Commit Graph

12033 Commits

Author SHA1 Message Date
SilentSpike
b0c27d1071 Add uiNamespace variable to spectator display (#5520)
* Add uiNamespace variable to spectator UI

* Update spectator keys to match docs branch
2017-09-16 15:20:32 -05:00
Dystopian
357f3a9ceb Add JIP event deleting if vehicle is deleted (#5506) 2017-09-16 22:18:28 +02:00
PabstMirror
1a1fdb7c2c Move the hellfire hud to the laser module (#5503)
* Move the hellfire hud to the laser module

* Fix example
2017-09-16 14:24:43 -05:00
Ozan Eğitmen
ca580daedd Cargo: Add removeCargoItem Function (#5432)
* Add removeCargoItem function to cargo module

* Fix documentation typos

* Fix header 'public' field

Of course it's a public function, that's the whole point!

* Fix spelling

* Add missing then command

* Work better with objects

* After-test fixes

* Also update wiki

* Overhaul

* Make the event more robust

* Fix logic & shorten docs
2017-09-16 11:21:23 -05:00
PabstMirror
2a8e758390 Allow loading fuel canister (#5493)
Fix #5438
- Also block cargo action when being used
2017-09-16 11:36:42 +02:00
ulteq
ecd688647c AdvancedBallistics - Utilize 'parseSimpleArray' (#5496)
- Decent performance improvement compared to the old 'call compile' approach
2017-09-16 11:08:25 +02:00
PabstMirror
df739bd36c Handle laser targets from non-primaryGunner turrets (#5507) 2017-09-15 17:31:31 -05:00
classic
2611b56767 Jpn translate e103805 (#5505)
* Update the Jpn translation for interaction

-fix miss translation
-fix html tag
-support to new words
-tweaks

* fix

i was change the English by mistake. it is fix.

* Update the Jpn translation for markers

support to new words

* Update the Jpn translation for refuel

-fix miss translation
-support to new words
2017-09-13 10:26:26 -05:00
PabstMirror
30a8d2db7b Use CBA Misc Items (#5502)
* Use CBA Misc Items

* Set required CBA to 3.4.1
2017-09-12 23:23:45 -05:00
Dystopian
e103805f00 Fix unconscious handlers run globally (#5504) 2017-09-12 18:10:49 -05:00
jonpas
9cce08f152 Move handle on carrier doors (#5498) 2017-09-11 17:33:58 -05:00
PabstMirror
d4cd0f2286 Add support for orange drone (UAV_06) (#5494)
* Add support for orange drone (UAV_06)

- Remove cargo from orange drones (and apex heli drone)
- Allow battery replacement on orange drone

* ops
2017-09-10 15:38:10 -05:00
Dystopian
559a498e6d Add fast mouse actions to refuel, add refuel eden attributes (#5418)
* Add fast mouse actions to refuel

* nobody seen that

* Add interaction condition and refuel on ladder

* Add car hit, fix change weapon on uncon

* Replace objNull with nil in setVar, unify var names

* Delete *ConnectNozzle functions

* Delete reset* functions

* Add public function and eden attributes

* Remove static actions from RHS compat

* Remove statusEffect_set on respawn

* Fix dual menu, add deprecating message

* Optimize fnc_takeNozzle

* Cleanup
2017-09-10 14:43:03 -05:00
Wanderrful
635b667a74 Fixed viewdistance error while controlling UAV (#5308)
* Fixed viewdistance error while controlling UAV.

When you take control of UAV drones, the view distance does not properly update to your setting because it thinks that you are still the land infantry guy.  So I've experimented a bit in the editor and found a condition that will properly return true when you are in control of a drone aircraft.  I've also adapted this for use with land-based UAV stuff (like the Stomper).

To accomplish this, I created a private *_isControllingDrone* variable that will detect if the player is currently in control of any UAV.  I also edited the _landVehicle and _airVehicle scripts so if and only *_isControllingDrone* returns true, then it will check whether the drone is a subclass of "LandVehicle" or an "Air".

That's all I did.  Please accept my pull request!

