Commit Graph

7598 Commits

Author SHA1 Message Date
PabstMirror
db37fa0e04 Update stringtable.xml 2015-09-15 11:45:02 -05:00
PabstMirror
c50c53e5bb remove debug 2015-09-15 09:57:53 -05:00
PabstMirror
9cd470b849 Add Setting for toolkit requirement for wheel repair 2015-09-15 09:54:55 -05:00
commy2
2c7a2b4140 Merge pull request #2406 from acemod/captiveOnRespawn
Reset captive status on respawn for reliability
2015-09-15 16:37:01 +02:00
gienkov
6588237e8c stringtable DAGR 2015-09-15 15:05:30 +02:00
Felix Wiegand
5a76fec895 Merge pull request #2412 from gienkov/DAGRstringtable
stringtable DAGR
2015-09-15 15:05:15 +02:00
PabstMirror
17fdce7196 Cleanup preInit 2015-09-15 08:03:56 -05:00
Glowbal
478b618e4b Merge pull request #2429 from MikeMatrix/feature/switchToLogMacros
Feature/switch to log macros
2015-09-15 14:51:23 +02:00
PabstMirror
d6d64b58b0 Merge pull request #2430 from acemod/microDagr-customDrawEvents
microDagr - Add ability to access draw event for minimap
2015-09-14 23:36:07 -05:00
PabstMirror
f419762653 Fix time of flight display 2015-09-14 23:33:32 -05:00
PabstMirror
61cbe543ee Fix #2432 - Don't check for null attached when mounted 2015-09-14 18:06:46 -05:00
PabstMirror
e029e8318f microDagr - Add ability to access draw event for minimap 2015-09-14 16:37:39 -05:00
Glowbal
16b7bb389c Merge pull request #2428 from acemod/FixMainMenuInfo151
Fix main menu info151
2015-09-14 23:30:00 +02:00
Glowbal
d52cc917ea Merge pull request #2419 from acemod/FixBBTexturePath2
Fix Bandage Texture Path and UV
2015-09-14 23:26:00 +02:00
Glowbal
4b6082d836 Merge pull request #2424 from acemod/medical-tweaks
Medical tweaks
2015-09-14 23:20:50 +02:00
Glowbal
7b7ad6eea8 fixed tweak to basic bandage 2015-09-14 23:18:20 +02:00
PabstMirror
f7bd557a30 Fix some stringtable weirdness 2015-09-14 16:11:43 -05:00
PabstMirror
cbc86a1280 Merge pull request #2408 from acemod/FixRTPinMDAGR
Posible fix for #2407
2015-09-14 16:01:55 -05:00
Glowbal
10ac127159 Fixed incorrect new damage value in handleDamage advanced.
The new handleDamage from BI added a new value to the parameters that we didn't account for in handleDamage advanced.
2015-09-14 21:15:57 +02:00
Glowbal
33ac78dbac Addresses the large amount of bandages required in basic medical
This should restore the bandaging behavior back to how it is before the adjustments made to basic medical
2015-09-14 21:14:56 +02:00
Glowbal
8c60e76979 Tweaks made to improve determine if fatal algorithm 2015-09-14 21:13:58 +02:00
Glowbal
37639066c2 Include missing frame in the caching execution 2015-09-14 15:19:58 +02:00
Glowbal
6d4744b9ea Increased duration of knock down for basic medical 2015-09-14 15:19:18 +02:00
Glowbal
032dd6c87c Tweaked visual effects. 2015-09-14 15:18:56 +02:00
jokoho48
fb75f6ad9e Fix Bandage Texture Path and UV 2015-09-13 18:57:07 +02:00
gienkov
530dfa041d stringtable DAGR 2015-09-12 21:25:02 +02:00
jokoho48
b2b41ce8af Merge branch 'release' of https://github.com/acemod/ACE3 into release 2015-09-12 18:13:12 +02:00
jokoho48
5feee53c69 Posible fix for #2407 2015-09-12 18:12:57 +02:00
SilentSpike
7c846502b5 Reset captive status on respawn for reliability
Previously we were resetting on death, but this caused problems when the respawnDelay was 0 as the dead unit wasn't actually the player.

To account for "group" and "side" respawn types where you change unit on respawn and could potentially become a captive unit, I am explicity checking the mission respawn type before resetting variables.
2015-09-12 15:42:20 +01:00
SilentSpike
33a7340c8c Merge branch 'spectatorRespawnTemplate' into release 2015-09-12 14:04:17 +01:00
SilentSpike
e6c2916a14 Fix spectator template for negligible respawnDelay
When the value of respawn delay is 0 the timing of the killed and respawn events can be a little strange and result in spectator being entered but never exited. The respawn template should just do nothing when the delay is so small.
2015-09-12 14:02:42 +01:00
Glowbal
e59a4163f7 Merge pull request #2404 from acemod/330bloodPressureReadoutFix
change order of BloodPressure readout, fix #2400
2015-09-12 11:01:23 +02:00
bux578
9748abdb48 change order of BloodPressure readout, fix #2400 2015-09-12 10:58:29 +02:00
gienkov
ef36b27fe2 medical pl translation 2015-09-11 23:49:41 +02:00
gienkov
ab02bed1c1 fixed duplicate stringtable entries 2015-09-11 23:42:03 +02:00
jonpas
3de783d3a7 Cleanup for branch release, picked from #2366 2015-09-11 19:57:21 +02:00
SilentSpike
d3b6dd4b45 Merge pull request #2393 from jonpas/removeRedundantSittingBoundaries
Remove redundant rotation boundaries in Sitting
2015-09-11 17:09:48 +01:00
jonpas
6fb22ebd11 Added isNull check to PFH for explicity 2015-09-11 17:55:28 +02:00
jonpas
efa8252b45 Remove debug 2015-09-11 17:43:29 +02:00
jonpas
2d3a02085e Improved comment 2015-09-11 17:27:08 +02:00
jonpas
d49798144c Replaced hasChairMoved with isEqualTo, fixed missing variable 2015-09-11 17:25:46 +02:00
jokoho48
b7e02da1cc remove if (!hasInterface) from PFH
move ! in ()
2015-09-11 16:58:26 +02:00
jonpas
c5f9f85d27 Updated comment 2015-09-11 16:53:09 +02:00
jonpas
0b9c6254e4 Removed redundant rotation control - changed to config 2015-09-11 16:46:51 +02:00
SilentSpike
edfb635631 Merge branch 'orbitalSpectator' 2015-09-11 14:48:50 +01:00
SilentSpike
bda41f2cd1 Merge branch 'orbitalSpectator' into release 2015-09-11 14:46:50 +01:00
SilentSpike
aa7b6cf39f Improve angular behaviour of spectator camera
Changes the position calculation of the external spectator camera to correctly retain the pan and tilt of the free camera. Makes transitioning between the two less disorienting for the user.
2015-09-11 14:46:21 +01:00
SilentSpike
77c2b99ee5 Change spectator external camera behaviour
Using the "external" view is limited by the server difficulty setting. Instead the spectator external camera has been replaced with an oribtal camera as was originally planned to be added alongside the default views.
2015-09-11 14:46:21 +01:00
SilentSpike
af1634ca45 Merge branch 'healHitpointsString' 2015-09-11 12:35:06 +01:00
SilentSpike
17f9eab03a Improve display name of medical heal hitpoints setting
ace_medical_healHitPointAfterAdvBandage had a slightly misleading display name that didn't quite convey what it is actually doing
2015-09-11 12:33:18 +01:00