8588 Commits

Author SHA1 Message Date
PabstMirror
0ff0185359 Fix ballisitics and huntir configs 2016-06-25 21:57:42 -05:00
PabstMirror
ed0823e40f Fix UBC for 1.62 Apex 2016-06-25 21:07:30 -05:00
PabstMirror
5108ffe20c Add goggles setting for level of effects
Can chose between none, tint/colorCC/ and full dust/dirt/rain/rotorwash
2016-06-25 19:16:26 -05:00
PabstMirror
5a92aaeb28 Make dirt/dust effects less bright at night
Fix #1447
2016-06-25 19:02:07 -05:00
commy2
4a19f9b1af update russian rank icons 2016-06-26 01:01:03 +02:00
commy2
4e0fb4d171 give the iranians their ranks back 2016-06-26 00:35:56 +02:00
commy2
9eba2fe940 add russian rank icons 2016-06-26 00:02:19 +02:00
commy2
1db1c41072 only disable auto-weather settings by default, but keep them toggleable 2016-06-25 21:46:24 +02:00
commy2
e88ecfc236 add function for custom rank icons displayed below nametags 2016-06-25 21:25:03 +02:00
esteldunedain
0160ee81a6 - ACE_Finger cleanup
- Allow pointing to nearby positions
2016-06-25 16:02:06 -03:00
commy2
3690519a7c disable auto weather - bugging out ACE weather 2016-06-25 20:39:06 +02:00
Glowbal
f171ef8e16 Merge branch 'release' into fixLoadoutWhenNull 2016-06-25 12:25:23 +02:00
Glowbal
af61c2bc50 Remove unused parameter
Gear is no longer used and can be removed from fthe function parameters
2016-06-25 12:23:07 +02:00
Glowbal
5fef1ba384 Change use backpack command for backpack classname
Uses the backpack command to retrieve the classname of a unit's backpack instead of a select. Fixes incorrect index.
2016-06-25 12:03:44 +02:00
Glowbal
8f3907c03f Merge branch 'release' 2016-06-25 11:43:49 +02:00
Glowbal
6e6929be4d Merge pull request #3985 from acemod/fixLeadIndicatorForBluAA
Fix lead indicator for B_APC_Tracked_01_AA_F
2016-06-25 11:40:51 +02:00
Glowbal
fc876ce316 Merge pull request #3986 from acemod/fixSekerLos
missleGuidance - Fix seeker los check
2016-06-25 11:40:15 +02:00
PabstMirror
a18e46c1c9 missleGuidance - Fix seeker los check
Close #3374
Because func was undefined _losOkay was nil, so target leading was
always skipped.
2016-06-25 01:27:23 -05:00
J3aLeiNe
75396ce63e Update fnc_getMapData.sqf
No Gitexit for Lingor. Stay with us Lingor ! :p
2016-06-25 08:21:21 +02:00
PabstMirror
5589ef2bb8 Fix Target lead indication for B_APC_Tracked_01_AA_F 2016-06-25 00:13:07 -05:00
PabstMirror
c3710cc7f9 Handle "loadout" changed event when player is null 2016-06-24 23:32:32 -05:00
PabstMirror
618d3a2e96 Block FCS when controlling a UAV
Fix doing FCS keyUp calculations/setVariable
when controlling a UAV while also in a turret with FCS enabled.

Normal rangefinder on the UAV will still work as FUNC(canUseRangefinder)
is still true
2016-06-24 16:53:13 -05:00
Glowbal
7f7671d5ca Update required arma3 version 2016-06-24 20:58:45 +02:00
Glowbal
37c4351340 Increase required CBA version 2016-06-24 20:56:57 +02:00
J3aLeiNe
8e7282a46a Add OFP maps by CWR2 team
- Add OFP maps by CWR2 team included in the last CUP terrains update
 - Fix latitude according to the Bohemia Wiki
2016-06-24 19:47:44 +02:00
esteldunedain
28c41e0518 Rename cargo events:
- ace_cargoAddedByClass -> ace_cargoAdded
- ace_addCargoByClass -> ace_addCargo
2016-06-24 12:12:19 -03:00
esteldunedain
6f65155060 Rename the explosive orientations events again:
- ace_explosives_clientRequestOrientations -> ace_explosives_sendOrientations
- ace_explosives_serverSendOrientations -> ace_explosives_orientationsSent
2016-06-24 12:02:10 -03:00
esteldunedain
18f09b9310 Rename events:
- ace_addedHeartRateAdjustment -> ace_heartRateAdjustmentAdded
- ace_cargoAddedByClass -> ace_cargoByClassAdded
- ace_enteredCardiacArrest -> ace_cardiacArrestEntered
- ace_itemAddedToTriageCard -> ace_triageCardItemAdded
- ace_reload_linkedAmmo ->  ace_reload_ammoLinked
- ace_reload_returnedAmmo -> ace_reload_ammoReturned
- ace_treatmentSuccess ->  ace_treatmentSucceded
- ace_common_engineOn -> ace_common_setEngine
- ace_explosives_clientRequestOrientations -> ace_explosives_requestOrientations
- ace_explosives_serverSendOrientations -> ace_explosives_sendOrientations
- ace_interaction_lampTurnOff -> ace_interaction_setLampOff
- ace_interaction_lampTurnOn -> ace_interaction_setLampOn
- ace_overheating_spareBarrelsLoadCoolest -> ace_overheating_loadCoolestSpareBarrel
- ace_overheating_spareBarrelsSendTemperatureHint -> ace_overheating_sendSpareBarrelTemperatureHint
Close #3533
2016-06-24 10:45:13 -03:00
Nicolás Badano
6801954e1f Merge pull request #3969 from acemod/dogtag-bodybag
Add dogtag actions to body bags
2016-06-22 21:35:00 -03:00
J3aLeiNe
6a92b43b1d Update fnc_getMapData.sqf
Add maps and fix latitude :
 - Kidal, latitude 18° (default latitude 0°)
 - Governor´s Island, latitude 41° (default latitude -34°)
 - Doung island (Unsung Mod), latitude 10° (default latitude -10°)
 - Dakrong (Unsung Mod), latitude 16° (default latitude -16°)
 - Pecher map, latitude 43° (default latitude -34°)

