Nilia119
d66c3904d0
Translation - Add Missing German ( #9975 )
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* Added Missing German Translation
* Improved German Translation
* Update Medical_treatment
* Update Medical_treatment stringtable.xml
* Update addons/common/stringtable.xml
Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com>
* Update stringtable.xml
* Update stringtable.xml
* Update stringtable.xml
* Update stringtable.xml
* Update addons/arsenal/stringtable.xml
---------
Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com>
Co-authored-by: Mike-MF <TyroneMF@hotmail.com>
2024-06-09 18:21:36 -05:00
Apricot
46e840b5a2
Translations and Compat - Improve Japanese and CDLC WS/RF localization ( #10058 )
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* Update Japanese
* rename smoke
* Leo2SG
* Rename FAL Para to FAL OSW Para
* Fix wood as woodland in japanese
* change camo to aaf camo in jp
* Rename RF R1 to equalize with WS R1
* Add dedicated name config VRCO-S
* Add stringtable for VRCO-S
2024-06-09 18:21:00 -05:00
PabstMirror
97bc371f5c
Common - Add addPlayerEH
for adding EHs to ace_player ( #10056 )
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* Common - Add `addPlayerEH` for adding EHs to ace_player
* Update fnc_addPlayerEH.sqf
* convert ui to use new func
2024-06-09 18:20:39 -05:00
PabstMirror
130348d3a5
Hit Reactions - Prevent AI's hitpart EH running on all clients ( #10057 )
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also dynamically add ehs
2024-06-09 18:20:17 -05:00
Mike-MF
565d64d50e
Reaction Forces Compatibility ( #10016 )
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* Reaction Forces Compatibility
* Fix Desert Eagle Name, add RAM 1500 variants
* Mortars, Drone and lower cased Ram because thats how baer likes it
2024-06-06 16:12:49 -05:00
Will/KJW
33dc7e3dbd
Hit Reactions - Add weapon dropping on arm hit ( #9539 )
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* Create fnc_checkWeaponDrop.sqf
* Update fnc_checkWeaponDrop.sqf
* Create XEH_postInit.sqf
* Update XEH_postInit.sqf
* Update XEH_postInit.sqf
* Update fnc_checkWeaponDrop.sqf
* fix spelling issue
* Update initSettings.sqf
Add weaponDropEnabled setting
* Update stringtable.xml
* Update fnc_checkWeaponDrop.sqf
* Update initSettings.sqf
Forgot a bracket
* Add weapon drop chance setting
* Update XEH_postInit.sqf
* Update CfgEventHandlers.hpp
actually make it run postinit
* Update XEH_PREP.hpp
* Update stringtable.xml
* Update initSettings.sqf
No need, set chance to 0
* Update XEH_postInit.sqf
already comparing against chance, can just set to 0
* Update initSettings.sqf
* Update stringtable.xml
* Update XEH_postInit.sqf
* add arm hit chance
fix weapon thing too
* Update stringtable.xml
* Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* appearance stuff
* Update addons/hitreactions/initSettings.sqf
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* kjw's poor arithmetic
* Update fnc_checkWeaponDrop.sqf
wrong check
* remove systemchat debug
whoops
* Update fnc_checkWeaponDrop.sqf
* Update XEH_postInit.sqf
* Update fnc_checkWeaponDrop.sqf
* Early exit, wait for clear
* Make default setting 0
* Update script_component.hpp
* Update XEH_postInit.sqf
* Update script_component.hpp
* Update XEH_postInit.sqf
* Update XEH_postInit.sqf
* Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf
* Update XEH_postInit.sqf
Unsure if exitWith in postInit is proper? Seems better than nesting all of that in another scope imo
* Update XEH_preInit.sqf
* Update fnc_checkWeaponDrop.sqf
* Update addons/hitreactions/XEH_preInit.sqf
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update hitreactions.md
* Update hitreactions.md
* Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Update addons/hitreactions/initSettings.sqf
* Update XEH_postInit.sqf
* Update addons/hitreactions/XEH_postInit.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Update addons/hitreactions/XEH_postInit.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Update XEH_postInit.sqf
* Update XEH_postInit.sqf
* Update fnc_checkWeaponDrop.sqf
* Spacing fixes
* Update addons/hitreactions/XEH_postInit.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Take _hitEntity into account if exists
* Update fnc_checkWeaponDrop.sqf
_didHitGun will no longer ever be true
* Minor component cleanup
* Removed gun hits, added double hit detection
* Decouple AI and player probabilities
* Tweaks and fixes
* Update XEH_PREP.hpp
* Add missing param
* Fixed bugged state AI are in after using TakeWeapon
* Fixes and cleanup
* Made API clear, moved undroppable to config entry
* Update fnc_checkWeaponDrop.sqf
* Check for Zeus RC and avoid `setUnitLoadout`
