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mirror of https://github.com/acemod/ACE3.git synced 2024-08-30 18:23:18 +00:00
Commit Graph

7819 Commits

Author SHA1 Message Date
PabstMirror
23632281cf Add day (non night vision) version of the vector 21 2016-04-17 23:22:41 -05:00
Glowbal
f8fb75247d Merge pull request from acemod/fixShipViewDistance
Fix ship view distance using foot instead of vehicle setting
2016-04-16 12:45:58 +02:00
PabstMirror
32cd23076f Merge pull request from acemod/engineRepairMsg
Clarify repair while engine is running
2016-04-15 15:56:52 -05:00
jonpas
839d067797 Exclude base FRIES class 2016-04-14 17:38:11 +02:00
jonpas
300d069e78 Exclude FRIES from repair interactions 2016-04-14 13:59:31 +02:00
jonpas
04831267f2 Use lazy evaluation 2016-04-14 13:55:15 +02:00
jonpas
dec266a546 Fix ship view distance using foot instead of vehicle setting, Cleanup view distance component 2016-04-14 13:52:20 +02:00
PabstMirror
f16a65f381 Fix default 2016-04-12 20:05:56 -05:00
PabstMirror
4f6b11c2a6 Clarify repair while engine is running

- Show action, but exit and show warning when selected
- Optional (default off) setting to auto shut off engine to keep
compatibility with missions
2016-04-12 20:04:12 -05:00
PabstMirror
d7b0bde1ca Fix Wildcat attach point 2016-04-12 12:28:48 -05:00
PabstMirror
5d70db3d9b LoadPerson - Only try vehicles that have room
Fix 
The FRIES is a "Helicopter" so we were trying to load into it, because
it was closest.
Also disable Cargo system on it so we don't load other things into it
And remove all interactions on it as well.
2016-04-12 12:12:49 -05:00
PabstMirror
2869a53e6d Googles - Only play wipe anim for primary weapon
Close 
Animation only makes sense for primary weapon, so skip for others.
2016-04-12 00:19:24 -05:00
James McCartney
153cd28f94 Change event name to weaponJammed 2016-04-11 23:09:45 +01:00
James McCartney
121c45eb84 Raise a local event when a weapon is jammed 2016-04-11 22:29:33 +01:00
Glowbal
f409ce8248 Add config style validation 2016-04-07 19:55:10 +02:00
PabstMirror
f8b46e859c Wait until postInit to install playerChanged event 2016-04-03 23:36:38 -05:00
jonpas
357045a0ed Merge pull request from ColdEvul/CargoAndInteractionCase
Carry, drag and load metal and plastic cases
2016-04-03 11:43:11 +00:00
jonpas
f4074e981a Merge pull request from acemod/tagEvents
Throw a globalEvent when a tag is created.
2016-04-03 11:38:24 +00:00
jonpas
caf06f58c8 Add map altitude to GPS - fix 2016-04-02 18:53:34 +02:00
Nicolás Badano
ec2c331bd9 Merge pull request from J3aLeiNe/master
fnc_getMGRSdata update1
2016-04-02 09:23:29 -03:00
commy2
a7cf010f7a Merge pull request from acemod/fixtagging_master
fix script error in tagging
2016-04-02 10:12:38 +02:00
J3aLeiNe
4576ea0194 abbottabad altitude fix
altitude 0 for altitude 1256
2016-04-02 09:50:50 +02:00
PabstMirror
84c5a0d266 FCS - Minor firedEH optimization 2016-04-01 21:51:22 -05:00
jonpas
31953c5d52 Merge pull request from acemod/fixInvertedGestureStopFreeze
Fix inverted gestures Stop and Freeze and minor gestures cleanup
2016-04-01 19:30:48 +00:00
J3aLeiNe
d4a7d864aa fnc_getMGRSdata update1 2016-04-01 11:53:33 +02:00
J3aLeiNe
093da2badf Merge branch 'master' into master 2016-03-31 22:22:50 +02:00
PabstMirror
e104b0ac55 Merge pull request from acemod/fixZeusAutoAdd
Delay calling addCuratorEditableObjects for a frame
2016-03-31 10:04:44 -05:00
J3aLeiNe
c998ab622e fnc_getMGRSdata update1
fnc_getMGRSdata update1
2016-03-31 14:41:09 +02:00
bux578
076803951d Merge pull request from alef/translation/15bn/alef
Italian translation
2016-03-31 06:54:31 +02:00
commy2
92af6ffe2e add cargo space to csat attack heli (can transport 8 troops) 2016-03-31 01:03:40 +02:00
commy2
28468bec82 specify helicopter cargo spaces, fix 2016-03-31 00:57:04 +02:00
Joko
6038ab89c9 improve Code to String 2016-03-30 23:02:52 +02:00
PabstMirror
6f412c312a Delay calling addCuratorEditableObjects for a frame
Fixes createVehicle not always being added on dedicated server.
2016-03-30 10:26:33 -05:00
PabstMirror
a83c3b5219 Merge pull request from acemod/fixAbTerrainProcessor
Fix AB Terrain Extension
2016-03-29 13:08:14 -05:00
commy2
89428dc55c Merge pull request from acemod/compatPboWarnings
Compat pbo warnings
2016-03-29 17:01:53 +02:00
commy2
a4c848a090 formating 2016-03-29 17:00:54 +02:00
jonpas
ec2be36e81 Use boolean 2016-03-29 16:25:55 +02:00
jonpas
2d22b06150 Add README.md to gestures and update author URL 2016-03-29 16:08:33 +02:00
jonpas
330977a709 Remove including DIK KeyCodes definitions, use decimal codes, Improve BI gesture handling even further 2016-03-29 16:03:41 +02:00
jonpas
3489dd48bb Remove unused gestures, Improve stringtabling and remove duplicate 2016-03-29 15:51:51 +02:00
commy2
49f6904f9e Merge pull request from acemod/fixerrornoname
fix FUNC(setName) for Zeus and alive spawned units
2016-03-29 15:48:19 +02:00
jonpas
c24c1b9dc0 Fix inverted Stop and Freeze - prone Stop will still be freeze due to BI animation being wrong 2016-03-29 15:39:32 +02:00
commy2
4e1b2dd24a just delay setName one frame 2016-03-29 15:32:05 +02:00
commy2
1f6f90a5b2 fixerrornoname 2016-03-29 13:59:07 +02:00
commy2
666a4030b5 make FUNC(scriptedExplosive) work in scheduled env, ref 2016-03-29 13:21:13 +02:00
PabstMirror
bcde9f8ed6 Filter minor falling damage to non-leg hitpoints 2016-03-28 01:15:58 -05:00
Alessandro Foresi
e97c7c0f65 Translation: IT completed (with BOM) 2016-03-27 21:22:15 +02:00
Alessandro Foresi
e5a7578f92 Translation: IT completed (no BOM) 2016-03-27 21:20:15 +02:00
PabstMirror
e90609d043 Fix AB Terrain Extension 2016-03-24 12:23:48 -05:00
PabstMirror
86ad2ab415 Only warn for weapon compat if AB is on 2016-03-24 11:53:55 -05:00