johnb432
28560b9ad9
Sync corpses when JIP to avoid weird hitbox collision, renamed function and added API
...
The idea behind the API is for 3rd party mods that include garbage collectors to exclude corpses that are being dragged/carried.
2024-07-01 18:36:37 +02:00
johnb432
9c65030b41
Merge branch 'master' into pr/9273
2024-06-29 11:30:00 +02:00
Grim
95b7951919
General - Use variable for checking if medical is enabled ( #10063 )
2024-06-18 00:07:38 +00:00
johnb432
1a20df808e
Merge branch 'master' into pr/9273
2024-04-01 16:06:12 +02:00
Mike-MF
cee187adac
General - Convert vehicle to objectParent ( #9801 )
...
Convert vehicle to objectParent
2024-03-26 09:54:06 -03:00
johnb432
a8ed533004
Dragging - Minor code cleanup ( #9859 )
...
* Dragging minor code cleanup
* Update fnc_startCarryPFH.sqf
* Revert UAV changes
2024-03-26 09:50:21 -03:00
johnb432
04238fd382
Merge branch 'master' into pr/9273
2024-01-07 13:29:08 +01:00
johnb432
d1f0dc5e83
Cargo - Improve various aspects ( #9617 )
...
* Update CfgVehicles.hpp
* Cargo cleanup
* Update menu.hpp
* Updated status effect key
* Update fnc_onMenuOpen.sqf
* Update fnc_onMenuOpen.sqf
* fix comment from merge
* nil interaction GVARs on menu close
* fix carry bug
* Fix floating objects in MP
* Updated ace_cargoAdded doc
* Fix progress bar prematurely stopping
* Finer cursor object selection
---------
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2023-11-17 20:07:28 -03:00
Filip Maciejewski
9f9507931f
Dragging - Fix being able to load cargo if the system is disabled ( #9639 )
2023-11-10 14:56:22 -05:00
Filip Maciejewski
7df63ffe2e
Dragging - Fix being able to load people into vehicles from any distance ( #9638 )
2023-11-10 14:54:31 -05:00
Grim
f35f872963
Dragging - Prevent carrying crewed static weapons ( #9491 )
...
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-10-23 19:21:50 +02:00
johnb432
98e516bcc3
Merge branch 'master' into corpse-carry-continued2
2023-10-03 08:33:51 +02:00
johnb432
11664b0040
Dragging - Improve featureCamera
handling ( #9389 )
...
* Update XEH_postInit.sqf
* Update XEH_postInit.sqf
* Update XEH_postInit.sqf
* Different approach
* Updated to new script_component
* fix variable lookup
---------
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2023-09-19 23:56:20 -04:00
jonpas
742626ff1a
General - Relative script_component.hpp
includes ( #9378 )
...
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
johnb432
d40346d202
Merge branch 'master' into corpse-carry-continued2
2023-07-24 20:03:07 +02:00
johnb432
dbe372cb48
Dragging - Improve code ( #9271 )
...
* Code cleanup
* Moved keybinds to initKeybinds.sqf
* Update addons/dragging/initKeybinds.sqf
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update addons/dragging/functions/fnc_carryObject.sqf
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update addons/dragging/functions/fnc_getWeight.sqf
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Rephrasing and adjustments for dragging
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-07-24 02:07:37 +03:00
johnb432
4969f48fac
Merge branch 'master' into corpse-carry-continued2
2023-07-22 19:21:37 +02:00
johnb432
9505d4c47e
Dragging - Fix unintended Cargo dependency and improve ragdoll/disconnection handling ( #9272 )
...
* Improvements
* fix unintended cargo dependency
* stringtable
---------
Co-authored-by: Salluci <salluci.lovi@gmail.com>
2023-07-22 07:01:30 +03:00
Grim
e5dc124fe8
Dragging - Add additional weight checks on inventory modification ( #9225 )
...
* Allow run when carrying light-weight objects
* Use global var instead of macro
* add weight check, improve getWeight & conditions
* changes from review
* changes from review - postInit
* add param to ignore PhysX mass
* add settings
* BI issue tracker in comment
* change defaults, remove overweight setting
* remove public variable
* setting name changes
* updating case in statusEffect_addType
* move to XEH
* derp
* Add some extra checks for closed events
* Update XEH_postInit.sqf
* conditions
---------
Co-authored-by: Dystopian <sddex@ya.ru>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-07-22 06:30:40 +03:00
johnb432
fb065d1098
Continue corpse carry
2023-07-20 19:42:35 +02:00
johnb432
ccbf48030f
Merge remote-tracking branch 'upstream/master' into corpse-carry-continued2
2023-07-20 19:14:58 +02:00
Dystopian
8b94d765aa
Dragging - Allow run when carrying light-weight objects ( #8338 )
...