Remove obsolete Arma2 Lingor map

and fix my illiterate mistakes ...
2016-06-22 16:36:53 +02:00
commy2
08886f413c change remaining ace events to CBA 'addPlayerEventHandler' 2016-06-22 11:16:55 +02:00
commy2
047ac8c3f2 Merge pull request #3973 from acemod/eventWrappers
Convert state checking to CBA playerEH
2016-06-22 10:53:47 +02:00
commy2
bd41260fa8 add a missing 'private' 2016-06-22 10:46:04 +02:00
PabstMirror
fad44e38a6 Convert state checking to CBA playerEH 2016-06-21 19:31:25 -05:00
commy2
89ecc81111 convert common events to CBA playerEvents 2016-06-22 01:39:20 +02:00
SilentSpike
6d8121b544 Improve unit name SSN generation
Names shorter than the required 9 characters are now reused until we have 9 characters - making for fully unique generation.

To keep things distributed as pleasantly as possible they're itterated over with a step of two - alternating between odd and even indexes every full loop.

Similarly, the slice of string used for names longer than 9 characters is now offset based on the length of the name.
2016-06-21 20:35:23 +01:00
SilentSpike
ebcf1687a7 Generate SSN of unit from their name
Similar to how we're handling blood types, uses the unit's name to generate a valid three/two/four format SSN.

For names less than 9 characters long this will currently generate a unique SSN only up to the length of the name and append valid digits as necessary.
2016-06-21 18:42:15 +01:00
PabstMirror
af6aaf6e7d fix mine ubc 2016-06-21 12:24:31 -05:00
PabstMirror
3972504d4a Add dogtag actions to body bags 2016-06-21 12:13:32 -05:00
Glowbal
284231fe21 3.6.0 2016-06-21 18:07:27 +02:00
Glowbal
e357ca3ca8 Merge pull request #3963 from acemod/fix_ace_requiring_patched_stock_classes
fix some rogue mission dependencies
2016-06-21 17:59:25 +02:00
Glowbal
ee58df9c34 bump minor version 2016-06-21 17:57:50 +02:00
esteldunedain
7f39748ff0 Tidy up text position to properly acommodate two line names 2016-06-20 17:42:21 -03:00
esteldunedain
7e3e101508 Nah, they don't 2016-06-20 17:37:37 -03:00
esteldunedain
171e6b278c Merge branch 'dogtags_blood_type' of github.com:KoffeinFlummi/ACE3 into dogtags
# Conflicts:
#	addons/dogtags/functions/fnc_getDogtagData.sqf
2016-06-20 17:19:35 -03:00
Nicolás Badano
09fd2c4895 Merge pull request #3965 from acemod/fixDogtagRespawn
Fix issue with dogtag respawn/setVariable
2016-06-20 17:17:02 -03:00
PabstMirror
578477eae6 Fix issue with dogtag respawn/setVariable
Store object instead of bool to indicate when dogtags have been taken
When object respawns, the the old object reference won't apply (defacto
reset)
2016-06-20 15:12:23 -05:00
esteldunedain
c47898a624 Parse the first portion of the uid 2016-06-20 17:04:30 -03:00
commy2
c88313221f add function to report a blood type which is fixed to the units name 2016-06-20 21:50:00 +02:00
esteldunedain
88cf6aad98 Attempt on making blood type and service number unique for players 2016-06-20 16:45:34 -03:00