* Expand `addWeapon`'s capabilities
* Cleaned up `addWeapon`
* Removed weapon replacement as it's apparently not necessary
* Defined undefined variable
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-06-06 04:49:15 -07:00
johnb432
c44a1e7ea7
Cookoff - Mini-Rewrite ( #9758 )
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* Cook-off improvements
* More changes
* Update fnc_getVehicleAmmo.sqf
* Better engine fire placement
* Update fnc_detonateAmmunition.sqf
* Update XEH_postInit.sqf
* Update fnc_getVehicleAmmo.sqf
* Update events-framework.md
* Various improvements
* Separate effect handling
* Tweaks
* Update XEH_postInit.sqf
* Prevent double ammo detonation
* Fixed objects not being able to cook-off again
* Added incendiary rounds as source of box cookoff
* Converted enable setting to bool
* Fixed brackets
* Update fnc_cookOff.sqf
* Update CfgEden.hpp
* Removed GVAR(enable), added GVAR(enableFire) back
* Update initSettings.inc.sqf
* Update events-framework.md
* Update addons/cookoff/functions/fnc_cookOffEffect.sqf
* Restructured, redid API events
* Fix effect for JIP, minor optimisations
* Removed `cbaSettings_settingChanged`
* Renamed variables, tweaked string table entries
* Update fire damage #9991
* Capitalize comments again
* Fix cookoff for very short durations and fix effect removal being too quick
2024-06-05 12:36:39 -07:00
johnb432
73111fa0fd
Nametags - Add documentation ( #10055 )
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Create nametags-framework.md
2024-06-05 08:51:14 -07:00
johnb432
738a32dba9
Gunbag - Optimise weapon taking/storing code ( #10053 )
...
Optimise gunbag code
2024-06-05 06:22:19 -07:00
johnb432
06f47e600d
Cookoff - Change cook-off fire damage ( #9991 )
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Increase cookoff fire damage
2024-06-05 06:22:09 -07:00
johnb432
29728352e2
Rearm - Optimise getting magazine names ( #10052 )
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* Optimise getting rearm magazine names
* Replace using regex and localize CSW entries
* Added comments about prefix
2024-06-04 23:32:41 -07:00
Mike-MF
7c689bdff7
Compat WS - Update realistic names ( #10014 )
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* Compat WS - Update realistic names
* Fix duplicate class
* WS 1.1.3
* alter SLR para barrel length
* RPG-32
2024-06-03 05:52:59 -07:00
PabstMirror
fe9f59bed7
Refuel - Fix for SOG/SPE ( #10049 )
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* Refuel - Fix SOG/SPE Compats
* fix export
* Added missing fuel sources, improved some existing hook positions
* Removed outdated todo
* Add default code if refuel isn't loaded
---------
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-06-03 02:00:12 -07:00
johnb432
60eabda47e
Vehicle Damage - Add API to prevent AI from dismounting from immobile vehicles ( #9990 )
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* Add API to prevent AI from dismounting from immobile vehicles
* Update vehicledamage-framework.md
2024-06-01 09:55:56 -07:00
johnb432
99bb6983bb
Common - Improve addWeapon
( #10051 )
...
Improve `addWeapon`
2024-06-01 09:52:18 -07:00
johnb432
1cca2db964
General - Cleaned up cbaSettings_settingChanged
( #10050 )
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Adapted `cbaSettings_settingChanged`
2024-05-31 13:20:21 -07:00
johnb432
dc56cdbd8b
Vehicle Damage - Fix applying medical damage to non-local and invulnerable units ( #9988 )
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* Make medical damage apply to non-local units
* Update addons/vehicle_damage/functions/fnc_medicalDamage.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Update addons/vehicle_damage/functions/fnc_medicalDamage.sqf
* Update fnc_medicalDamage.sqf
* Specify reason for death
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-05-31 13:15:46 -07:00
johnb432
9f2ee9fb6f
Common - Add setDead
API ( #10045 )
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* Added `setDead` API
* Update XEH_PREP.hpp
* Update fnc_setDead.sqf
* Update addons/common/functions/fnc_disableUserInput.sqf
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update fnc_setDead.sqf
* Added warning for non-local units
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-05-31 13:07:50 -07:00
PabstMirror
54f749484d
fix hemtt warnings
2024-05-30 16:18:13 -05:00
PabstMirror
02c1d79eff
small cleanup
2024-05-30 15:59:29 -05:00
PabstMirror
5a1e3bc585
Zeus - Add a translation ( #10047 )
2024-05-30 07:58:46 -05:00
PabstMirror
d30c01aee9
Hearing - prevent audio from stacking when tabbed out ( #10048 )
2024-05-30 01:34:19 -07:00
johnb432
98f4b51c52
Hearing - Fix deafness reducing when game is paused ( #10039 )
...
