Commit Graph

35 Commits

Author SHA1 Message Date
PabstMirror
7a62e96945
Grenades - Don't flashbang spectators (#7029) 2019-06-03 09:44:17 -05:00
Oliver Blanthorn
c012941af0 Add support for N-bangs (#6848)
* Add support for multi-bang flashbangs

It also adds some randomness to 1-bangs as a side effect,
but I don't think that's a big deal.

Also adds flashbang documentation to wiki.

* Increase rate at which flashbang attenuates

Apologies for the magic numbers. I just tested a few out
until I was happy with the result. The radius could probably
afford to be reduced a little further.

* use max deviation in config, fix wiki file name
2019-05-11 23:43:32 -05:00
Jo David
4ba5a3954e Remove Redundancy in flashbangExplosionEh (#6749) 2018-12-29 11:29:29 -06:00
Jo David
cf1910eb79
Changed: Remove ear ringing from flashbang explosions when wearing protective gear (e.g. ComTacs) (#6746)
* Remove ear ringing from flashbangs when wearing protective gear, reduce strength by damageCoefficent
2018-12-28 14:46:13 +01:00
Dedmen Miller
e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00
jonpas
e7dbcd7b58 Replace delayed execution functions with new CBA counterparts 2016-05-22 15:29:01 +02:00
esteldunedain
6fd8d8da04 Merge branch 'master' into changeHearingDefaults
Conflicts:
	addons/grenades/functions/fnc_flashbangExplosionEH.sqf
2016-02-20 16:59:00 -03:00
esteldunedain
f2566afc73 Another 5m of effect 2016-02-19 15:22:24 -03:00
esteldunedain
b420512139 Fix reduction based on looking away from the grenade 2016-02-19 12:34:50 -03:00
esteldunedain
9e5f52d161 Make units heavily affected by the blast turn away from the light. 2016-02-19 12:33:49 -03:00
esteldunedain
0f7853f6c6 Increase the maximum range for blinding effect to 25m, but with a high falloff. Close #1539 2016-02-19 12:18:22 -03:00
esteldunedain
648a0259ec Improve flashbang effects. Make sure the light effect is rendered even if the grenade explodes further than 20m from the player. Increase the amount of hearing damage. 2016-02-19 12:02:29 -03:00
PabstMirror
8fed9325c9 Fix flashbang 2016-02-16 13:02:25 -06:00
PabstMirror
7fc84c60dd Flashbangs - pass pos instead of obj reference
Fix #3205
2016-02-03 17:53:24 -06:00
commy2
e56e18bff3 Code cleanup 1.54 2016-01-06 22:42:02 +01:00
VKing
069169cc72 Changed ACE_time back to time in comments where appropriate 2015-10-21 22:52:21 +02:00
commy2
cd839a0ddc remove superfluous brackets 2015-09-26 22:42:47 +02:00
commy2
6cc920dc34 Code Cleanup Grenades, fix dedicated server AI thrown flasbangs do nothing 2015-09-26 22:39:12 +02:00
jokoho48
defbdf1b1a fix that HC throw a issue if PPEffect was used/applyed 2015-09-09 17:05:48 +02:00
PabstMirror
7c276d9d25 Grenade Cleanup 2015-08-14 20:25:27 -05:00
jokoho48
7bf7066cfd Code cleanup of grenades module. 2015-08-13 22:36:58 +02:00
PabstMirror
040f4a92a0 #1696 - Flashbangs make big boom 2015-07-10 21:39:35 -05:00
jaynus
c924baefd7 All instances of time and diagTicktime changed to ACE_time / ACE_diagTime. 2015-05-21 09:42:44 -07:00
PabstMirror
7e0fa18ce7 #770 - Hopefully fix LOS check on flashbang 2015-04-27 16:07:31 -05:00
PabstMirror
be031801ab #770 - m84 - don't add pain if strength is low 2015-04-21 12:09:58 -05:00
PabstMirror
00f26144ec More Privates 2015-04-17 15:45:00 -05:00
PabstMirror
18cd0e7f39 Use DisableAI from common 2015-04-11 21:48:12 -05:00
PabstMirror
c3c815db8d Better LOS check 2015-04-11 21:42:57 -05:00
PabstMirror
8fc3b53507 Use new medical func 2015-04-11 21:22:34 -05:00
PabstMirror
170985295d Flashbangs: Medical Pain 2015-04-09 22:00:03 -05:00
PabstMirror
eb60910aab Flashbangs: eyePos LOS check, 3d eye direction 2015-04-09 21:58:45 -05:00
PabstMirror
1a61148053 Grenades Cleanup
Shouldn't be any change to functionality
Headers
Formating
simplifying (waitAndExecute)
exceptions/canInteract for keybind
2015-02-14 00:39:09 -06:00
PabstMirror
1783bf4db6 #49 - targetEvent for flashbang 2015-01-17 00:39:46 -06:00
PabstMirror
1d083aa072 Convert Spawned/Sleep 2015-01-14 14:40:37 -06:00
PabstMirror
9224cd0c2a Work on removing spawned 2015-01-14 05:07:53 -06:00