Dedmen Miller
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e2ac18a05d
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[WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
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2018-09-17 14:19:29 -05:00 |
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PabstMirror
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d6000ae985
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local -> private
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2015-11-17 14:33:17 -06:00 |
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PabstMirror
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87b9ff9785
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Hearing - Reset earplugs on respawn, addItem setting
Fix #2835 - readd item on respawn
Fix #2837 - setVariable false on respawn
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2015-11-10 20:44:55 -06:00 |
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PabstMirror
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845909f8af
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#2833 - Add earplugs based on loudness (+MGs)
Use same loudness calc as firedNear (replacing old audibleFire)
Give ear plugs to machine gunners (depends on magzine size)
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2015-11-08 14:02:00 -06:00 |
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jokoho48
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c6fbdb420c
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Code cleanup of Hearing module
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2015-08-13 23:42:20 +02:00 |
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jonpas
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8f0101a1d9
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Merge branch 'master' into addEarplugsEnhancement
Conflicts:
addons/hearing/functions/fnc_addEarPlugs.sqf
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2015-07-01 17:45:00 +02:00 |
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naizarak
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75e322e6ae
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Update fnc_addEarPlugs.sqf
Do not automatically add earplugs to units if combat deafness is disabled.
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2015-06-29 12:23:32 -07:00 |
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jonpas
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475e4673eb
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Fixed typo
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2015-06-28 22:28:26 +02:00 |
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jonpas
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9e6ce52fb6
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Added check to addEarplugs if earplugs are used
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2015-06-28 21:25:01 +02:00 |
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PabstMirror
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5d0f0c2896
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Rename ACE_EarBuds -> ACE_EarPlugs
Can't verify translations
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2015-03-16 10:56:05 -05:00 |
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PabstMirror
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1cdc341320
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Headers, Formatting
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2015-03-15 16:40:47 -05:00 |
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Nicolás Badano
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e7c3b0db18
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hearing: various fixes
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2015-01-13 22:41:53 -03:00 |
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Nicolás Badano
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3b34ad06a2
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hearing: Rename function files
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2015-01-13 01:18:27 -03:00 |
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