Salluci
3c767c6025
skip magazines with no ammo
2023-07-16 21:43:43 +03:00
Salluci
1cf254a752
fix condition
2023-07-14 19:36:40 +03:00
Salluci
2b52fee1bf
fix container creation
2023-07-14 19:27:13 +03:00
Salluci
fac2e6151a
add example to header
2023-07-14 19:21:04 +03:00
Salluci
b7abfeaeb5
add ai_switchMagazine
2023-07-14 19:04:42 +03:00
Salluci
22d45be421
function header
2023-07-14 18:43:19 +03:00
Salluci
18187621d3
i should squash these
2023-07-14 00:59:50 +03:00
Salluci
bb9ac714ce
fix derp part 2
2023-07-14 00:48:14 +03:00
Salluci
ef93a61e13
fix derp
2023-07-14 00:37:27 +03:00
Salluci
87586459bc
fix stupid, add turretPath bool
2023-07-14 00:12:18 +03:00
Salluci
4e8c69e08a
make public
2023-07-13 20:01:33 +03:00
Salluci
7647123683
add forcedMag and ai_unloadMagazines
2023-07-13 19:53:57 +03:00
Salluci
cafe1f40e8
compile cache
2023-07-13 19:53:10 +03:00
Salluci
73bc331701
function header
2023-07-13 19:52:56 +03:00
Salluci
078857b5a9
add getAvailableAmmo
2023-07-13 14:51:26 +03:00
Salluci
17156d5480
missing semicolon
2023-07-13 13:56:40 +03:00
Salluci
e5a9fadcec
add check for invalid proxyWeapon
2023-07-13 13:53:50 +03:00
Salluci
4b92ef2ade
remove systemChat
2023-07-13 13:48:11 +03:00
Salluci
aa8fff3041
fix case sensitivy, move container creation
2023-07-13 13:45:52 +03:00
Salluci
ed44c0d445
more headers
2023-07-13 13:20:21 +03:00
Salluci
6c2a8a2117
add container property
2023-07-13 13:16:15 +03:00
Salluci
c46dc339c5
_staticWeapon > _vehicle, StaticWeapon > CSW
2023-07-13 13:01:28 +03:00
Salluci
c96a9daf7b
remove unnecessary change
2023-07-13 10:50:06 +03:00
Salluci
d00c9ca2a0
all the things
2023-07-13 10:42:30 +03:00
Salluci
3b42998f7b
Merge remote-tracking branch 'upstream' into csw-fix-belt-linking
2023-07-12 23:42:16 +03:00
Grim
535662b883
Dragging - Add limping check to carrier and improve limping check for target unit ( #9251 )
...
* fix limping damage threshold
* add check for carrier not limping
2023-07-10 06:45:53 +03:00
Grim
8032ccacfc
Common - Add FUNC(hasZeusAccess)
( #9252 )
...
* add fnc_hasZeusAccess
* header
* Update addons/common/functions/fnc_hasZeusAccess.sqf
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-07-10 06:45:22 +03:00
Dystopian
1b8c56f0be
Interaction - Add actions to access and allow carrying inventory holders ( #6029 )
...
* Add interaction to inventory holders
* Add Take Weapon action
* Add Drag/Carry actions
* Fix menu position
* Add Inventory action also to unconscious
* Underwater: Fix menu position, disable gear action
* Add dead body weapons carrying with workaround
* Disable man gear action in water
* Optimize position code
* Fix macro using
* Use macro and power
* Restrict max dragged items count
* Remove superfluous condition, Add Take action to all holders
* Cleanup XEH
* Remove weapon carry-drop workaround
* code style changes
* code style changes
* brackets, isEqualTo, vehicle check
* code style changes
* brackets, isEqualTo, vehicle check
---------
Co-authored-by: Salluci <salluci.lovi@gmail.com>
2023-07-10 05:49:37 +03:00
johnb432
e181ba5aa1
Gunbag - Fix arsenal caching conflicting with CBA_fnc_setLoadout ( #9250 )
...
* Update XEH_preInit.sqf
* Update addons/gunbag/XEH_preInit.sqf
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-07-10 00:13:43 +03:00
johnb432
1aa7eb2a1a
Update fnc_codeToString.sqf ( #9249 )
2023-07-09 23:41:12 +03:00
Will
05c9e4247b
Logistics Wirecutter - Add modded class support ( #9235 )
...
* Update script_component.hpp
Change check for wire cutters for all child classes in addition to current class
* Update script_component.hpp
fix bracket
* Change isKindOf for alt syntax
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update addons/logistics_wirecutter/script_component.hpp
Better performing searching for wirecutter
Co-authored-by: BrettMayson <brett@mayson.io>
* Update XEH_postInit.sqf
Index all possible wirecutters
* Update script_component.hpp
arrayIntersect with possible wirecutters
* Update XEH_postInit.sqf
Incorrect quotes
* Update CfgWeapons.hpp
Add iswirecutter to wirecutter
* Update XEH_postInit.sqf
Remove pointless parentheses
* Update addons/logistics_wirecutter/script_component.hpp
fix for incorrect arrayintersect check
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Update addons/logistics_wirecutter/XEH_postInit.sqf
Incorrect quoting
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* use configClasses and cache at preStart
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: BrettMayson <brett@mayson.io>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
2023-07-09 19:37:30 +03:00
Tim Beswick
29b5eb97a9
Medical - Handle wound hashmaps deserialized as CBA_namespaces ( #9245 )
2023-07-09 17:33:51 +03:00
Grim
45af0cdca0
Medical Treatment - Remove early exit when stitching with sutures ( #9243 )
2023-07-07 08:19:45 +03:00
Grim
0e26755b88
Medical - Add arsenal category ( #9220 )
...
