Commit Graph

182 Commits

Author SHA1 Message Date
Kllrt
38adfbcb70 Added missing CZ strings and made little revision 2015-04-11 16:33:00 +02:00
ulteq
2c4c6763c3 Removed deprecated CSE code (EnableForAI module option) 2015-04-10 19:02:32 +02:00
EpMAK
17a552bb80 Russian Translation
Russian translation of stringtables: new lines + old lines fixed a bit,
realistic names for armory are not yet filled.
2015-04-10 19:55:57 +03:00
EpMAK
68d08b8c7b Revert "Translation"
This reverts commit fab5605ad5.
2015-04-10 19:46:18 +03:00
EpMAK
fab5605ad5 Translation
Russian translation of the texts
2015-04-10 17:51:48 +03:00
ulteq
ad8e6450eb Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into AdvancedBallistics 2015-04-10 15:44:33 +02:00
Asgar
16b2311376 Added German translation for a couple of things, 2015-04-10 14:21:55 +02:00
Legolasindar
c7d3618d79 Update stringtable.xml
fix spanish term
2015-04-10 13:43:39 +02:00
ulteq
ab238cf404 Removed isDedicated checks 2015-04-09 20:39:38 +02:00
ulteq
5ff54f7d1c Implemented a new logic that decides when to use AB.
*Added a new global variable ace_advanced_ballistics_enabled
*Added an updateTrajectoryPFH to the winddeflection (WD) module
*WD is now automatically disabled when AB is enabled
*The new updateTrajectoryPFH is called whenever AB aborts

-> Wind deflection is now always present (either through AB or WD)
-> AB no longer runs for non local units (unless they use high power optics)
2015-04-09 20:27:10 +02:00
commy2
5ea35a01bb sorting out required addons for modularity 2015-04-09 13:23:29 +02:00
ulteq
e3626eca00 The winddeflection firedEH will now exit automatically, when the advanced_ballistics module is present. 2015-04-08 12:42:56 +02:00
ulteq
96ba28afa3 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into AdvancedBallistics 2015-04-07 20:34:21 +02:00
esteldunedain
765ae4ee64 Merge branch 'master' into tabCleanup
Conflicts:
	addons/explosives/functions/fnc_addClacker.sqf
	addons/explosives/functions/fnc_detonateExplosive.sqf
	addons/explosives/functions/fnc_getPlacedExplosives.sqf
	addons/explosives/functions/fnc_openDetonateUI.sqf
	addons/explosives/functions/fnc_openPlaceUI.sqf
	addons/explosives/functions/fnc_openTransmitterUI.sqf
	addons/explosives/functions/fnc_openTriggerSelectionUI.sqf
	addons/explosives/functions/fnc_placeExplosive.sqf
	addons/explosives/functions/fnc_place_Approve.sqf
	addons/explosives/functions/fnc_setPosition.sqf
2015-04-07 15:00:56 -03:00
bux578
9ce2e38814 removed <orignal> language entry 2015-04-07 09:27:26 +02:00
jaynus
1bb6be5654 Cleaning up of all tabs in source code files. 2015-04-06 09:22:43 -07:00
ulteq
93eaaeb8e2 Added new advanced_ballistics module 2015-04-05 21:08:55 +02:00
Glowbal
8226edc6cb Fixed module function call
Wind deflection module was using the incorrect function name,
2015-04-03 09:43:06 +02:00
bux578
ba42ec831b second batch of icons 2015-03-23 20:02:35 +01:00
PabstMirror
3febb1e770 WindDef - Convert to use FiredBIS 2015-03-12 00:28:33 -05:00
PabstMirror
86441ce6c5 WindDef - Enable Eventhandler 2015-03-12 00:18:18 -05:00
PabstMirror
fb3a610649 Fix bad STR_ACE_Common_ACETeam 2015-02-14 00:39:09 -06:00
Nicolás Badano
d65a740b7a WindDeflection using ace_settings 2015-02-03 17:47:25 -03:00
Nicolás Badano
74d0ae95ff Change ACE_Settings from modules 2015-02-03 02:53:02 -03:00
Thomas Kooi
27798fbe8f Minor optimizations
Renamed from basic ballistics to wind deflection
2015-01-29 13:58:22 +01:00
Thomas Kooi
794379c774 Fixed incorrect classname CfgAddons 2015-01-28 18:51:27 +01:00
Thomas Kooi
2e05e5ac39 Replaced isPlayer by EFUNC(common,isPlayer) 2015-01-28 18:02:49 +01:00
Thomas Kooi
44997e1d4a Removed bullet database concept 2015-01-28 17:58:28 +01:00
Thomas Kooi
8014da1407 Added ACE_weather dependency 2015-01-28 17:48:49 +01:00
Thomas Kooi
b092ecf280 Replaced wind by ACE_wind 2015-01-28 17:48:36 +01:00
Thomas Kooi
a5cef8da3d Added readme file 2015-01-28 17:38:33 +01:00
Thomas Kooi
2def603a58 Finalized port of basic ballistics 2015-01-28 17:36:47 +01:00