* Use ACE_controlledUAV event
2017-09-10 14:42:19 -05:00
PabstMirror
3869c8362f Don't add fake weapon in restoreGear (#5491)
Fix #5474
2017-09-10 14:42:04 -05:00
PabstMirror
c7b804a685 Add ace_explosive support for orange dlc mines (#5486) 2017-09-10 09:44:57 -05:00
ulteq
c402a2028f Kestrel4500 - Fixed head- and crosswind calculation (#5489)
* Kestrel4500 - Fixes head- and crosswind calculation
- The wind direction was not taken into account when calculating head- and crosswinds
- This does not affect how the Kestrel4500 behaves with AdvancedBallistics enabled
- Fixes #5181

* Kestrel4500 - Fixes wind direction formatting issue
- This does not affect how the Kestrel4500 behaves with AdvancedBallistics enabled
2017-09-10 15:16:17 +02:00
Broström.A | Evul
e0f3b393d7 Added missing semicolon (#5487) 2017-09-10 14:44:26 +02:00
ulteq
1ca43c4bd9 ATragMX - Fixed AT mode (#5485)
Fixes #5330
2017-09-08 18:18:17 +02:00
jonpas
40d927d3fd Use selectRandomWeighted 1.76 command (#5482) 2017-09-08 16:18:07 +02:00
jonpas
170cd8e5de Remove deprecated stringRemoveWhitespace (#5483) 2017-09-07 20:12:47 +02:00
Broström.A | Evul
a50cf4e300 Added drag and Cargo ability to Orange crates (#5421)
* Added load and carry ability to some new upcoming crates

* Added missing crate to dragging

* Added missing ones for cargo.
2017-09-07 19:45:37 +02:00
Christian Klemm
19418b824d Added rating settings (#5354)
* added rating settings

* moved rating to interaction

* Update fnc_canPardon.sqf

* Update stringtable.xml

* Update CfgVehicles.hpp

* Update XEH_postInit.sqf
2017-09-07 19:38:26 +02:00
Christian Klemm
22b4788891 added movable markers option (#5397)
* added movable markers option

* added restrictions

* added local events

* formatting + small fixes

* Events for start and end modified + small adjusts

* minor fixes

* lazy eval

* Alt as modifier key

* Update XEH_postInit.sqf

* Skip UI EH on headless
2017-09-07 19:26:32 +02:00
PabstMirror
1a590ea399 Remove cargo from fastrope helper object (#5480) 2017-09-07 11:45:56 -05:00
commy2
f0818bc8d4 add argo, jets, orange to requiredAddons (#5439)
* add argo, jets, orange to requiredAddons

* Just add orange's loadorder to required addons
2017-09-07 18:39:49 +02:00
PabstMirror
451be53219 Remove srifle_DMR_03_spotter_F (#5477)
`srifle_DMR_03_spotter_F` does not exist in base game, and parent srifle_DMR_03_F is scope 2
So we were adding a duplicate weapon with only the name changed??

- Hide weapon for now via `scope = 1` to avoid breaking loadouts
- Can remove later
2017-09-07 18:39:11 +02:00
classic
98c140bb64 Jpn translate 2f93c40 (#5476)
* update the Jpn translation

Add translation for new words and small changes.

* Update Jpn translation

add translation for new words and some tweaks.

* Update Jpn translation

fix miss translation and minor tweak.
2017-09-07 00:06:00 -05:00
PabstMirror
2f93c408c9 Dogtags - Fix error with cyrillic names (#5473)
* Dogtags - Fix error with cyrillic names

* Add note
2017-09-04 11:34:15 -05:00
jonpas
4c71a67e3f Use Python 3.5 in Travis (#5467) 2017-09-01 05:34:24 +02:00
SilentSpike
2a9358ab03 Fix virtual spectator breaking if template active (#5466)
* Simplify virtual spectator code
* Rename camTarget GVAR for linter
* Fix respawn template breaking virtual spectators
2017-08-30 16:36:53 +01:00
SilentSpike
1ab7a886e7 Improve spectator drawing and selection (#5457)
* Optimise cursor object updates
* Restrict distance units can be selected from
* Fix potential for no icons to render in FPP
* Limit projectile drawing distance
* Optimise icon updates
* Fix group names not being drawn in vehicles
* Fix selection nameplate not drawing for vehicles
* Fix selection of non-spectatable entities
2017-08-30 11:40:12 +01:00
Neviothr
abc91f1564 Cleanup (#5463)
Cleanup some configs and array spacing
2017-08-29 17:47:01 -05:00
Vdauphin
5ca113d0ba FIX: ace_common_fnc_loadPerson don't detect taru with place for crew (#5464)
When you load somebody inside a vehicle the ace_common_fnc_loadPerson is
used. This fonction acutually search nearestObjects of type ["Car",
"Air", "Tank", "Ship_F"] to put player inside. Infortunatly, the taru
family with crew place (exemple
:"Land_Pod_Heli_Transport_04_medevac_black_F") are not detected because
the corresponding parent class of
"Land_Pod_Heli_Transport_04_medevac_black_F" is :
["Land_Pod_Heli_Transport_04_medevac_F","Pod_Heli_Transport_04_crewed_base_F","StaticWeapon","LandVehicle","Land","AllVehicles","All"].
To avoid this, the "Pod_Heli_Transport_04_crewed_base_F" parent class
should also be search by nearestobjects.
2017-08-28 22:51:03 -05:00
SilentSpike
4afcc546e7 Improve spectator focus widget (#5452)
* Optimize widget updates
* Improve focus widget vehicle position display
* Remove insignia from widget
* Add current throwable to widget
* Fix padding/spacing of widget items
* Fix incorrect vehicle cargo icon being used
2017-08-26 19:16:24 +01:00
Thomas Kooi
78fafc93cb Update README.md (#5455)
* Update README.md

