Commit Graph

58 Commits

Author SHA1 Message Date
KoffeinFlummi
28dbd857c2 Fix generic error 2015-02-10 23:14:11 +01:00
KoffeinFlummi
faa7e1fb63 Merge alive and Zeus conditions 2015-02-10 23:13:52 +01:00
KoffeinFlummi
4ec19429ae Fix initial value of bloodVolume 2015-02-10 23:13:14 +01:00
KoffeinFlummi
fe0eac7896 First port of AGM's visual loop. 2015-02-10 18:17:26 +01:00
KoffeinFlummi
fba44f490d First draft of death prevention 2015-02-10 13:33:40 +01:00
Glowbal
a609d00730 Implemented a setDead function. Allows for interception of all kills and using a revive script instead.
Added playInjuredSound for damaged units.
Fixed some mistakes with variable names.
2015-02-08 13:18:08 +01:00
Glowbal
a3c4c60b7f Added possibility to add unconscious conditions. 2015-02-08 13:06:44 +01:00
Glowbal
633037c1b4 Replaced injuredCollection array for separate PFH for each unit. 2015-02-08 11:34:20 +01:00
Glowbal
3be442c31a Added initial draft of new player effects handling. 2015-02-08 11:24:36 +01:00
Glowbal
0a161319d2 Added initial draft of setUnconscious 2015-02-08 10:25:03 +01:00
Glowbal
bf762bbdf1 Updated headers to correct format
Reorganized function names.
Added unit vitals loop
2015-02-08 10:01:32 +01:00
Glowbal
35de875382 Added cardiac arrest 2015-02-08 00:08:36 +01:00
Glowbal
b8be7775bd Updated open wounds injuries to newest CMS version. 2015-02-08 00:07:49 +01:00
Glowbal
aadb289962 Added initial rewrite of CMS vitals script for medium and advanced medical. 2015-02-07 23:55:48 +01:00
Glowbal
26527489d6 Added initial medium wounds.
Fixed merge conflict.
2015-02-07 23:48:24 +01:00
KoffeinFlummi
35386f19d6 Merge branch 'medical-rewrite' of https://github.com/KoffeinFlummi/ACE3 into medical-rewrite
Conflicts:
	addons/medical/XEH_preInit.sqf
	addons/medical/functions/fnc_handleDamage.sqf
2015-02-06 13:48:28 +01:00
KoffeinFlummi
a2ee41f01d First draft of basic damage handling. 2015-02-06 13:47:17 +01:00
Glowbal
596d018f45 Added function PREPs. 2015-02-03 21:48:53 +01:00
Glowbal
0a403ff422 Added initial advanced medical handleDamage functionality. 2015-02-03 21:48:08 +01:00
Glowbal
a50276ddaf Added a getTypeOfDamage function. 2015-02-03 21:47:45 +01:00
KoffeinFlummi
79aa8d1c7a Use macros, remove var assignments 2015-02-03 20:14:34 +01:00
KoffeinFlummi
930fb51a20 Medical: First Draft 2015-02-03 20:09:25 +01:00
Thomas Kooi
f52417cc3b Added readme file 2015-01-27 17:10:16 +01:00
Thomas Kooi
b28fa367cb Fixed unconscious. Now functions properly again after move from common to medical. 2015-01-25 16:40:47 +01:00
Thomas Kooi
3c60af5a14 Fixed: Changed medicClass to isMedic. 2015-01-25 16:05:09 +01:00
Thomas Kooi
69c45cf54d Fixed assignMedicalEquipment module 2015-01-25 16:02:49 +01:00
Thomas Kooi
5f8a00a45f Removed last remaining spawns and sleeps in medical. 2015-01-25 15:41:29 +01:00
Thomas Kooi
8045ebb6ab Fixed damage parsing for AI & non medical enabled units 2015-01-25 15:02:14 +01:00
Thomas Kooi
73d3869a04 Minor improvements made to handleDamage functions 2015-01-25 14:00:51 +01:00
Thomas Kooi
95cfe5ce3a Minor code refactor 2015-01-24 21:16:51 +01:00
Thomas Kooi
8d34f98909 Moved relevant functions from common to medical.
Removed unnecessary event function.
2015-01-24 17:18:38 +01:00
Thomas Kooi
e06c5010bb Moved GUI functionality to medical 2015-01-24 16:34:39 +01:00
Thomas Kooi
80f90751cd Removed some spawns 2015-01-22 23:47:06 +01:00
Thomas Kooi
dce0b61d57 Added damage threshold module
Removed debug prints
2015-01-22 23:29:18 +01:00
Thomas Kooi
dc1098233e Added broadcast flag to addOpenWounds, so we can stack call it followed by a broadcast.
Improvements made to assignOpenWounds, now better results for single hits.
2015-01-22 22:28:04 +01:00
Thomas Kooi
b173b21c51 Fixed advancedLocal treatment function. Now also selects primary weapon of caller when performing treatment. 2015-01-22 22:25:59 +01:00
Thomas Kooi
e7ebcbe3fb Added new unconscious condition for bleeding 2015-01-22 22:25:24 +01:00
Thomas Kooi
8137080bbc Minor code clean up 2015-01-22 22:00:37 +01:00
Thomas Kooi
68ab7b5143 Added AGM handleDamage caching 2015-01-22 22:00:04 +01:00
Thomas Kooi
23f8b8a9ad Added AGM config changes 2015-01-22 21:59:34 +01:00
Thomas Kooi
183b36d55e Menu now opens for ACE_player instead of player 2015-01-22 13:33:12 +01:00
Thomas Kooi
0c221c2912 Changed effects only display while in curator view 2015-01-22 13:28:45 +01:00
Thomas Kooi
ae5996bcd2 Fixed animations for carry/drag 2015-01-22 13:12:46 +01:00
Thomas Kooi
7020a8ef30 Replaced some PFH by waitandExecute 2015-01-21 21:37:03 +01:00
Thomas Kooi
77bd8f753d Added AGM blood volume greyness effect 2015-01-21 16:04:34 +01:00
Thomas Kooi
dcd42f55e8 Minor improvements to handleTreatment 2015-01-21 15:53:18 +01:00
Thomas Kooi
7e5806b834 Improved drag and carry actions. 2015-01-21 15:52:59 +01:00
Thomas Kooi
9a0b73bf3a Changed drag/carry to event driven architecture 2015-01-20 18:57:33 +01:00
Glowbal
8554cf7e6c Can now also remove a medic class through setMedic 2015-01-20 11:57:16 +01:00
Glowbal
72ae6eb08f Updated playInjured
Removed sleep.
Made use of waitUnitl execute.
Changed MP sound broadcasting. No longer using the broadcastSound_F function.
2015-01-20 11:56:00 +01:00