Commit Graph

15858 Commits

Author SHA1 Message Date
Nilia119
d66c3904d0
Translation - Add Missing German (#9975)
* Added Missing German Translation

* Improved German Translation

* Update Medical_treatment

* Update Medical_treatment stringtable.xml

* Update addons/common/stringtable.xml

Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com>

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update addons/arsenal/stringtable.xml

---------

Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com>
Co-authored-by: Mike-MF <TyroneMF@hotmail.com>
2024-06-09 18:21:36 -05:00
Apricot
46e840b5a2
Translations and Compat - Improve Japanese and CDLC WS/RF localization (#10058)
* Update Japanese

* rename smoke

* Leo2SG

* Rename FAL Para to FAL OSW Para

* Fix wood as woodland in japanese

* change camo to aaf camo in jp

* Rename RF R1 to equalize with WS R1

* Add dedicated name config VRCO-S

* Add stringtable for VRCO-S
2024-06-09 18:21:00 -05:00
PabstMirror
97bc371f5c
Common - Add addPlayerEH for adding EHs to ace_player (#10056)
* Common - Add `addPlayerEH` for adding EHs to ace_player

* Update fnc_addPlayerEH.sqf

* convert ui to use new func
2024-06-09 18:20:39 -05:00
PabstMirror
130348d3a5
Hit Reactions - Prevent AI's hitpart EH running on all clients (#10057)
also dynamically add ehs
2024-06-09 18:20:17 -05:00
Mike-MF
565d64d50e
Reaction Forces Compatibility (#10016)
* Reaction Forces Compatibility

* Fix Desert Eagle Name, add RAM 1500 variants

* Mortars, Drone and lower cased Ram because thats how baer likes it
2024-06-06 16:12:49 -05:00
Will/KJW
33dc7e3dbd
Hit Reactions - Add weapon dropping on arm hit (#9539)
* Create fnc_checkWeaponDrop.sqf

* Update fnc_checkWeaponDrop.sqf

* Create XEH_postInit.sqf

* Update XEH_postInit.sqf

* Update XEH_postInit.sqf

* Update fnc_checkWeaponDrop.sqf

* fix spelling issue

* Update initSettings.sqf

Add weaponDropEnabled setting

* Update stringtable.xml

* Update fnc_checkWeaponDrop.sqf

* Update initSettings.sqf

Forgot a bracket

* Add weapon drop chance setting

* Update XEH_postInit.sqf

* Update CfgEventHandlers.hpp

actually make it run postinit

* Update XEH_PREP.hpp

* Update stringtable.xml

* Update initSettings.sqf

No need, set chance to 0

* Update XEH_postInit.sqf

already comparing against chance, can just set to 0

* Update initSettings.sqf

* Update stringtable.xml

* Update XEH_postInit.sqf

* add arm hit chance

fix weapon thing too

* Update stringtable.xml

* Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* appearance stuff

* Update addons/hitreactions/initSettings.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* kjw's poor arithmetic

* Update fnc_checkWeaponDrop.sqf

wrong check

* remove systemchat debug

whoops

* Update fnc_checkWeaponDrop.sqf

* Update XEH_postInit.sqf

* Update fnc_checkWeaponDrop.sqf

* Early exit, wait for clear

* Make default setting 0

* Update script_component.hpp

* Update XEH_postInit.sqf

* Update script_component.hpp

* Update XEH_postInit.sqf

* Update XEH_postInit.sqf

* Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf

* Update XEH_postInit.sqf

Unsure if exitWith in postInit is proper? Seems better than nesting all of that in another scope imo

* Update XEH_preInit.sqf

* Update fnc_checkWeaponDrop.sqf

* Update addons/hitreactions/XEH_preInit.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update hitreactions.md

* Update hitreactions.md

* Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Update addons/hitreactions/initSettings.sqf

* Update XEH_postInit.sqf

* Update addons/hitreactions/XEH_postInit.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Update addons/hitreactions/XEH_postInit.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Update XEH_postInit.sqf

* Update XEH_postInit.sqf

* Update fnc_checkWeaponDrop.sqf

* Spacing fixes

* Update addons/hitreactions/XEH_postInit.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Take _hitEntity into account if exists

