PabstMirror
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f354bab3c2
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Add Tripflare (#4152)
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2016-08-13 11:29:01 +02:00 |
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PabstMirror
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be3afe6eb3
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Increase defuse range for underwater mines (#4195)
Fix #4144
- Adds a 2nd defuse helper with increased range
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2016-08-02 18:29:31 -05:00 |
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commy2
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8a4514f8e7
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use a function to do gestures
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2016-07-12 16:16:01 +02:00 |
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PabstMirror
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74da791610
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Proper fix for naval mines
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2016-07-10 17:29:19 -05:00 |
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PabstMirror
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721bc205ef
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Allow defusing naval mines
Fix #4074
- Workaround for naval mines not working with deactivate
- Add "isNotSwimming" exception to defuse progress bar
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2016-07-10 13:49:06 -05:00 |
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PabstMirror
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db78dd53a8
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Cleanup Merge and remoteFnc events
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2016-06-02 19:59:18 -05:00 |
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PabstMirror
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d7f9c52c2f
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Merge branch 'master' into cbaEventSystem
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2016-06-02 19:29:30 -05:00 |
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jonpas
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590d4fa70b
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Merge branch 'master' into abolishExecRemoteFnc
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2016-06-02 14:28:43 +02:00 |
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jonpas
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26fbc36cab
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Merge branch 'master' into cbaEventSystem
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2016-05-31 22:36:08 +02:00 |
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SilentSpike
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108ff4f644
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Replace ACE event system calls with CBA counterparts
Regex used:
\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent
E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event
E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
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2016-05-22 16:47:39 +01:00 |
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jonpas
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e7dbcd7b58
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Replace delayed execution functions with new CBA counterparts
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2016-05-22 15:29:01 +02:00 |
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jonpas
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d902d1182a
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Replace ace_common_fnc_execRemoteFunc with events
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2016-05-21 23:55:48 +02:00 |
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BaerMitUmlaut
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7fcbe93b71
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Cleaned up excessive whitespace
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2016-05-03 02:32:44 +02:00 |
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commy2
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666a4030b5
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make FUNC(scriptedExplosive) work in scheduled env, ref #3621
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2016-03-29 13:21:13 +02:00 |
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commy2
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a9578ab473
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Merge pull request #3524 from acemod/fixCancelAction
Fix Cancel (RMB) Action
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2016-03-06 19:16:40 +01:00 |
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jonpas
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858c68f8d7
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Don't use modifier for rotation where not needed
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2016-03-06 16:54:27 +01:00 |
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jonpas
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52007fab6a
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Add sanity checks, fix explosives checks
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2016-03-06 12:06:17 +01:00 |
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jonpas
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ef95e278f9
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Fix Cancel Action by moving it to MouseButtonDown display EH
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2016-03-03 17:35:43 +01:00 |
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esteldunedain
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fba1a322ac
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Yet more fixes
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2016-02-27 09:50:44 -03:00 |
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esteldunedain
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834cbb4d24
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Debug stuff
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2016-02-27 09:14:07 -03:00 |
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esteldunedain
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645ed3e63d
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Resync mine orientations in JIP. Fix #3317
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2016-02-23 09:53:38 -03:00 |
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Thomas Kooi
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14b526d417
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Merge pull request #3272 from acemod/deadmanBombVest
Deadman switch - trigger explosives in inventory
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2016-02-20 17:11:06 +01:00 |
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VKing
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f92b798586
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Switch to select (is even slightly faster)
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2016-02-07 13:09:01 +01:00 |
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PabstMirror
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deac4395c1
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Deadman switch - trigger explosives in inventory
Also allow manual triggering of the deadman device
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2016-02-05 11:40:11 -06:00 |
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Thomas Kooi
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8c9523e36b
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Merge pull request #3151 from acemod/explosives_cleanup_plus_minetriggers
Various explosives enhancements
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2016-02-04 19:56:27 +01:00 |
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Thomas Kooi
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e0946c3fc5
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Merge pull request #3106 from acemod/explEvents
Explosive events, fix #3104
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2016-02-04 19:52:10 +01:00 |
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PabstMirror
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78729e96ff
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Fix bad forceWalk params
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2016-01-24 11:39:59 -06:00 |
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VKing
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68531bd4a9
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Merge branch 'master' into explosives_cleanup_plus_minetriggers
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2016-01-22 14:15:45 +01:00 |
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PabstMirror
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04bccf47d7
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Replace all use of deprecated commands
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2016-01-19 09:39:07 -06:00 |
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Thomas Kooi
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33479ffcae
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Merge pull request #3146 from acemod/Explosives_DetonateTrigger
Function to detonate explosives via script
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2016-01-19 09:38:43 +01:00 |
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VKing
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4e8ea4f8e6
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Fix detonate action pictures
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2016-01-15 00:25:02 +01:00 |
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VKing
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8bdb2cb7f7
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GVAR it.
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2016-01-14 23:05:56 +01:00 |
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VKing
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575f37c8fd
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Add fnc_connectExplosive to add editor explosives to unit triggers
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2016-01-14 23:05:26 +01:00 |
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VKing
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4fc7c3065e
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Rename to fnc_scriptedExplosive
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2016-01-11 23:41:33 +01:00 |
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VKing
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01dd663337
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Add fnc_detonateExplosiveTrigger
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2016-01-11 23:36:34 +01:00 |
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VKing
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9985988987
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Change ACE_Player to _unit
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2016-01-06 18:05:06 +01:00 |
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PabstMirror
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4c229c92f5
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Add Stringtable Entry
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2016-01-05 17:29:01 -06:00 |
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PabstMirror
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b6dce03c90
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Fix Header
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2016-01-05 17:16:47 -06:00 |
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VKing
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cc8ac69feb
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Add function and action to detonate all explosives on a detonator
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2016-01-05 23:47:01 +01:00 |
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bux
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977bda83e5
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add 2 new events, add unit to place event
defuse and explodeOnDefuse
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2016-01-01 21:47:39 +01:00 |
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bux
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2a6042bf61
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add interaction position and defuse object position
and reduce interaction distance
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2015-12-30 09:11:57 +01:00 |
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commy2
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411a8d58f3
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fix more setVariable and getVariable capitalization
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2015-11-30 17:53:57 +01:00 |
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commy2
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d037f00a92
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fix forEachIndex capitalization
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2015-11-30 17:25:16 +01:00 |
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commy2
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b3950bd7f0
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fix forEach capitalization
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2015-11-30 17:23:48 +01:00 |
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commy2
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a8228f60c2
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fix configFile capitalization
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2015-11-30 17:23:02 +01:00 |
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commy2
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d9b90258bc
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fix typeOf capitalization
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2015-11-30 17:19:57 +01:00 |
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commy2
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ca9b909e75
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fix CBA_fnc capitalization
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2015-11-30 16:45:20 +01:00 |
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VKing
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069169cc72
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Changed ACE_time back to time in comments where appropriate
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2015-10-21 22:52:21 +02:00 |
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PabstMirror
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5add8d6789
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#2537 - Delay one frame when selecting explosives
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2015-09-22 11:31:58 -05:00 |
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Michael Braun
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5047d4de1c
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Switched to ACE_LOG<LEVEL>_# variation
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2015-08-26 17:39:44 +02:00 |
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