* add medical category to arsenal
* function header
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* move to preinit, protect list
* improve macro
* documentation
* add config property
* add CfgMagazines
* Revert "add CfgMagazines"
Arsenal doesn't support magazines in custom categories
---------
Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-07-07 07:14:44 +03:00
Grim
30a0e55843
Field Rations - Add arsenal category ( #9221 )
...
* add field rations category
* improve macro
* second verse same as the first
* account for empty items
* switch to configClasses
* documentation
* add API variable
* Update docs/wiki/framework/field-rations-framework.md
2023-07-07 07:14:35 +03:00
Grim
04e41a4d5a
Repair - Make Full Repair Time dependent on vehicle damage ( #8417 )
...
* add variable full repair time
* enable compile cache
* Fix stupid
* whoops
* incremental full repair
* cleanup function header
* ignore hitpoints inFullRepairProgress
* fix getHitPointsToIgnore
* final cleanup
* don't show repair hint while doing full repair
* make this all work
* fix stupid
put this back in place
* Add setting for speedup when near repair facility/vehicle
enable compile cache
* refactor near repair facility/vehicle checks
* remove skipping hint from do_repair
better for feedback this way
* git diff stuff
* use functions directly in ACE_Repair.hpp
* add check for vehicle proximity
* add a new line
* switch to multiply by setting instead
* speed boost settings, remove exit addRepairActions
* stringtable
* remove speed boost settings
* fix things, add forceDisplayName
* name in function header
* fix TRACE
* add animation looping
* remove systemChat
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* add time coefficient setting
* move to repair category
* time coefficient max and default values
---------
Co-authored-by: Salluci <69561145+Salluci@users.noreply.github.com>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
2023-07-06 06:52:04 +03:00
Grim
50430e47ef
Medical - Change Epinephrine Wake Up Boost setting description ( #9240 )
...
* change stringtable
* keep old translations
2023-07-06 06:51:25 +03:00
Grim
cc1636c14f
Repair - Change Repair Threshold setting descriptions ( #9242 )
...
* change stringtable
* change setting to % slider
* keep old translations
2023-07-06 06:51:00 +03:00
Grim
c7e13ca4c7
Repair - Move to separate settings menu ( #9236 )
...
* Repair - Move from logistics settings menu
* Repair - Move from logistics settings menu
2023-07-03 16:00:46 +03:00
Salluci
5d62ab4125
fix undefined variable
2023-07-02 19:48:01 +03:00
Salluci
76a20760f5
cache nearby ammo sources
2023-07-01 20:33:42 +03:00
Salluci
f3c393f50c
fix TRACE
2023-07-01 18:52:29 +03:00
Salluci
aca90fb187
this took way too long
2023-07-01 18:39:42 +03:00
Grim
ba4fcf615d
Medical GUI - Add setting to show Damage ( #8444 )
...
* use pain variable for severe pain and use threshold in damage color calculation
show % of damage threshold in medical menu
* use damage taken instead of damage left
* Add setting and switch to separate tooltip
* tooltip -> entry
* Change display names and tooltip
* switch to qualitative
* remove newlines
---------
Co-authored-by: Salluci <69561145+Salluci@users.noreply.github.com>
Co-authored-by: BrettMayson <brett@mayson.io>
2023-07-01 01:37:08 +03:00
Salluci
01dffca9c1
progress bar text changes
2023-06-30 04:06:50 +03:00
Salluci
78800be9ab
fix unloading to units with full inventory
2023-06-30 03:57:20 +03:00
Salluci
39f200b941
fix belt linking issues
2023-06-30 03:43:09 +03:00
Dystopian
22b93e2d03
Vehicles - Add Resume/Set functionality to speed control ( #8967 )
...
* Add Resume/Set functionality to speed control
* Apply suggestions from code review
Co-authored-by: BrettMayson <brett@mayson.io>
---------
Co-authored-by: BrettMayson <brett@mayson.io>
2023-06-28 17:17:14 +03:00
Dystopian
8b94d765aa
Dragging - Allow run when carrying light-weight objects ( #8338 )
...
* Allow run when carrying light-weight objects
* Use global var instead of macro
* Update addons/common/XEH_postInit.sqf
---------
Co-authored-by: jonpas <jonpas33@gmail.com>
2023-06-28 14:43:10 +03:00
PabstMirror
f812daa095
Javelin - Fix weapon being in top-attack when loading AP magazine ( #9161 )
...
Co-authored-by: BrettMayson <brett@mayson.io>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-06-28 12:55:45 +02:00