* Update fnc_checkWeaponDrop.sqf

_didHitGun will no longer ever be true

* Minor component cleanup

* Removed gun hits, added double hit detection

* Decouple AI and player probabilities

* Tweaks and fixes

* Update XEH_PREP.hpp

* Add missing param

* Fixed bugged state AI are in after using TakeWeapon

* Fixes and cleanup

* Made API clear, moved undroppable to config entry

* Update fnc_checkWeaponDrop.sqf

* Check for Zeus RC and avoid `setUnitLoadout`

* Expand `addWeapon`'s capabilities

* Cleaned up `addWeapon`

* Removed weapon replacement as it's apparently not necessary

* Defined undefined variable

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-06-06 04:49:15 -07:00
johnb432
c44a1e7ea7
Cookoff - Mini-Rewrite (#9758)
* Cook-off improvements

* More changes

* Update fnc_getVehicleAmmo.sqf

* Better engine fire placement

* Update fnc_detonateAmmunition.sqf

* Update XEH_postInit.sqf

* Update fnc_getVehicleAmmo.sqf

* Update events-framework.md

* Various improvements

* Separate effect handling

* Tweaks

* Update XEH_postInit.sqf

* Prevent double ammo detonation

* Fixed objects not being able to cook-off again

* Added incendiary rounds as source of box cookoff

* Converted enable setting to bool

* Fixed brackets

* Update fnc_cookOff.sqf

* Update CfgEden.hpp

* Removed GVAR(enable), added GVAR(enableFire) back

* Update initSettings.inc.sqf

* Update events-framework.md

* Update addons/cookoff/functions/fnc_cookOffEffect.sqf

* Restructured, redid API events

* Fix effect for JIP, minor optimisations

* Removed `cbaSettings_settingChanged`

* Renamed variables, tweaked string table entries

* Update fire damage #9991

* Capitalize comments again

* Fix cookoff for very short durations and fix effect removal being too quick
2024-06-05 12:36:39 -07:00
johnb432
73111fa0fd
Nametags - Add documentation (#10055)
Create nametags-framework.md
2024-06-05 08:51:14 -07:00
johnb432
738a32dba9
Gunbag - Optimise weapon taking/storing code (#10053)
Optimise gunbag code
2024-06-05 06:22:19 -07:00
johnb432
06f47e600d
Cookoff - Change cook-off fire damage (#9991)
Increase cookoff fire damage
2024-06-05 06:22:09 -07:00
johnb432
29728352e2
Rearm - Optimise getting magazine names (#10052)
* Optimise getting rearm magazine names

* Replace using regex and localize CSW entries

* Added comments about prefix
2024-06-04 23:32:41 -07:00
Mike-MF
7c689bdff7
Compat WS - Update realistic names (#10014)
* Compat WS - Update realistic names

* Fix duplicate class

* WS 1.1.3

* alter SLR para barrel length

* RPG-32
2024-06-03 05:52:59 -07:00
PabstMirror
fe9f59bed7
Refuel - Fix for SOG/SPE (#10049)
* Refuel - Fix SOG/SPE Compats

* fix export

* Added missing fuel sources, improved some existing hook positions

* Removed outdated todo

* Add default code if refuel isn't loaded

---------

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-06-03 02:00:12 -07:00
johnb432
60eabda47e
Vehicle Damage - Add API to prevent AI from dismounting from immobile vehicles (#9990)
* Add API to prevent AI from dismounting from immobile vehicles

* Update vehicledamage-framework.md
2024-06-01 09:55:56 -07:00
johnb432
99bb6983bb
Common - Improve addWeapon (#10051)
Improve `addWeapon`
2024-06-01 09:52:18 -07:00
johnb432
1cca2db964
General - Cleaned up cbaSettings_settingChanged (#10050)
Adapted `cbaSettings_settingChanged`
2024-05-31 13:20:21 -07:00
johnb432
dc56cdbd8b
Vehicle Damage - Fix applying medical damage to non-local and invulnerable units (#9988)
* Make medical damage apply to non-local units

* Update addons/vehicle_damage/functions/fnc_medicalDamage.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update addons/vehicle_damage/functions/fnc_medicalDamage.sqf

* Update fnc_medicalDamage.sqf

* Specify reason for death

---------

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-05-31 13:15:46 -07:00
johnb432
9f2ee9fb6f
Common - Add setDead API (#10045)
* Added `setDead` API

* Update XEH_PREP.hpp

* Update fnc_setDead.sqf

* Update addons/common/functions/fnc_disableUserInput.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update fnc_setDead.sqf

