +02:00
commy2
fc98e78a53 hide check temperature action when empty weapon is selected, #431 2015-04-10 17:36:58 +02:00
commy2
c7ad94efbf renamed hpp to ACE_Triggers 2015-04-10 17:09:48 +02:00
commy2
5c12b22666 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into cfgtriggers 2015-04-10 17:07:47 +02:00
Niko Lehtovirta
9f2f660b89 fixed PFH to use EFUNC(common,waitAndExecute) 2015-04-10 16:23:27 +03:00
Niko Lehtovirta
b318d2cced Merge branch 'master' of https://github.com/acemod/ACE3 2015-04-10 15:10:47 +03:00
Legolasindar
c7d3618d79 Update stringtable.xml
fix spanish term
2015-04-10 13:43:39 +02:00
Legolasindar
a224ec3371 Update stringtable.xml
added spanish translation
2015-04-10 13:43:07 +02:00
Legolasindar
f2a73ab9c6 Update stringtable.xml
added some spanish translation
2015-04-10 13:41:44 +02:00
Legolasindar
19da5b366e Update stringtable.xml
added spanish translation
2015-04-10 13:38:19 +02:00
Legolasindar
c741154ff2 Update stringtable.xml
added spanish translation
2015-04-10 13:36:17 +02:00
Legolasindar
6f69361a73 Update stringtable.xml
added spanish translation
2015-04-10 13:34:16 +02:00