Glowbal
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1d7f351cb5
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Merge pull request #288 from KoffeinFlummi/Banana
Added banana to curator item list
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2015-04-03 12:56:37 +02:00 |
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Glowbal
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4478602cfb
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Consistent use of quotes for localized text
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2015-04-03 12:56:12 +02:00 |
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commy2
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6d3ddfeb5e
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2d scripted optics
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2015-04-03 12:33:12 +02:00 |
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Garth L-H de Wet
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7c73f7479e
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Used a more suitable icon for taking explosives.
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2015-04-03 09:51:32 +02:00 |
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Glowbal
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8226edc6cb
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Fixed module function call
Wind deflection module was using the incorrect function name,
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2015-04-03 09:43:06 +02:00 |
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Glowbal
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368002cc79
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fixed undefined _selectionName variable #289
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2015-04-03 08:48:10 +02:00 |
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Glowbal
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ffcc01ef74
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Removed rouge systemChat message on unconsciousness #292
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2015-04-03 08:45:02 +02:00 |
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PabstMirror
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98428c42f5
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#291 - RemoveDeadBodiesDisconnected
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2015-04-03 01:05:14 -05:00 |
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PabstMirror
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33ee7dc07c
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iMenu - Add some localization and fix veh icons
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2015-04-03 00:42:25 -05:00 |
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PabstMirror
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e99e35d70b
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mdagr - remove unneeded error msg
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2015-04-02 22:37:00 -05:00 |
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PabstMirror
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7c121e6a80
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Missing, unused stringtable
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2015-04-02 22:32:16 -05:00 |
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jaynus
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19bc75dacd
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Merge remote-tracking branch 'origin/ballistics_effects' into lasers
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2015-04-02 16:44:00 -07:00 |
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jaynus
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8a18d18c08
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doubleplusgood all munition TTL for range.
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2015-04-02 16:35:19 -07:00 |
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Glowbal
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2d0e8dea7e
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Added banana to curator item list
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2015-04-03 01:27:22 +02:00 |
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jaynus
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6864529d9c
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Fixed: numerous player-based events were repeat invalid firing for null player object. This is now limited to only appropriate null-friendly events.
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2015-04-02 16:20:22 -07:00 |
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jaynus
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d81d1b3176
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Added: ACE Event stack debugging output, use DEBUG_EVENTS in main\script_debug
Added: PFH Perfcounter tracking+output, use ENABLE_PERFORMANCE_COUNTERS in main\script_debug and then call ace_common_fnc_dumpPerformanceCounters
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2015-04-02 16:05:21 -07:00 |
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commy2
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ba00a31523
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Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
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2015-04-03 00:41:43 +02:00 |
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commy2
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3b23006797
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fix error when aborting mission
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2015-04-03 00:41:11 +02:00 |
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PabstMirror
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1c66cb9818
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StaticWeapon classname
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2015-04-02 17:25:05 -05:00 |
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Glowbal
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045ea02da0
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Changed: CPR is now only possible when a unit is in cardiac arrest (Adv)
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2015-04-03 00:10:12 +02:00 |
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Glowbal
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b399768798
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Changed postInit wound sync to playerChanged eventhandler.
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2015-04-03 00:04:41 +02:00 |
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commy2
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88b9d0899f
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shortdot scope onDraw
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2015-04-03 00:03:08 +02:00 |
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Glowbal
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c174ccf396
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fixed script error when performing treatment with secondary weapon selected
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2015-04-02 22:58:00 +02:00 |
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Glowbal
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57b093f845
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Added minimum lethal damage for injury types in adv medical
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2015-04-02 22:57:35 +02:00 |
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Glowbal
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b267a52ec6
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Fixed support for custom damage types
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2015-04-02 22:57:02 +02:00 |
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Glowbal
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6f4b53ed9e
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Correct use of medical handleDamage calls
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2015-04-02 22:56:23 +02:00 |
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Glowbal
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6f630d4c03
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Changed setUnconscious contract to support a minimum unconscious time
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2015-04-02 22:55:23 +02:00 |
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Glowbal
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c6c04442c1
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GForces now uses correct unconscious function
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2015-04-02 22:54:39 +02:00 |
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commy2
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646a4b5bd1
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Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
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2015-04-02 22:40:47 +02:00 |
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commy2
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35ad71bbfd
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add testing scope
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2015-04-02 22:40:21 +02:00 |
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Garth L-H de Wet
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703bc24657
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Made picking up explosives use the new AddToInventory function from common.
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2015-04-02 21:44:33 +02:00 |
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Garth L-H de Wet
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1e8a8e79fe
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Merge branch 'master' into explosiveInteraction
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2015-04-02 21:30:08 +02:00 |
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jaynus
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b88d1b4cac
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Begin time to live changes for extended range rounds.
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2015-04-02 10:45:52 -07:00 |
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jaynus
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0ca1703048
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Slight tweak to deflection.
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2015-04-02 10:41:54 -07:00 |
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jaynus
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596854a264
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Moved getTurretDirection to common.
Tweak creation of action (fucking actions?!) :( :( :(
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2015-04-02 10:05:50 -07:00 |
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jaynus
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c83e602028
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Merge remote-tracking branch 'origin/master' into lasers
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2015-04-02 09:35:51 -07:00 |
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jaynus
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ec64a1b0ca
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Changed: Laser functionality tweaking
Changed: DAGR deflection refinement
Clean up of tabs
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2015-04-02 09:35:36 -07:00 |
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PabstMirror
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ec59397e4f
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Fix playerTurretChanged event
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2015-04-02 11:15:31 -05:00 |
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jaynus
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b0926a542c
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Merge pull request #282 from KoffeinFlummi/AddItemToInventory
Added a function that will add the passed item to the unit or place it i...
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2015-04-02 08:42:48 -07:00 |
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commy2
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f2d802eb90
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make getGunner work in person turret turret units (commander FFV) and for foot soldiers
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2015-04-02 13:52:22 +02:00 |
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commy2
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d8e0c54406
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function to log ace config entries
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2015-04-02 10:27:21 +02:00 |
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commy2
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2fd2e313f2
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sort stuff
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2015-04-02 08:44:58 +02:00 |
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commy2
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8fde553731
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getItemType more relyable after potential arma updates
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2015-04-02 08:16:13 +02:00 |
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commy2
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191126ecd6
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update getItemType
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2015-04-02 07:37:44 +02:00 |
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PabstMirror
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a92a541234
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Headers
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2015-04-01 23:05:41 -05:00 |
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jaynus
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cc27ff63d6
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finalized. works for weapons/mags/items. Optional container also works.
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2015-04-01 16:51:34 -07:00 |
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jaynus
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5d6495dafe
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Merge remote-tracking branch 'origin/master' into AddItemToInventory
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2015-04-01 16:42:24 -07:00 |
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PabstMirror
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c9352e1970
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And This
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2015-04-01 15:18:39 -05:00 |
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commy2
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411fb6bc62
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getText vs. getNumber
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2015-04-01 22:13:37 +02:00 |
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PabstMirror
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4e66aea25d
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Make it work
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2015-04-01 15:09:05 -05:00 |
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