BrettMayson
1e404cf85b
General - SQF Improvements ( #9698 )
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Co-authored-by: Dystopian <sddex@ya.ru>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-02-04 14:50:24 -03:00
johnb432
cf8c847811
Interaction - Add crew status check for some vehicle interactions ( #9637 )
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* Added check for crew status
If a one or more passenger in a vehicle are conscious, not captive and hostile to the interacting unit, the interactions (passenger, cargo) will not appear.
* Update fnc_canInteractWithVehicleCrew.sqf
* Update fnc_canInteractWithVehicleCrew.sqf
2023-11-11 09:03:32 -03:00
PabstMirror
6bc5193a79
Tools - Check example funcs in document_functions.py ( #9630 )
2023-11-08 12:00:05 -06:00
jonpas
742626ff1a
General - Relative script_component.hpp
includes ( #9378 )
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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
Kyle Mckay
e47e18001f
Docs - Update my display name everywhere ( #9330 )
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* Update display name in team
* Update display name everywhere
* order
https://youtu.be/VYycQTm2HrM
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Co-authored-by: BrettMayson <brett@mayson.io>
2023-08-17 12:02:17 +02:00
jonpas
43cded706c
Interaction - Use assignTeam
instead of deprecated CBA event ( #9326 )
2023-08-16 14:15:44 +02:00
BaerMitUmlaut
52ed0fc6be
Medical Engine - Prevent automatic unloading of dead or unconscious units ( #7959 )
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* Lock seats of unconscious or dead units
* disable pullOutBody if medical is loaded
* fix undefined var and switch to objectParent
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Co-authored-by: Salluci <salluci.lovi@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-07-22 09:41:20 +03:00
PabstMirror
79925b2f76
Interaction - Fix opening locked doors for GM buildings ( #9154 )
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* Interaction - Fix opening locked doors for GM buildings
Fix #9143
* Update addons/interaction/functions/fnc_openDoor.sqf
2023-04-30 16:56:39 -05:00
mharis001
56df203477
Interaction - Fix handle animation name for carrier doors ( #8909 )
2022-05-13 00:24:41 -04:00
Serg Vergun
af86109c2b
General - Utilize isNotEqualTo
command ( #8732 )
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* Utilize isNotEqualTo command
* fix pr validation
2021-12-18 17:15:32 -06:00
PabstMirror
7bc6fdfa66
Cleanup - Trim all trailing whitespace ( #8651 )
2021-10-30 16:42:03 -05:00
Dystopian
0c58d8b20b
Interaction - Add interaction with terrain objects ( #8103 )
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* Add interaction with terrain objects
* Optimize with new commands
* Handle z-position under ground
* Add warning for setting
* Add parentheses to condition
Co-authored-by: jonpas <jonpas33@gmail.com>
* Add comments
* Add parentheses to condition
Co-authored-by: jonpas <jonpas33@gmail.com>
* Add parentheses to condition
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
* Add replacement configs to dragging
This reverts commit afc5abe6cd
.
* Fix validator error and optimize condition
Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-12 14:36:33 -05:00
Seb
88e774c30d
Interaction - Rename group self-interact ( #8346 )
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* Group renaming self interact
* UI base
* Custom UI solution (looks terrible)
* Improve GUI, optimise functions
* Add exitWith return value to fnc_renameGroup
* tabs to spaces
* Small tweaks
* newlines
pre-empting newline gestapo
* input prompt caps
* Implement suggestions
* Remove already inherited value
* Per-side group name handling
* Add same group case sensitive changes.
