PabstMirror
240046ceee
Medical Menu - Check cursorObject if cursorTarget is invalid ( #6496 )
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Should fix #6488
2018-08-02 14:42:44 -05:00
PabstMirror
6ae7c28025
Dragging - Add compatibilty for 1.84 static weapons and radars ( #6494 )
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* Dragging - Add compatibilty for 1.84 static weapons and radars
* Reload - Disable check ammo keybind when in UAV
2018-08-01 15:29:54 -05:00
Josuan Albin
9f85a53711
Fix error in setupExplosive with CBA 3.8.0 ( #6476 )
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* Fix error in setupExplosive with CBA 3.8.0
getFov has a param check now, this function was passing args to it and causing an error.
* Fix getFov call in attach and viewDistance modules
2018-07-31 17:36:22 -05:00
PabstMirror
2767fddd92
Update goggles.md ( #6479 )
2018-07-29 13:53:16 -05:00
Dystopian
a44411c666
Wire cutter - Allow use when unit has RHS Engineer UMBTS backpack ( #6462 )
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* Allow wirecutter use when unit has RHS Engineer UMBTS backpack
* Move flag from code to config
2018-07-27 12:26:26 -05:00
Dystopian
4e0df9b90e
Minor fixes ( #6465 )
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* Fix example in ace_map_fnc_simulateMapLight
* Make fnc_addActionToObject public
* Repair - Delete unnecessary condition
2018-07-27 12:24:56 -05:00
Glowbal
5ad9641ee6
Line endings on fortify.md
2018-07-24 20:59:35 +02:00
Tim Beswick
10a988836d
Ignore interaction distance with zeus cargo load module ( #6396 )
2018-07-21 18:07:16 -05:00
PabstMirror
2203cb7b16
Common - Update showHud function for new elements ( #6459 )
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Showhud command has been updated to 10 elements
2018-07-21 18:03:00 -05:00
Josuan Albin
8a37b6093d
Arsenal - Fix locality issue for adding weapons/backpacks and remove unnecessary check in scanConfig ( #6456 )
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* Remove unnecessary itemInfo check in scanConfig
I got the best tests folks, believe me, the best.
I made sure this didn't break anything by making sure the array had the same number of elements before and after removing those, best tests folks.
* Change onSelChangedLeft to use global variant of addWeapon and addBackpack
Fix a possible locality issue when opening ace arsenal on other players.
2018-07-20 15:54:04 -05:00
mharis001
0b19a8d527
Arsenal - 3DEN Attribute ( #6257 )
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* Initial commit
* Add/remove items and switching between categories
* Add ability to change mode
* Save attribute and clear button
* Search bar and double click to toggle
* Add export button
* Add attribute init function
* Fix multiple selection with different items
* Correct bad code and remove unneeded include
* Update stringtable.xml
From common pbo whitelist (modified) and a3 stringtables
* Disable attribute on humans
* Move includes to top
ref #6407
2018-07-20 12:35:44 -05:00
shukari
8a81e3b675
Geforce, RHS Geforce adjustments and MH6M can now fastrope ( #6439 )
2018-07-19 22:54:06 -05:00
Dmitry-Yuri
c33fc6106d
Fix Rearming Pylon Magazines ( #6378 )
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* Update fnc_keyPress.sqf
* Update fnc_keyPress.sqf
* Update fnc_rearmSuccessLocal.sqf
* Update fnc_rearmSuccessLocal.sqf
2018-07-19 18:40:04 -05:00
shukari
bf2cbaab79
added new fences to wirecutter ( #6423 )
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* added apex and tacops fences
informations from #6420
* added new p3d fences
infos by #6420
* tabs fix
* tabs fix2
* fix tabs3
* Remove comments from macro
* Fix merge
* Update script_component.hpp
2018-07-19 16:59:46 -05:00
PabstMirror
f4a0747493
Explosives - Increase defuse range for underwater mines ( #6429 )
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Fix #6427
2018-07-13 12:36:21 -05:00
PabstMirror
fa7b2ed73d
Fix unit info base class ( #6430 )
2018-07-13 12:35:56 -05:00
shukari
5fe82662e5
ace_infoDisplayChanged will now trigger also for mods ( #6422 )
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* add RscUnitInfo to DisplayLoad eh
* delete all ace_infoDisplayChanged that also have initDisplay with RscUnitInfo
2018-07-13 12:19:58 -05:00
mharis001
a84daca959
Explosives - Optimize interactEH function ( #6406 )
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* Optimize explosives interactEH
* Use local player variable and distanceSqr
2018-07-13 12:04:55 -05:00
mharis001
def05b9cf1
Wire cutter - Various improvements and cleanup ( #6389 )
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* Optimize and cleanup interactEH function
* Add missing fences and improve formatting
* Improve cutDownFence function
* Remove unused sound files and cleanup
* Multi-line condition and fix examples
* Increase PFH delay and use distanceSqr
2018-07-13 11:30:13 -05:00
alef
3673a6f56a
Italian Translation Update ( #6425 )
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* Fix wrong order shown in addon category list
Just put 'ACE' at begin
* Typo
* Add/Fix: arsenal, nightvision and others.
