PabstMirror
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e01ba64683
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Fix Missing Strings
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2015-06-04 22:51:40 -05:00 |
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jonpas
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5496333c26
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Merge branch 'master' into macroSTR
Conflicts:
addons/nametags/ACE_Settings.hpp
addons/nametags/CfgVehicles.hpp
addons/nametags/stringtable.xml
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2015-06-02 22:22:51 +02:00 |
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jonpas
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541f1010a7
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Merge branch 'master' into macroSTR
Conflicts:
addons/attach/functions/fnc_attach.sqf
addons/captives/functions/fnc_moduleSurrender.sqf
addons/common/CfgVehicles.hpp
addons/explosives/CfgModule.hpp
addons/hearing/CfgVehicles.hpp
addons/interaction/CfgVehicles.hpp
addons/map/CfgVehicles.hpp
addons/microdagr/CfgVehicles.hpp
addons/mk6mortar/CfgVehicles.hpp
addons/nametags/CfgVehicles.hpp
addons/nightvision/functions/fnc_changeNVGBrightness.sqf
addons/respawn/CfgVehicles.hpp
addons/switchunits/CfgVehicles.hpp
addons/vehiclelock/CfgVehicles.hpp
addons/winddeflection/stringtable.xml
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2015-06-02 22:14:32 +02:00 |
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ulteq
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048e5b6f6d
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Body bag cleanup:
* Increased the treatment time to match the animation duration
* Fixed the body bag alignment with the dead unit
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2015-06-01 22:33:25 +02:00 |
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ulteq
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14607f7aba
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Fixes random body bag teleports
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2015-06-01 21:23:00 +02:00 |
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PabstMirror
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f57427ec96
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switch waitAndExecute with 0 delay to execNextFrame
Should Fix #1463
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2015-06-01 13:14:05 -05:00 |
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jonpas
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d934c25b78
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Merge branch 'master' into macroSTR
Conflicts:
addons/interact_menu/ACE_Settings.hpp
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2015-05-30 19:54:32 +02:00 |
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Glowbal
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552b2f390f
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Merge pull request #1256 from acemod/medicalExtension
Medical Extension for handleDamage wounds
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2015-05-29 23:16:00 +02:00 |
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jonpas
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763cb07629
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Macro STRING to LSTRING
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2015-05-28 21:59:04 +02:00 |
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Glowbal
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d34c96038e
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Merge branch 'master' of github.com:acemod/ACE3
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2015-05-28 20:56:35 +02:00 |
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Glowbal
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9135d956f0
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Merge branch 'surgicalkit'
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2015-05-28 20:54:52 +02:00 |
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Glowbal
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27106ce59f
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minor refactor
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2015-05-28 20:54:13 +02:00 |
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jonpas
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6072e14077
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Changed all strings to macros (except external)
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2015-05-27 19:04:25 +02:00 |
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BaerMitUmlaut
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f2e6a98eb4
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Killed tabs
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2015-05-27 13:51:22 +02:00 |
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BaerMitUmlaut
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6894a7433a
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Removed duplicate private var
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2015-05-27 13:51:15 +02:00 |
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BaerMitUmlaut
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f7578a92c9
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Reverted in favour of onProgress treatment
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2015-05-27 00:52:16 +02:00 |
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BaerMitUmlaut
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30df0e8dc9
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Switched to callbackPogress for treatment
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2015-05-27 00:45:50 +02:00 |
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BaerMitUmlaut
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890b568225
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Implemented dynamic treatment time
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2015-05-27 00:45:22 +02:00 |
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Glowbal
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4945f22f3e
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Merge branch 'master' into medicalExtension
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2015-05-26 22:42:26 +02:00 |
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ViperMaul
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388d6c3519
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Change to the proper isAwake function
#1375
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2015-05-25 20:47:28 -07:00 |
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BaerMitUmlaut
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41892fd6df
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Added surgicalKit treatment
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2015-05-26 00:33:20 +02:00 |
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ViperMaul
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3bdb27386c
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removing obsolete drag code
#1375
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2015-05-25 10:25:28 -07:00 |
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ViperMaul
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7141d251c7
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create unloadPersonLocal
#1375
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2015-05-25 09:41:24 -07:00 |
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ViperMaul
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cafaef9612
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revert missing actionDragUnit file
#1375
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2015-05-25 09:39:12 -07:00 |
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ViperMaul
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06932f0c03
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Restore missing actionDragUnit function file
#1375
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2015-05-24 15:14:11 -07:00 |
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PabstMirror
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d82fcd1f96
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Advanced - Bloodbag lookup by treatment not item
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2015-05-23 01:26:13 -05:00 |
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PabstMirror
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d752dd50d0
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Basic - Bloodbag size matters
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2015-05-23 01:16:18 -05:00 |
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PabstMirror
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8fd0aef7d4
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Medical - Fix Handle Damage
{} were unmatched so nothing ran.