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-05-29 18:55:17 +00:00
Mike-MF
d9a2aa01a4
Realistic Names - Add missing classes ( #10013 )
...
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-05-29 15:51:18 -03:00
Fabio Schick
8c0d0944c6
Parachute - Make Jet Ejection Seats use Non-Steerable Parachutes ( #9963 )
2024-05-29 15:50:18 -03:00
johnb432
120589512e
Headless - Improve group transfer and add API ( #9874 )
2024-05-29 15:49:59 -03:00
mharis001
440b9d5721
Zeus - Add spectator module ( #6202 )
...
Co-authored-by: Ozan Eğitmen <ozan@egitmen.net>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-05-29 15:48:34 -03:00
johnb432
0034f4b9cc
Arsenal - Fix insignia not reapplying after switching vests & backpacks ( #10046 )
...
Fix insignia not reapplying
2024-05-29 11:40:41 -07:00
johnb432
e535988479
Hearing - Code cleanup ( #10041 )
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* Hearing cleanup
* Update fnc_updateHearingProtection.sqf
* Fixes + tweaks
* Update initSettings.inc.sqf
* Update fnc_removeEarplugs.sqf
2024-05-29 10:01:39 -07:00
johnb432
be61424fed
Hearing - Fix volume being force updated when loadouts are set on AI ( #10044 )
...
* Update XEH_preInit.sqf
* Update XEH_preInit.sqf
2024-05-29 08:40:32 -07:00
Bailey Danyluk
7659e834e0
Isolate MANPAD and IR
2024-05-27 21:04:00 -06:00
Bailey Danyluk
55c2632fdc
Isolate AIM-9
2024-05-27 20:22:16 -06:00
Bailey Danyluk
bcb6ed7c68
cleanup arbitrary files
2024-05-27 18:29:49 -06:00
Bailey Danyluk
607cc8c0ec
restore final final i promise
2024-05-27 18:28:52 -06:00
Bailey Danyluk
9ebd8fd6c1
final cleanup
2024-05-27 18:25:50 -06:00
Bailey Danyluk
87c819f2c3
remove doppler
2024-05-27 18:09:38 -06:00
Bailey Danyluk
46aa1ae70c
remove MCLOS
2024-05-27 18:06:04 -06:00
Bailey Danyluk
972ad68cc3
remove IR
2024-05-27 18:03:00 -06:00
Bailey Danyluk
744cd45ee5
remove gps definitions
2024-05-27 17:52:39 -06:00
Bailey Danyluk
1270d17951
remove GPS files
2024-05-27 17:49:22 -06:00
Bailey Danyluk
af5f7d3a1e
cleanup laser
2024-05-27 17:43:49 -06:00
Bailey Danyluk
bb4ff289d5
split iron dome
2024-05-27 17:43:05 -06:00
Bailey Danyluk
909a028737
readd javelin
2024-05-27 17:41:53 -06:00
Bailey Danyluk
074fc362a7
revert pt2
2024-05-27 17:41:23 -06:00
Bailey Danyluk
cbcc642bf8
revert old weapons, pt1
2024-05-27 17:40:24 -06:00
Bailey Danyluk
f75f3d3e97
Remove weapon additions
2024-05-27 17:34:39 -06:00
johnb432
be9797d11d
Grenades - Add grenade rolling ( #10005 )
...
* Add grenade rolling
* Added some safeguards
* Use `setVectorDirAndUp` instead of rotation
* Don't allow players to roll grenades when in vehicles
* Grenades - Rolling only add PFEH when needed (#10015 )
* Grenades - Rolling only add PFEH when needed
* Corrected minor typo, moved variable init in preInit, fixed bugs
---------
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Don't switch modes if grenade can't be thrown
* Minor tweaks
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-05-27 02:19:52 -07:00
JonBons
be77ef233e
Cookoff - Delay full vehicle destruction ( #9061 )
...
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-05-24 20:06:33 -03:00
johnb432
d7c1984a5a
Grenades - Fix not being able to switch throw modes in FFV ( #10012 )
2024-05-24 20:06:13 -03:00
johnb432
dc3753893f
Hearing - Improve and cleanup code ( #9933 )
...
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-05-24 20:05:19 -03:00