common, explosives, maverick, gforces, pylons, hearing, marksers, repair,
flashlights, nametags, interaction, vehicles, medical_menu, medical_ai,
interact_menu, medical
2018-07-11 10:17:13 -05:00
PabstMirror
29726946f6
Disposable - Fix nlaw picture popup error ( #6419 )
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Fix #6410
2018-07-06 00:13:23 -05:00
Tim Beswick
80e648938a
Speed limit scroll ( #6384 )
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Vehicles - Set speed limited with mouse scroll wheel
2018-07-05 11:32:40 -05:00
PabstMirror
5495bd5a1f
Pylons - Add ACE prefix to settings category ( #6388 )
2018-07-05 11:29:51 -05:00
PabstMirror
a8c1846a37
Logistics - Move to CBA settings and organize in subcategories ( #6284 )
2018-07-05 11:29:32 -05:00
Jo David
14b08bafe6
Merge pull request #6415 from markooff/patch-1
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Add link to a polish version of the vector manual
2018-07-05 18:02:11 +02:00
markooff
8e71d51956
Update vector.md
2018-07-04 20:23:31 +02:00
markooff
ea4533fc7f
Update vector.md
2018-07-03 17:26:36 +02:00
Josuan Albin
09855f133a
Fix typo in med and issue related to unconsciousness ( #6411 )
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* Fix adenosine displayname being wrong in some medical interactions
* Fix unconscious units waking up while being carried staying muted
2018-06-28 00:06:12 -05:00
Dissyu
e5a15d200f
Traditional Chinese update ( #6408 )
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Traditional Chinese update
2018-06-27 14:16:11 -05:00
commy2
74efc9c428
Merge pull request #6405 from acemod/fixExplosiveKilledDialogs
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don't make Explosives close one display at death
2018-06-25 08:43:44 +02:00
commy2
613c088124
bump
2018-06-25 08:42:43 +02:00
commy2
b7e3646697
don't make Explosives close one display at death
2018-06-25 00:08:15 +02:00
maike1860
e3c5396593
Add Chinese translation Modify grammar ( #6400 )
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Translations- Chinese: Modify grammar
2018-06-22 19:14:11 -05:00
xrufix
b2be3d683f
Fix typo ( #6399 )
2018-06-21 10:44:56 -05:00
PabstMirror
205abec286
Fastroping - Disable ACRE features from helper objects ( #6387 )
2018-06-20 22:17:27 -05:00
mharis001
fdf6100fb6
Add ACE Flags ( #6394 )
2018-06-18 15:01:32 -05:00
Tim Beswick
c0b9a31deb
Cargo load ignore interaction distance parameter ( #6395 )
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* Added force parameter to cargo load
* Specifically ignore interaction distance
* Fixed old brackets
* Removed old trace
2018-06-18 15:01:09 -05:00
Josuan Albin
0a313ce41f
Fix right tab listNbox not showing last item on first load ( #6390 )
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Go figure why that happens tho :/
2018-06-10 22:29:07 -05:00
Josuan Albin
3917092540
Fix possible issue with weapons without firemodes ( #6386 )
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Apparently that's a thing
2018-06-10 00:14:14 -05:00
Josuan Albin
11df315ce4
Arsenal - Fix Rate Of Fire stat ( #6385 )
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* Fix the ROF stat in ace arsenal
Previous one was wrong when the ROF set as default was different than the one in firemodes
* Add missing )
2018-06-09 12:43:53 -05:00
Vdauphin
f9943658e9
Cargo - Support of object without ace_cargo_size
defined in config or -1
config value ( #6364 )
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* Add: Now findUnloadPosition support also cargo object
- use of ace_cargo_fnc_getSizeItem to determine size of item
- prefer the config way instead of manually set size
- This will also take into account object manually added to the cargo system with ace_cargo_fnc_setsize
- use the cargo object for ace_cargo_fnc_unloadItem.
