Glowbal
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7f2ada38a2
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Merge branch 'checkpboSettings' of github.com:usecforce/ACE3
Conflicts:
addons/common/CfgVehicles.hpp
addons/common/config.cpp
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2015-06-04 21:51:54 +02:00 |
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Glowbal
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1c0c73be54
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Merge pull request #1433 from acemod/fixSettingsFromModules
Delay initialization of modules until settings are properly setup
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2015-06-01 19:18:11 +02:00 |
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PabstMirror
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d7d225cebc
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Send waiting debug msg only once
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2015-05-30 01:28:15 -05:00 |
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esteldunedain
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333cb80171
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Delay initialization of ACE_Modules until settings are properly setup
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2015-05-30 01:18:23 -03:00 |
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esteldunedain
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afa6a2fad9
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Remove the "ServerSettingsReceived" event, which is not longer needed. As per @pabstmirror solution, the GVAR(Settings) variable is monitored to determine when the server info has arrived. Fix #1273
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2015-05-30 00:43:51 -03:00 |
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PabstMirror
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5efde25585
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Fix ace_settings
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2015-05-29 21:03:47 -05:00 |
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jonpas
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baca5a25d5
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Merge branch 'master' into checkpboSettings
Conflicts:
addons/common/XEH_postInit.sqf
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2015-05-28 20:52:35 +02:00 |
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jonpas
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86264a7b7d
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Reworked ACE_Settings/Module functions to support both dynamically, Added SettingsInitialized
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2015-05-28 20:49:30 +02:00 |
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esteldunedain
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39fec12528
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Merge branch 'master' into reliableSettings
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2015-05-27 12:09:06 -03:00 |
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jaynus
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c924baefd7
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All instances of time and diagTicktime changed to ACE_time / ACE_diagTime.
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2015-05-21 09:42:44 -07:00 |
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esteldunedain
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0b1beed219
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Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into reliableSettings
Conflicts:
addons/common/XEH_postInit.sqf
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2015-05-15 18:18:13 -03:00 |
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esteldunedain
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ca94fd4c78
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Remove the pfh
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2015-05-14 20:58:45 -03:00 |
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esteldunedain
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5e3b6f389a
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Reliable settings framework
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2015-05-14 20:45:53 -03:00 |
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PabstMirror
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c27d84e382
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Common Privates Redo
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2015-05-14 17:12:40 -05:00 |
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commy2
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f0cca5b33e
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ignore ace in checkPBO module, also fix #1020
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2015-05-09 16:01:53 +02:00 |
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commy2
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57131496f2
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check for outdated pbo files
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2015-05-09 13:25:19 +02:00 |
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Glowbal
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67370f3340
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Handles waking up
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2015-04-30 20:49:38 +02:00 |
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Nou
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7c857a5a7e
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Make sure load spawns the function, not calls it.
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2015-04-25 00:52:51 -07:00 |
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Nou
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c8e6e7018c
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Moved infinite spawned loop to Loaded event for handing save game loads. Events for the win! diag_activeSQFScripts as of this build returns empty on a bare mission.
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2015-04-25 00:49:47 -07:00 |
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commy2
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ea368511b7
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ace extensions class for modularity
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2015-04-20 18:48:58 +02:00 |
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commy2
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14214090dc
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manual merge
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2015-04-20 18:22:17 +02:00 |
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commy2
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c9a2505031
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Merge pull request #755 from acemod/fixoptics2
Fix for PIP scopes, fix #547
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2015-04-19 07:46:41 +02:00 |
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jaynus
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dccc869a6a
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Merge pull request #753 from acemod/fixSettingsLocalization
Fix settings localization is done by the server instead of client
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2015-04-18 20:09:56 -07:00 |
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commy2
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7ac7bc3f29
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eventhandler for creating and deleting cameras
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2015-04-18 22:06:42 +02:00 |
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jaynus
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f5705a91e6
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oops.
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2015-04-18 12:04:48 -07:00 |
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Glowbal
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54a70f26b1
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Moved to own function.
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2015-04-18 20:06:01 +02:00 |
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jaynus
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93d03b404f
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JIP Sync events complete.
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2015-04-17 19:26:27 -07:00 |
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jaynus
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da09b74fe4
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Don't JIP check server side, but still have it fire for HC.
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2015-04-17 18:27:35 -07:00 |
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jaynus
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8fa0c91632
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Added PlayerJIP event, handled full requests on JIP.
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2015-04-17 18:23:26 -07:00 |
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commy2
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708a2aa374
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check if ddls are present on mission start
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2015-04-18 01:44:53 +02:00 |
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jaynus
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2be38c493c
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ACE JIP synchronized event infastructure.
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2015-04-17 10:21:41 -07:00 |
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commy2
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54f29d75f5
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functions to mute unit
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2015-04-12 10:05:49 +02:00 |
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commy2
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e27c91710c
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Revert "Fixed: numerous player-based events were repeat invalid firing for null player object. This is now limited to only appropriate null-friendly events."
This reverts commit 6864529d9c .
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2015-04-04 16:26:32 +02:00 |
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jaynus
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6864529d9c
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Fixed: numerous player-based events were repeat invalid firing for null player object. This is now limited to only appropriate null-friendly events.
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2015-04-02 16:20:22 -07:00 |
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PabstMirror
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ec59397e4f
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Fix playerTurretChanged event
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2015-04-02 11:15:31 -05:00 |
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Nicolás Badano
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1def2bd2b4
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Fix bugs with interaction with vehicles and passengers
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2015-03-31 18:09:29 -03:00 |
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commy2
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66c026d4a0
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refueling the uav didn't work on UAVs local to server or HC
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2015-03-28 00:30:51 +01:00 |
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commy2
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53a61eb001
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Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into mediccarry
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2015-03-24 20:10:11 +01:00 |
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commy2
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749352f0a8
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animations, onUnconscious events
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2015-03-24 19:07:39 +01:00 |
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commy2
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941d98a88d
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disable all self actions inside vehicles on default
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2015-03-24 16:45:10 +01:00 |
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commy2
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bdc60c074a
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cleaning up in common
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2015-03-24 16:01:53 +01:00 |
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commy2
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4ea6b91e47
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use eventhandlers instead of PFH
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2015-03-18 15:42:33 +01:00 |
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commy2
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ac8ff45d44
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lock / unlock events
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2015-03-18 11:29:58 +01:00 |
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commy2
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ab39608e4d
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change height when carrying, fix most cases of floating objects
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2015-03-18 01:36:56 +01:00 |
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commy2
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6d868d1bd1
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fix collisions when releasing, fix crate fliping in buildings
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2015-03-17 11:44:41 +01:00 |
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commy2
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27404fed1b
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function to drop object, fix position event
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2015-03-16 19:25:29 +01:00 |
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commy2
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2744f46bd2
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spelling
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2015-03-15 16:12:37 +01:00 |
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commy2
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b5f307919e
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replace canInteract with canInteractWith
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2015-03-15 13:00:10 +01:00 |
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commy2
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4dab0b73d5
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add conditions on post init
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2015-03-15 09:26:16 +01:00 |
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Glowbal
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37031b5002
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Replaced execRemoteFnc by ACE event system
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2015-02-24 18:10:40 +01:00 |
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