Commit Graph

79 Commits

Author SHA1 Message Date
Glowbal
7f2ada38a2 Merge branch 'checkpboSettings' of github.com:usecforce/ACE3
Conflicts:
	addons/common/CfgVehicles.hpp
	addons/common/config.cpp
2015-06-04 21:51:54 +02:00
Glowbal
1c0c73be54 Merge pull request #1433 from acemod/fixSettingsFromModules
Delay initialization of modules until settings are properly setup
2015-06-01 19:18:11 +02:00
PabstMirror
d7d225cebc Send waiting debug msg only once 2015-05-30 01:28:15 -05:00
esteldunedain
333cb80171 Delay initialization of ACE_Modules until settings are properly setup 2015-05-30 01:18:23 -03:00
esteldunedain
afa6a2fad9 Remove the "ServerSettingsReceived" event, which is not longer needed. As per @pabstmirror solution, the GVAR(Settings) variable is monitored to determine when the server info has arrived. Fix #1273 2015-05-30 00:43:51 -03:00
PabstMirror
5efde25585 Fix ace_settings 2015-05-29 21:03:47 -05:00
jonpas
baca5a25d5 Merge branch 'master' into checkpboSettings
Conflicts:
	addons/common/XEH_postInit.sqf
2015-05-28 20:52:35 +02:00
jonpas
86264a7b7d Reworked ACE_Settings/Module functions to support both dynamically, Added SettingsInitialized 2015-05-28 20:49:30 +02:00
esteldunedain
39fec12528 Merge branch 'master' into reliableSettings 2015-05-27 12:09:06 -03:00
jaynus
c924baefd7 All instances of time and diagTicktime changed to ACE_time / ACE_diagTime. 2015-05-21 09:42:44 -07:00
esteldunedain
0b1beed219 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into reliableSettings
Conflicts:
	addons/common/XEH_postInit.sqf
2015-05-15 18:18:13 -03:00
esteldunedain
ca94fd4c78 Remove the pfh 2015-05-14 20:58:45 -03:00
esteldunedain
5e3b6f389a Reliable settings framework 2015-05-14 20:45:53 -03:00
PabstMirror
c27d84e382 Common Privates Redo 2015-05-14 17:12:40 -05:00
commy2
f0cca5b33e ignore ace in checkPBO module, also fix #1020 2015-05-09 16:01:53 +02:00
commy2
57131496f2 check for outdated pbo files 2015-05-09 13:25:19 +02:00
Glowbal
67370f3340 Handles waking up 2015-04-30 20:49:38 +02:00
Nou
7c857a5a7e Make sure load spawns the function, not calls it. 2015-04-25 00:52:51 -07:00
Nou
c8e6e7018c Moved infinite spawned loop to Loaded event for handing save game loads. Events for the win! diag_activeSQFScripts as of this build returns empty on a bare mission. 2015-04-25 00:49:47 -07:00
commy2
ea368511b7 ace extensions class for modularity 2015-04-20 18:48:58 +02:00
commy2
14214090dc manual merge 2015-04-20 18:22:17 +02:00
commy2
c9a2505031 Merge pull request #755 from acemod/fixoptics2
Fix for PIP scopes, fix #547
2015-04-19 07:46:41 +02:00
jaynus
dccc869a6a Merge pull request #753 from acemod/fixSettingsLocalization
Fix settings localization is done by the server instead of client
2015-04-18 20:09:56 -07:00
commy2
7ac7bc3f29 eventhandler for creating and deleting cameras 2015-04-18 22:06:42 +02:00
jaynus
f5705a91e6 oops. 2015-04-18 12:04:48 -07:00
Glowbal
54a70f26b1 Moved to own function. 2015-04-18 20:06:01 +02:00
jaynus
93d03b404f JIP Sync events complete. 2015-04-17 19:26:27 -07:00
jaynus
da09b74fe4 Don't JIP check server side, but still have it fire for HC. 2015-04-17 18:27:35 -07:00
jaynus
8fa0c91632 Added PlayerJIP event, handled full requests on JIP. 2015-04-17 18:23:26 -07:00
commy2
708a2aa374 check if ddls are present on mission start 2015-04-18 01:44:53 +02:00
jaynus
2be38c493c ACE JIP synchronized event infastructure. 2015-04-17 10:21:41 -07:00
commy2
54f29d75f5 functions to mute unit 2015-04-12 10:05:49 +02:00
commy2
e27c91710c Revert "Fixed: numerous player-based events were repeat invalid firing for null player object. This is now limited to only appropriate null-friendly events."
This reverts commit 6864529d9c.
2015-04-04 16:26:32 +02:00
jaynus
6864529d9c Fixed: numerous player-based events were repeat invalid firing for null player object. This is now limited to only appropriate null-friendly events. 2015-04-02 16:20:22 -07:00
PabstMirror
ec59397e4f Fix playerTurretChanged event 2015-04-02 11:15:31 -05:00
Nicolás Badano
1def2bd2b4 Fix bugs with interaction with vehicles and passengers 2015-03-31 18:09:29 -03:00
commy2
66c026d4a0 refueling the uav didn't work on UAVs local to server or HC 2015-03-28 00:30:51 +01:00
commy2
53a61eb001 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into mediccarry 2015-03-24 20:10:11 +01:00
commy2
749352f0a8 animations, onUnconscious events 2015-03-24 19:07:39 +01:00
commy2
941d98a88d disable all self actions inside vehicles on default 2015-03-24 16:45:10 +01:00
commy2
bdc60c074a cleaning up in common 2015-03-24 16:01:53 +01:00
commy2
4ea6b91e47 use eventhandlers instead of PFH 2015-03-18 15:42:33 +01:00
commy2
ac8ff45d44 lock / unlock events 2015-03-18 11:29:58 +01:00
commy2
ab39608e4d change height when carrying, fix most cases of floating objects 2015-03-18 01:36:56 +01:00
commy2
6d868d1bd1 fix collisions when releasing, fix crate fliping in buildings 2015-03-17 11:44:41 +01:00
commy2
27404fed1b function to drop object, fix position event 2015-03-16 19:25:29 +01:00
commy2
2744f46bd2 spelling 2015-03-15 16:12:37 +01:00
commy2
b5f307919e replace canInteract with canInteractWith 2015-03-15 13:00:10 +01:00
commy2
4dab0b73d5 add conditions on post init 2015-03-15 09:26:16 +01:00
Glowbal
37031b5002 Replaced execRemoteFnc by ACE event system 2015-02-24 18:10:40 +01:00