* Update README.md
2017-08-26 11:37:51 -05:00
BaerMitUmlaut
eacca05fda Fix GVARs in explosives wiki (#5416)
* Fixed GVARs in explosives wiki

* Standardize double spaced comments
2017-08-26 11:37:31 -05:00
PabstMirror
eb18d23181 Allow digging in malden grass (#5453) 2017-08-24 15:00:25 -05:00
PabstMirror
52915e1104 Common func to run config tests (#5170)
* Common func to run config tests

* Add map config testing, malden data and reverse map config's latitude

* Headers

* Simplify config levels

* Header

* fix example
2017-08-22 16:21:41 -05:00
PabstMirror
74fd0f507f Add EH for UAV control, Add Hellfire support (#5305)
* Add EH for UAV control, Add Hellfire support

* cycle guidance keybind

* Handle broken PlayerViewChanged

* humps

* UAV Self-interactions (#5379)

* Switch ACE_Player to uav AI on valid seat change

* Different approach to UAV interactions

* Forgot to remove a variable

* Changed param to select
2017-08-22 16:07:45 -05:00
SilentSpike
43ac39f06c Improve spectator tab fading (#5441)
* Cleanup spectator PFH variable

* Improve spectator tab fading

Looks better
2017-08-22 14:11:34 -05:00
PabstMirror
26ebc16e3f Map wiki fix (#5446) 2017-08-22 20:33:26 +02:00
jonpas
e11e102a76 Underwater actions support (#4984)
* Enable majority of actions underwater

* Remove log

* Add logistics_wirecutter support (don't play kneel animations underwater - looks silly)

* Don't perform kneel animations when repairing or medicaling underwater

* Fix interaction menu rendering underwater (was moving based on player eye level due to height max used for large vehicles)

* Fix attach underwater (LIW does not work underwater, LIS does), Add attach scan drawing define

* Remove left-over systemChat

* Remove vehiclelock from Plane, Disallow linking belt underwater, Allow checking ammo when sitting via action (was already possible via keybind), Use param for LIS
2017-08-22 13:30:56 -05:00
PabstMirror
a67815d072 Disable damage on cars loaded as cargo (#5402) 2017-08-22 13:27:11 -05:00
PabstMirror
e7ebbd5750 Customized map lighting for vehicle interiors (#5401)
* Customized map lighting for vehicle interiors

* Tabs for cases

* Add wiki for new configs

* V
2017-08-22 13:13:03 -05:00
Vdauphin
c3986b0a04 Add optional parameter useEffects for damage (#5318)
Since 1.67, you can  skip destruction effects if you want to. see  :
https://community.bistudio.com/wiki/setDamage and
https://community.bistudio.com/wiki/setHitPointDamage
This add an optional parameter  to ace_repair_fnc_setHitPointDamage to
allow this new choice
2017-08-22 12:56:14 -05:00
BaerMitUmlaut
b7e42cb7a4 New medical box (#5278)
* Replaced medical box

* Added ElTyranos as author

* RVMAT code style

* Added ground contact points, fixed broken face
2017-08-22 12:55:14 -05:00
PabstMirror
accaf9fd01 Compatibility with newest mikro tools (#5442)
* Compatibility with newest mikro tools

- Remove all use of `access` in configs
- Add skeleton cfg for rtms
- Remove use of `-L` in makePbo for non-bin

* Tabs in model.cfg
2017-08-22 12:53:58 -05:00
Jeff Zellen
dec1f5d8b5 Corrected kbd tag open on 2.4 (#5445)
Minor fix correcting the kbd open html tag.
2017-08-21 12:15:38 -05:00
SilentSpike
85c5fbabe9 Remove locations tab from spectator (#5431)
* Fix incorrect function input for spectator hiding
* Remove locations tab from spectator

- Doesn't add much value, adds complexity and the implementation is half
baked. Would rather add back in at a later date (if at all) with a
better implementation.
- I have an idea to replace the locations tab with a meta tab so users
can toggle things like projectile drawing via the UI and are not forced
to use a hotkey. Might also be a good place to display the extended controls.
2017-08-17 12:50:43 +01:00