Commit Graph

12048 Commits

Author SHA1 Message Date
Salluci
3c767c6025 skip magazines with no ammo 2023-07-16 21:43:43 +03:00
Salluci
1cf254a752 fix condition 2023-07-14 19:36:40 +03:00
Salluci
2b52fee1bf fix container creation 2023-07-14 19:27:13 +03:00
Salluci
fac2e6151a add example to header 2023-07-14 19:21:04 +03:00
Salluci
b7abfeaeb5 add ai_switchMagazine 2023-07-14 19:04:42 +03:00
Salluci
22d45be421 function header 2023-07-14 18:43:19 +03:00
Salluci
18187621d3 i should squash these 2023-07-14 00:59:50 +03:00
Salluci
bb9ac714ce fix derp part 2 2023-07-14 00:48:14 +03:00
Salluci
ef93a61e13 fix derp 2023-07-14 00:37:27 +03:00
Salluci
87586459bc fix stupid, add turretPath bool 2023-07-14 00:12:18 +03:00
Salluci
4e8c69e08a make public 2023-07-13 20:01:33 +03:00
Salluci
7647123683 add forcedMag and ai_unloadMagazines 2023-07-13 19:53:57 +03:00
Salluci
cafe1f40e8 compile cache 2023-07-13 19:53:10 +03:00
Salluci
73bc331701 function header 2023-07-13 19:52:56 +03:00
Salluci
078857b5a9 add getAvailableAmmo 2023-07-13 14:51:26 +03:00
Salluci
17156d5480 missing semicolon 2023-07-13 13:56:40 +03:00
Salluci
e5a9fadcec add check for invalid proxyWeapon 2023-07-13 13:53:50 +03:00
Salluci
4b92ef2ade remove systemChat 2023-07-13 13:48:11 +03:00
Salluci
aa8fff3041 fix case sensitivy, move container creation 2023-07-13 13:45:52 +03:00
Salluci
ed44c0d445 more headers 2023-07-13 13:20:21 +03:00
Salluci
6c2a8a2117 add container property 2023-07-13 13:16:15 +03:00
Salluci
c46dc339c5 _staticWeapon > _vehicle, StaticWeapon > CSW 2023-07-13 13:01:28 +03:00
Salluci
c96a9daf7b remove unnecessary change 2023-07-13 10:50:06 +03:00
Salluci
d00c9ca2a0 all the things 2023-07-13 10:42:30 +03:00
Salluci
3b42998f7b Merge remote-tracking branch 'upstream' into csw-fix-belt-linking 2023-07-12 23:42:16 +03:00
Grim
535662b883
Dragging - Add limping check to carrier and improve limping check for target unit (#9251)
* fix limping damage threshold

* add check for carrier not limping
2023-07-10 06:45:53 +03:00
Grim
8032ccacfc
Common - Add FUNC(hasZeusAccess) (#9252)
* add fnc_hasZeusAccess

* header

* Update addons/common/functions/fnc_hasZeusAccess.sqf

---------

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-07-10 06:45:22 +03:00
Dystopian
1b8c56f0be
Interaction - Add actions to access and allow carrying inventory holders (#6029)
* Add interaction to inventory holders

* Add Take Weapon action

* Add Drag/Carry actions

* Fix menu position

* Add Inventory action also to unconscious

* Underwater: Fix menu position, disable gear action

* Add dead body weapons carrying with workaround

* Disable man gear action in water

* Optimize position code

* Fix macro using

* Use macro and power

* Restrict max dragged items count

* Remove superfluous condition, Add Take action to all holders

* Cleanup XEH

* Remove weapon carry-drop workaround

* code style changes

* code style changes

* brackets, isEqualTo, vehicle check

* code style changes

* brackets, isEqualTo, vehicle check

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Co-authored-by: Salluci <salluci.lovi@gmail.com>
2023-07-10 05:49:37 +03:00
johnb432
e181ba5aa1
Gunbag - Fix arsenal caching conflicting with CBA_fnc_setLoadout (#9250)
* Update XEH_preInit.sqf

* Update addons/gunbag/XEH_preInit.sqf

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-07-10 00:13:43 +03:00
johnb432
1aa7eb2a1a
Update fnc_codeToString.sqf (#9249) 2023-07-09 23:41:12 +03:00
Will
05c9e4247b
Logistics Wirecutter - Add modded class support (#9235)
* Update script_component.hpp

Change check for wire cutters for all child classes in addition to current class

* Update script_component.hpp

fix bracket

* Change isKindOf for alt syntax

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update addons/logistics_wirecutter/script_component.hpp

Better performing searching for wirecutter

Co-authored-by: BrettMayson <brett@mayson.io>

* Update XEH_postInit.sqf

Index all possible wirecutters

* Update script_component.hpp

arrayIntersect with possible wirecutters

* Update XEH_postInit.sqf

Incorrect quotes

* Update CfgWeapons.hpp

Add iswirecutter to wirecutter

* Update XEH_postInit.sqf

Remove pointless parentheses

* Update addons/logistics_wirecutter/script_component.hpp

fix for incorrect arrayintersect check

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update addons/logistics_wirecutter/XEH_postInit.sqf