* FIX: old work around
* FIX: error when cargo module is not loaded
* As suggested by @orbis2358
This fix handle the case when cargo module is not loaded for scheduled and unscheduled environnement.
* Use ACE framework to check if module is present
* FIX: EFUNC and isEqualto
- _itemSize here is always number
- here we are in common module (addons/common/functions/fnc_findUnloadPosition) so FUNC is ace_common_fnc
* FIX case where config value is `-1`
- if the config value is -1, get the `ace_cargo_size` from the `ace_cargo_fnc_getSizeItem
-
https://github.com/acemod/ACE3/issues/6357#issuecomment-393525374
2018-05-31 22:48:19 -05:00
xrufix
a4e0e83972
Realistic names for new assets from Tanks DLC ( #6252 )
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* LSV AT variants
* Angara > Armata, Nyx > Wiesel 2
* Fix some errors in last to commits
* Zamak MRL -> KamAZ MRL
* Vorona -> Metis-M
* Vehicle Vorona -> Metis-M
* Wiesel vehicle weapons
* Fix wrong inheritance
* Rooikat GT12 cannon
* Armata weaponry
* MB 4WD -> Jeep Wrangler
* Optics Attachments
* Fixed Type "Grenn" -> "Green"
* Rooikat SPMG -> MG4
* New Marid v2 -> Otokar ARMA
* Removed unnecessary inheritance.
* Simplify ace_vehicles config
2018-05-31 22:12:24 -05:00
xrufix
dc3a9fccca
Fix Mavericks and KH25ML diving into the ground. ( #6315 )
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* Fix issue with missiles diving into the ground before reaching the target
* More modest steering deflection for Maverick and Kh25ML
2018-05-31 21:18:47 -05:00
mharis001
d4767eba73
Zeus - Add ability to unload cargo ( #6226 )
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* Add ability to unload cargo
* Handle array index being out of bounds
2018-05-31 21:17:30 -05:00
xrufix
93e187e3ec
Added hearing config for CSAT, Stealth and Racing Helmets ( #6300 )
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Hearing - Added config for CSAT, Stealth and Racing Helmets
2018-05-31 20:52:45 -05:00
Dedmen Miller
f5cd682ce3
Arsenal - Add magazineWell support ( #6355 )
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* ACE Arsenal magazineWell support
* Fix case sensitivity problems
as
2018-05-31 20:46:48 -05:00
BaerMitUmlaut
0ae93aa2e7
Hide "Activate Mine" action ( #6353 )
2018-05-31 18:13:17 -05:00
mharis001
e90ea95ce7
Change repair to use icon color not multiple files ( #6318 )
2018-05-31 18:11:16 -05:00
mharis001
77b4ce7585
Dogtags - Allow dogtags display to be repositioned ( #6351 )
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* Allow dogtags display to be repositioned
* Update IGUI preview image
* Use common grid macros
2018-05-31 18:05:35 -05:00
Josuan Albin
9618c2de95
Various ACE Arsenal additions and fixes ( #6347 )
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Arsenal - Various additions and fixes
2018-05-31 18:00:29 -05:00