I think this is just leftover from a merge.
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2015-05-22 16:35:48 -05:00 |
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jaynus
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582ea318d4
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Merge remote-tracking branch 'origin/superTime'
Conflicts:
addons/frag/functions/fnc_fired.sqf
addons/frag/functions/fnc_trackFragRound.sqf
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2015-05-22 07:24:55 -07:00 |
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jaynus
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c924baefd7
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All instances of time and diagTicktime changed to ACE_time / ACE_diagTime.
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2015-05-21 09:42:44 -07:00 |
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PabstMirror
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1aa9520adb
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Fix Script Error when treating with bincos
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2015-05-20 23:24:44 -05:00 |
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KoffeinFlummi
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f16f282abd
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Merge remote-tracking branch 'origin/release' into master-fix
Conflicts:
addons/medical/functions/fnc_handleDamage.sqf
extensions/common/p3d/animation.cpp
extensions/common/p3d/compressed.cpp
extensions/common/p3d/compressed.hpp
extensions/common/pbo/archive.cpp
extensions/common/pbo/search.cpp
extensions/common/pbo/search.hpp
extensions/common/shared.hpp
extensions/common/simplepipe_win32.cpp
extensions/common/simplepipe_win32.hpp
extensions/common/simulation/object.cpp
extensions/common/simulation/object.hpp
extensions/common/targetver.h
extensions/common/vector.hpp
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2015-05-20 19:31:55 +02:00 |
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PabstMirror
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0d00894d9f
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#1318 - isInMedicalVehicle - medicClass is number
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2015-05-20 17:17:09 +02:00 |
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Glowbal
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694a24c970
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Only change the color if bleeding (adv)
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2015-05-20 17:15:25 +02:00 |
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Glowbal
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2b1468db24
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Added pain suppression instead of removal
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2015-05-20 17:15:22 +02:00 |
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Glowbal
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429c85c9f1
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fixed missing parameters for non local unit
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2015-05-20 17:15:22 +02:00 |
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Glowbal
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913c938a9d
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Added force unconscious parameter #1205
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2015-05-20 17:15:21 +02:00 |
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Glowbal
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808bb6d048
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fixes #1195 units do not display injuries
Is caused because the system thinks medical is disabled for basic units, while this obviously is not the case.
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2015-05-20 17:15:20 +02:00 |
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Glowbal
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104fcdc589
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fixes #1155
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2015-05-20 17:15:19 +02:00 |
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PabstMirror
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4d877196e4
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Missing Parenthesissies
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2015-05-19 00:36:54 -05:00 |
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Glowbal
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572b46a473
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fix for #1297 Being near Campfires messes up basic medical and causes large fps lag
Should only do a max of 1 PFH at a time. If new damage is received before the PFH is completed, it will reset.
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2015-05-19 07:23:44 +02:00 |
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Glowbal
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539ed2dc79
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Fix debug message and prevent Instant death inside vehicles
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2015-05-18 22:22:57 +02:00 |
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Glowbal
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771b62ed04
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Fix medical vehicle return value
Could fix #1142
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2015-05-18 21:33:35 +02:00 |
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PabstMirror
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c6991fde54
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re-add brackets
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2015-05-18 21:33:24 +02:00 |
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Glowbal
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2621c5a36c
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fixed incorrect private var name
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2015-05-18 21:33:12 +02:00 |
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Glowbal
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c76e22463a
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consistent usage of brackets
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2015-05-18 21:32:58 +02:00 |
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PabstMirror
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5a4ef610ec
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Use PFEH array instead of setVariable
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2015-05-18 21:32:47 +02:00 |
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PabstMirror
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2c3a5b0603
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Start vital tracking after treatment
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2015-05-18 21:32:22 +02:00 |
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PabstMirror
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f511de0a49
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Calculate vitals interval on first run
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2015-05-18 21:32:05 +02:00 |
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Glowbal
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853c654b4d
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fixes #1195 units do not display injuries
Is caused because the system thinks medical is disabled for basic units, while this obviously is not the case.
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2015-05-18 21:00:32 +02:00 |
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