Incorrect quoting

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* use configClasses and cache at preStart

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: BrettMayson <brett@mayson.io>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
2023-07-09 19:37:30 +03:00
Tim Beswick
29b5eb97a9
Medical - Handle wound hashmaps deserialized as CBA_namespaces (#9245) 2023-07-09 17:33:51 +03:00
Grim
45af0cdca0
Medical Treatment - Remove early exit when stitching with sutures (#9243) 2023-07-07 08:19:45 +03:00
Grim
0e26755b88
Medical - Add arsenal category (#9220)
* add medical category to arsenal

* function header

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* move to preinit, protect list

* improve macro

* documentation

* add config property

* add CfgMagazines

* Revert "add CfgMagazines"

Arsenal doesn't support magazines in custom categories

---------

Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-07-07 07:14:44 +03:00
Grim
30a0e55843
Field Rations - Add arsenal category (#9221)
* add field rations category

* improve macro

* second verse same as the first

* account for empty items

* switch to configClasses

* documentation

* add API variable

* Update docs/wiki/framework/field-rations-framework.md
2023-07-07 07:14:35 +03:00
Grim
04e41a4d5a
Repair - Make Full Repair Time dependent on vehicle damage (#8417)
* add variable full repair time

* enable compile cache

* Fix stupid

* whoops

* incremental full repair

* cleanup function header

* ignore hitpoints inFullRepairProgress

* fix getHitPointsToIgnore

* final cleanup

* don't show repair hint while doing full repair

* make this all work

* fix stupid

put this back in place

* Add setting for speedup when near repair facility/vehicle

enable compile cache

* refactor near repair facility/vehicle checks

* remove skipping hint from do_repair

better for feedback this way

* git diff stuff

* use functions directly in ACE_Repair.hpp

* add check for vehicle proximity

* add a new line

* switch to multiply by setting instead

* speed boost settings, remove exit addRepairActions

* stringtable

* remove speed boost settings

* fix things, add forceDisplayName

* name in function header

* fix TRACE

* add animation looping

* remove systemChat

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* add time coefficient setting

* move to repair category

* time coefficient max and default values

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Co-authored-by: Salluci <69561145+Salluci@users.noreply.github.com>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
2023-07-06 06:52:04 +03:00
Grim
50430e47ef
Medical - Change Epinephrine Wake Up Boost setting description (#9240)
* change stringtable

* keep old translations
2023-07-06 06:51:25 +03:00
Grim
cc1636c14f
Repair - Change Repair Threshold setting descriptions (#9242)
* change stringtable

* change setting to % slider

* keep old translations
2023-07-06 06:51:00 +03:00
Grim
c7e13ca4c7
Repair - Move to separate settings menu (#9236)
* Repair - Move from logistics settings menu

* Repair - Move from logistics settings menu
2023-07-03 16:00:46 +03:00
Salluci
5d62ab4125 fix undefined variable 2023-07-02 19:48:01 +03:00
Salluci
76a20760f5 cache nearby ammo sources 2023-07-01 20:33:42 +03:00
Salluci
f3c393f50c fix TRACE 2023-07-01 18:52:29 +03:00
Salluci
aca90fb187 this took way too long 2023-07-01 18:39:42 +03:00
Grim
ba4fcf615d
Medical GUI - Add setting to show Damage (#8444)
* use pain variable for severe pain and use threshold in damage color calculation

show % of damage threshold in medical menu

* use damage taken instead of damage left

* Add setting and switch to separate tooltip

* tooltip -> entry

* Change display names and tooltip

* switch to qualitative

* remove newlines

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Co-authored-by: Salluci <69561145+Salluci@users.noreply.github.com>
Co-authored-by: BrettMayson <brett@mayson.io>
2023-07-01 01:37:08 +03:00
Salluci
01dffca9c1 progress bar text changes 2023-06-30 04:06:50 +03:00
Salluci
78800be9ab fix unloading to units with full inventory 2023-06-30 03:57:20 +03:00
Salluci
39f200b941 fix belt linking issues 2023-06-30 03:43:09 +03:00
Dystopian
22b93e2d03
Vehicles - Add Resume/Set functionality to speed control (#8967)
* Add Resume/Set functionality to speed control

* Apply suggestions from code review

Co-authored-by: BrettMayson <brett@mayson.io>

---------

Co-authored-by: BrettMayson <brett@mayson.io>
2023-06-28 17:17:14 +03:00
Dystopian
8b94d765aa
Dragging - Allow run when carrying light-weight objects (#8338)
* Allow run when carrying light-weight objects

* Use global var instead of macro

* Update addons/common/XEH_postInit.sqf

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Co-authored-by: jonpas <jonpas33@gmail.com>
2023-06-28 14:43:10 +03:00
PabstMirror
f812daa095
Javelin - Fix weapon being in top-attack when loading AP magazine (#9161)
Co-authored-by: BrettMayson <brett@mayson.io>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-06-28 12:55:45 +02:00