* Added warning for non-local units

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-05-31 13:07:50 -07:00
PabstMirror
54f749484d fix hemtt warnings 2024-05-30 16:18:13 -05:00
PabstMirror
02c1d79eff small cleanup 2024-05-30 15:59:29 -05:00
PabstMirror
5a1e3bc585
Zeus - Add a translation (#10047) 2024-05-30 07:58:46 -05:00
PabstMirror
d30c01aee9
Hearing - prevent audio from stacking when tabbed out (#10048) 2024-05-30 01:34:19 -07:00
johnb432
98f4b51c52
Hearing - Fix deafness reducing when game is paused (#10039)
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-05-29 18:55:17 +00:00
Mike-MF
d9a2aa01a4
Realistic Names - Add missing classes (#10013)
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-05-29 15:51:18 -03:00
Fabio Schick
8c0d0944c6
Parachute - Make Jet Ejection Seats use Non-Steerable Parachutes (#9963) 2024-05-29 15:50:18 -03:00
johnb432
120589512e
Headless - Improve group transfer and add API (#9874) 2024-05-29 15:49:59 -03:00
mharis001
440b9d5721
Zeus - Add spectator module (#6202)
Co-authored-by: Ozan Eğitmen <ozan@egitmen.net>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-05-29 15:48:34 -03:00
johnb432
0034f4b9cc
Arsenal - Fix insignia not reapplying after switching vests & backpacks (#10046)
Fix insignia not reapplying
2024-05-29 11:40:41 -07:00
johnb432
e535988479
Hearing - Code cleanup (#10041)
* Hearing cleanup

* Update fnc_updateHearingProtection.sqf

* Fixes + tweaks

* Update initSettings.inc.sqf

* Update fnc_removeEarplugs.sqf
2024-05-29 10:01:39 -07:00
johnb432
be61424fed
Hearing - Fix volume being force updated when loadouts are set on AI (#10044)
* Update XEH_preInit.sqf

* Update XEH_preInit.sqf
2024-05-29 08:40:32 -07:00
Bailey Danyluk
7659e834e0 Isolate MANPAD and IR 2024-05-27 21:04:00 -06:00
Bailey Danyluk
55c2632fdc Isolate AIM-9 2024-05-27 20:22:16 -06:00
Bailey Danyluk
bcb6ed7c68 cleanup arbitrary files 2024-05-27 18:29:49 -06:00
Bailey Danyluk
607cc8c0ec restore final final i promise 2024-05-27 18:28:52 -06:00
Bailey Danyluk
9ebd8fd6c1 final cleanup 2024-05-27 18:25:50 -06:00
Bailey Danyluk
87c819f2c3 remove doppler 2024-05-27 18:09:38 -06:00
Bailey Danyluk
46aa1ae70c remove MCLOS 2024-05-27 18:06:04 -06:00
Bailey Danyluk
972ad68cc3 remove IR 2024-05-27 18:03:00 -06:00
Bailey Danyluk
744cd45ee5 remove gps definitions 2024-05-27 17:52:39 -06:00
Bailey Danyluk
1270d17951 remove GPS files 2024-05-27 17:49:22 -06:00
Bailey Danyluk
af5f7d3a1e cleanup laser 2024-05-27 17:43:49 -06:00
Bailey Danyluk
bb4ff289d5 split iron dome 2024-05-27 17:43:05 -06:00
Bailey Danyluk
909a028737 readd javelin 2024-05-27 17:41:53 -06:00
Bailey Danyluk
074fc362a7 revert pt2 2024-05-27 17:41:23 -06:00
Bailey Danyluk
cbcc642bf8 revert old weapons, pt1 2024-05-27 17:40:24 -06:00
Bailey Danyluk
f75f3d3e97 Remove weapon additions 2024-05-27 17:34:39 -06:00
johnb432
be9797d11d
Grenades - Add grenade rolling (#10005)
* Add grenade rolling

* Added some safeguards

* Use `setVectorDirAndUp` instead of rotation

* Don't allow players to roll grenades when in vehicles

* Grenades - Rolling only add PFEH when needed (#10015)

* Grenades - Rolling only add PFEH when needed

* Corrected minor typo, moved variable init in preInit, fixed bugs

---------

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Don't switch modes if grenade can't be thrown

* Minor tweaks

---------

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-05-27 02:19:52 -07:00
JonBons
be77ef233e
Cookoff - Delay full vehicle destruction (#9061)
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-05-24 20:06:33 -03:00
johnb432
d7c1984a5a
Grenades - Fix not being able to switch throw modes in FFV (#10012) 2024-05-24 20:06:13 -03:00
johnb432
dc3753893f
Hearing - Improve and cleanup code (#9933)
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-05-24 20:05:19 -03:00