VKing
058ea4e8f4
Actual editor mines
2016-01-13 01:03:50 +01:00
VKing
f90dd9fed8
Allow SLAMs to use long range transmitter
2016-01-13 00:14:17 +01:00
VKing
46643d44d0
Add editor/zeus modules for different trigger options
2016-01-13 00:13:56 +01:00
VKing
a07d456476
Change small IEDs to use smaller pressure plates
2016-01-12 23:17:10 +01:00
VKing
61f288c9cc
Rename custom classes with ACE_ prefix
2016-01-12 23:16:49 +01:00
Thomas Kooi
cd23228fbc
Merge pull request #3148 from acemod/nerfReflectedBackblast
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Nerf the amount of backblast received by the firer via reflection
2016-01-12 18:03:39 +01:00
esteldunedain
455c53a084
Nerf the amount of backblast received by the firer via reflection. Fix #2890 .
2016-01-12 13:09:41 -03:00
PabstMirror
091c807708
Restart specatator display if player in unitList
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Possible fix for #2677
2016-01-12 00:30:03 -06:00
PabstMirror
8cbf31a375
Fix undefined variable error in FUNC(debug)
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possibly related to #2677 - threw error from switchToGroupSide
2016-01-11 23:37:44 -06:00
VKing
4fc7c3065e
Rename to fnc_scriptedExplosive
2016-01-11 23:41:33 +01:00
VKing
01dd663337
Add fnc_detonateExplosiveTrigger
2016-01-11 23:36:34 +01:00
PabstMirror
abe936065e
Python tool to validate configs (using MakePbo)
2016-01-10 14:46:45 -06:00
bux
ec0ece059f
use Killed event, fix missing public setVar
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add more text, don't delete dead unit
2016-01-10 20:58:54 +01:00
bux
09e4a6a76e
cleanup SwitchUnits
2016-01-10 19:08:28 +01:00
PabstMirror
c2f780e95f
#1259 - Medical Locations Boost Training
2016-01-09 23:54:48 -06:00
PabstMirror
dd979676fd
Remove use of CAManBase for all mans
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End use of bandaid from #1294
2016-01-09 22:05:40 -06:00
jonpas
d8853e327e
Fix undefined variable when make.py exits before builds, Rename aceVersion variable to project_version, Update regex search from CBA
2016-01-10 03:16:46 +01:00
PabstMirror
82179636f3
Cache hearing firedNear
2016-01-09 18:51:41 -06:00
PabstMirror
0397b3f9f4
Merge branch 'release'
2016-01-09 15:25:09 -06:00
PabstMirror
63a79b9920
Use Function Caching in CBA
2016-01-09 01:36:19 -06:00
PabstMirror
a161008eb7
Fix count/forEach
2016-01-09 01:15:09 -06:00
PabstMirror
ed4cc42897
Cleanup Interaction Menu
2016-01-08 23:29:32 -06:00
commy2
62f589ac84
remove deprecated functions
2016-01-08 15:56:32 +01:00
Thomas Kooi
1ee4c12a21
Merge pull request #3060 from acemod/abVerticleCentripetal
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Ab - Fix Eotvos effect
2016-01-08 13:06:04 +01:00
PabstMirror
54397abaa2
AB - Handle subsonic ammo when not defined
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Fix #3062
- Add basic AB configs for subsonic russian bullets.
- When building ab ammo cache, if round is subsonic and does not have AB
configured
attempt to use the parent's config, scaled down to the subsonic's round
speed.
2016-01-07 15:06:12 -06:00
PabstMirror
066976766f
Show beaufort dots on wind display -for color Blind
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Show dots on the wind display so color blind can still determine wind
level
Replace PR #1308
2016-01-07 10:34:31 -06:00
Thomas Kooi
45986c0efa
Merge pull request #3128 from acemod/rhs-m69-UBCfix
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Fix M69 Grenade UBC in RHS Compat
2016-01-07 10:04:15 +01:00
PabstMirror
b731232719
Fix M69 Grenade UBC in RHS Compat
2016-01-07 00:59:31 -06:00
PabstMirror
71d4afcace
Merge pull request #3127 from acemod/resetCacheOnNewVersion
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Reset make.py Cache on new build version
2016-01-06 23:39:20 -06:00
PabstMirror
9d14ff8b03
Merge branch 'master' into deterministicOverheatingX
2016-01-06 23:25:24 -06:00
commy2
39156e160c
Merge pull request #3125 from acemod/privatekeywordcleanup
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Code cleanup 1.54, 2
2016-01-06 23:43:01 +01:00
commy2
de13518177
explode macro to params
2016-01-06 22:49:22 +01:00
commy2
e56e18bff3
Code cleanup 1.54
2016-01-06 22:42:02 +01:00
commy2
0bc540305d
Merge pull request #3020 from acemod/privatekeyword
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Common code cleanup 1.54
2016-01-06 21:31:42 +01:00
VKing
9985988987
Change ACE_Player to _unit
2016-01-06 18:05:06 +01:00
commy2
abf516aeb1
manual merge
2016-01-06 15:57:09 +01:00
PabstMirror
4c229c92f5
Add Stringtable Entry
2016-01-05 17:29:01 -06:00
PabstMirror
b6dce03c90
Fix Header
2016-01-05 17:16:47 -06:00
VKing
1706ca0adc
Move detonate actions from "Detonate" layer to "Explosives" layer.
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Remove inconsistent ">>" from explosive actions.
2016-01-06 00:06:06 +01:00
VKing
cc8ac69feb
Add function and action to detonate all explosives on a detonator
2016-01-05 23:47:01 +01:00
Glowbal
c042703786
Merge branch 'release'
2016-01-05 22:55:34 +01:00
Glowbal
509e142de8
bump version 3.4.2
2016-01-05 22:42:37 +01:00
PabstMirror
175624620c
Fix inverting wind direction each sync update
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Fix #1052 (and maybe #1708 )
2016-01-05 15:29:52 -06:00
commy2
7eaa55f9df
Merge pull request #3022 from acemod/bodybagevent
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add event for placing units in body bags
2016-01-05 21:59:47 +01:00
commy2
74f78c2dd1
Merge pull request #3010 from acemod/cargoboxfilters
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Add more filters to ammo boxes
2016-01-05 21:55:24 +01:00
commy2
279b48f112
Merge pull request #3110 from acemod/gogglesfiredBIS
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fix usage of deprectated fired XEH, fix #3088
2016-01-05 21:52:53 +01:00
commy2
3854a5c989
Merge pull request #3109 from acemod/ThingX
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fix ThingX capitalization, fix #3076
2016-01-05 21:52:42 +01:00
PabstMirror
e2c08d2c26
Privates, Headers, Merge 4 PFEH into one
2016-01-05 01:39:29 -06:00
PabstMirror
46cb90254a
Add ACE_HashLocation to common
2016-01-04 21:48:26 -06:00
Luigi
7f9c766770
Fixed and added French Translation
2016-01-04 16:47:15 +01:00