* Suggestions
- Use ace_common_fnc_displayTextStructured
- Formatting
- Phrasing of strings
* replace spawn with CBA_fnc_execNextFrame
* Update addons/interaction/initSettings.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-12 12:53:35 -05:00
Serg Vergun
af66a9881c
Interaction Menu - Add triage colors to icons at passengers list ( #8366 )
2021-10-11 11:51:05 +02:00
Ozan Eğitmen
2a7eb07803
Use modelToWorldVisualWorld ( #8489 )
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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-10 15:37:05 +02:00
Dystopian
69c3d2bb65
Add Weapon Attachments interaction ( #7706 )
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* Add Weapon Attachments interaction
* Apply recommended changes
* Format addPEH
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
* Remove toLower
* Update required CBA version
* Rename category to Accessories
* Change setting var name
* Add setting description
* Fix notification size
* Optimize with new commands
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2021-03-04 11:43:11 -06:00
Neviothr
75f7ed7532
Utilize isNotEqualTo ( #7929 )
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* Utilize isNotEqualTo
* undo changes to some files
* redo some changes, fix based on @Vdauphin 's comment
* fix validator issues
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-02-27 11:05:05 -06:00
Dystopian
b151148542
Replace canAdd with CBA_fnc_canAddItem ( #8012 )
2021-02-27 10:26:12 -06:00
PabstMirror
e8693c8db9
Various - Use configOf command for faster lookup ( #8100 )
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* configOf
* replace some use of CBA_fnc_getObjectConfig
2021-02-18 12:58:08 -06:00
BaerMitUmlaut
260706cb9f
Fix door opening for buildings with 10+ doors ( #7975 )
2020-11-02 12:22:53 -06:00
Joko
153644b77a
Reload/Interaction - Fix 2 hemtt ingame errors ( #7924 )
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* fix 2 hemtt ingame errors
* Extract broken calls to function
* Update addons/interaction/functions/fnc_doRemoteControl.sqf
Co-authored-by: Dystopian <sddex@ya.ru>
Co-authored-by: Dystopian <sddex@ya.ru>
2020-10-21 11:17:42 -05:00
Filip Maciejewski
25e212cfa3
Interaction - Show current team color in Team Management menu ( #7650 )
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* Show current team in interaction menu
* Use nametags color for Team Management icon color
* Use nametags color in Join team action icons colors
* Update addons/interaction/functions/fnc_modifyTeamManagementAction.sqf
Co-Authored-By: jonpas <jonpas33@gmail.com>
* Apply suggestions from code review
Co-authored-by: jonpas <jonpas33@gmail.com>
2020-04-30 11:39:03 -05:00
PabstMirror
a9a69ac4ff
Headers - Fix function names in examples ( #7663 )
2020-04-25 08:41:45 +02:00
Jo David
3b15014099
Dragging - Add possiblity to rotate a carried object ( #7640 )
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* Add possiblity to rotate a carried object
* simplify the code by using cba_events_control instead of a custom set variable
* le ACE and don't save frames
2020-04-20 17:45:59 +02:00
Broström.A | Evul
028a0cb3f0
Changed: Scripted calls to putInEarPlugs/joinTeam won't show hint ( #7400 )
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* Added ability to suppress hint message
* Adjustments based on request
2020-01-09 14:40:34 -06:00
PabstMirror
641dee39bd
Fix trivial bugs ( #6922 )
2019-04-07 14:22:25 +02:00
PabstMirror
0052dd3af2
Interaction - Pass Magazine fixes ( #6894 )
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Use CBA_fnc_compatibleMagazines
Fix nil return if no mags
Ensure target canAdd
2019-03-30 20:49:59 -05:00
Dedmen Miller
d034324e88
More trivial code cleanup ( #6859 )
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* Added a3 include pboprefix
* Add defineDIKCodes header
* defineDIKCodes include case correct
* Use ui_f dikcodes
* Fix fnc_checkfiles macro and dll condition
* Incorrect macro usage in fnc_getVehiclePos
* Incorrect macro usage in fnc_getVehiclePosComplex
* Add defineResincl ui_f include
* Remove include guard from defineResincl
* Incorrect macro usage in fnc_handleMouseButton
* Incorrect macro usage in fnc_setMarkerJIP
* Semicolon after include
* Add defineResinclDesign ui_f include
* Incorrect macro usage fnc_rearmSuccessLocal
* Incorrect macro usage fnc_rearmSuccessLocal
* Stray backslash in fnc_camshake
* Incorrect macro usage in fnc_startNozzleInHandsPFH
* Incorrect amcro usage in fnc_tag
* Incorrect macro usage in fnc_moduleGlobalSetSkill
* Reenable linux checkFiles
* Non-captialized requiredAddons
* Non-captialized requiredAddons
2019-03-21 08:52:32 -05:00
PabstMirror
6d8cdd9b1d
Interaction - Disable open door action on houses with no user actions ( #6760 )