* Allow run when carrying light-weight objects
* Use global var instead of macro
* Update addons/common/XEH_postInit.sqf
---------
Co-authored-by: jonpas <jonpas33@gmail.com>
2023-06-28 14:43:10 +03:00
Ampersand
e5654914cc
Dragging - Improve carrying by allowing carried object to be loaded into vehicle by key or mouse ( #9138 )
...
* load carried object
* check for medical loaded
* space
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* consolidate mouse hint in pfh
---------
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
2023-06-23 15:11:16 +03:00
mharis001
67ebb15e07
Dragging - Improve weapon reselect behaviour ( #9052 )
...
* Dragging - Improve weapon reselect behaviour
* Add and use func to getFiremodeIndex
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-02-13 22:01:51 -06:00
Serg Vergun
3827178606
Remove 4th never used parameter ( #8342 )
2021-08-03 13:06:12 -05:00
jonpas
6522dba87e
Dragging - Fix mass synchronization ( #8071 )
...
* Dragging - Fix mass synchronization
* Cleanup redundant argument
2021-01-20 14:49:38 -06:00
BaerMitUmlaut
b00977eda0
Create clones for corpse carrying/dragging
2020-10-04 22:39:52 +02:00
Jo David
3b15014099
Dragging - Add possiblity to rotate a carried object ( #7640 )
...
* Add possiblity to rotate a carried object
* simplify the code by using cba_events_control instead of a custom set variable
* le ACE and don't save frames
2020-04-20 17:45:59 +02:00
commy2
5277bc083b
fix a macro
2019-03-24 09:41:36 +01:00
commy2
6ac2906aba
setMass method to disable collisions
2019-03-24 09:26:00 +01:00
commy2
cea1599112
manual merge
2019-03-23 23:46:30 +01:00
Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
...
* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
Dystopian
36b61fdb6e
Block adv. throwing when player is busy ( #5534 )
...
* Add throw blocking status effect
* Add concertina_wire and tripod support
* Add launcher in hands support
* Disable effect sending more than once
* Fix EFUNC using, add trace
* Disable vanilla throw blocking
* Improve status handling
* Fix rearm status key
2017-12-07 11:26:21 -06:00
jonpas
7c4a7c2328
Fix header
2016-10-29 21:32:49 +02:00
jonpas
c08d15151e
Fix error, Set disabled collision objects to object variable
2016-10-29 21:31:54 +02:00
jonpas
8bfcb5a1b1
Reenable collision on drop, Update function headers
2016-10-28 14:20:39 +02:00
SilentSpike
90ebf9638b
Update common event names to meet new standard
2016-06-04 11:12:56 +01:00
SilentSpike
c4b75160a4
Run event renaming script
2016-05-24 14:13:11 +01:00
SilentSpike
108ff4f644
Replace ACE event system calls with CBA counterparts
...
Regex used:
\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent
E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event
E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
PabstMirror
d9eafbdf0f
Privates / Headers
2016-01-28 12:52:53 -06:00
PabstMirror
04bccf47d7
Replace all use of deprecated commands
2016-01-19 09:39:07 -06:00
PabstMirror
9a3972de76
Unified Status Effect Handler
2016-01-19 09:39:05 -06:00
commy2
a9ebcf8543
fix setVariable and getVariable capitalization
2015-11-30 17:27:09 +01:00
commy2
2fe142032e
rework modifier key, cleanup sandbags, tripod, ladder, fix #2590
2015-09-26 03:16:55 +02:00
jokoho48
323832474f
Code cleanup of Dragging module
2015-08-09 14:53:13 +02:00
Glowbal
66bd7e7e5f
fixed #457
2015-04-11 20:32:07 +02:00
commy2
e007a247d8
detach when entering a vehicle, don't mess up animation insidea vehicle
2015-03-25 21:51:50 +01:00
commy2
e1b5b96a7e
derped the file
2015-03-25 14:09:49 +01:00
commy2
20882ed694
properly remove fake weapon after carrying persons
2015-03-25 14:07:50 +01:00
commy2
ebe9d7ed5f
carrying unconscious persons
2015-03-25 13:32:59 +01:00