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Fix #6544
2019-01-02 09:55:03 -06:00
mharis001
4c047702c8
Improve mouse hint ( #6652 )
2018-11-01 12:46:46 -05:00
Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
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* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
Dystopian
d8b54a8ef0
Fix switching non-local portable light on ( #6522 )
2018-08-16 20:52:13 -05:00
Dystopian
3feafc449f
Interaction - Add Flip and Push actions to Quad Bike, Kart and Static Weapons ( #6019 )
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* Add Flip and Push actions to Quad Bike
* Add actions to karts and static weapons
* Move magic number to macro
* Ditch here is
* Move condition to function
2018-02-26 12:23:47 -06:00
PabstMirror
1c6c7914dc
Interaction - Fix div0 error in getVehiclePos ( #6139 )
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* Interaction - Fix div0 error in getVehiclePos
* Formating
2018-02-09 21:45:21 -06:00
Dystopian
a0e9b752e9
Add ability to pull dead body out of vehicle ( #5630 )
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* Add ability to pull dead body out of vehicle
* Fix interaction not in vehicle
* Fix interaction with crew of dead vehicle
* Fix medical unload patient when he is dead
* Cleanup
* Fix cargo index, fix menu visible in vehicle
2017-11-17 16:47:58 -06:00
Dedmen Miller
81e02a7336
Refactor private ARRAY to private keyword ( #5598 )
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* Everything
* Fixed missing ;
* Fix missing ; and double private
* Fixed cannot isNull on number
* Turn _temparture back to isNil
* Fix error from merge
2017-10-10 09:39:59 -05:00
jonpas
eb6e8c0b56
Cleanup optional argument headers ( #5543 )
2017-09-22 17:33:08 +02:00
PabstMirror
db36ee4581
showMouseHint - Allow adding additional icon/text lines ( #5524 )
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* showMouseHint - Allow adding additional icon/text
* Remove icons, just use localized text
2017-09-19 14:00:22 -05:00
jonpas
9cce08f152
Move handle on carrier doors ( #5498 )
2017-09-11 17:33:58 -05:00
Christian Klemm
19418b824d
Added rating settings ( #5354 )
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* added rating settings
* moved rating to interaction
* Update fnc_canPardon.sqf
* Update stringtable.xml
* Update CfgVehicles.hpp
* Update XEH_postInit.sqf
2017-09-07 19:38:26 +02:00
jonpas
e11e102a76
Underwater actions support ( #4984 )
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* Enable majority of actions underwater
* Remove log
* Add logistics_wirecutter support (don't play kneel animations underwater - looks silly)
* Don't perform kneel animations when repairing or medicaling underwater
* Fix interaction menu rendering underwater (was moving based on player eye level due to height max used for large vehicles)
* Fix attach underwater (LIW does not work underwater, LIS does), Add attach scan drawing define
* Remove left-over systemChat
* Remove vehiclelock from Plane, Disallow linking belt underwater, Allow checking ammo when sitting via action (was already possible via keybind), Use param for LIS
2017-08-22 13:30:56 -05:00
PabstMirror
cddc34e08a
Handle locked doors ( #5345 )
2017-07-08 13:23:28 -05:00
PabstMirror
5f779c4c90
Modify JoinGroup action to show group name ( #5287 )
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* Modify JoinGroup action to show group name
* header
* Header
2017-06-22 16:05:19 -05:00
Phyma
ffaa195fe5
Conform function headers to coding guidelines ( #5255 )
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* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
2017-06-08 15:31:51 +02:00
Phyma
288f956316
Open glass and CUP doors ( #5226 )
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* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
2017-06-02 16:50:53 -05:00
PabstMirror
00b91bed45
Minor fixes, cleanup, add lint ignore directives ( #5176 )
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- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
2017-05-31 22:09:36 +01:00
PabstMirror
3ce0865913
Add getInteractionDistance and fix VTOL refuel/arm ( #4882 )
2017-02-10 12:34:51 -06:00
Dorbedo
aa393ccf92
typo in ace_interaction_fnc_getDoorAnimations ( #4854 )
2017-01-28 13:43:42 -06:00
PabstMirror
23568609a6
Faster, non movment blocking gesture for tap shoulder ( #4578 )
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Close #4577
2016-10-20 23:44:34 +02:00
commy2
05d30c5573
convert log macros to cba versions ( #4282 )
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* convert log macros to cba versions
* Add changes to AB
* remove obsolete macro
2016-10-02 12:55:31 +02:00