Commit Graph

2742 Commits

Author SHA1 Message Date
FreeZbe
45ff6c7ce9 French: (Nearly) Complete French translations
Some entries (3 or 4) are still missing.
I dont understand what you mean / what the input is related to.
2015-04-12 14:15:45 +02:00
licht-im-Norden87
400b8f4270 Update stringtable.xml 2015-04-12 14:14:48 +02:00
licht-im-Norden87
8f88158a2e Update stringtable.xml 2015-04-12 14:13:38 +02:00
licht-im-Norden87
88a71042e3 Update stringtable.xml 2015-04-12 14:12:05 +02:00
licht-im-Norden87
a3f97efbc3 Update stringtable.xml
What does WDG and MGRS mean?
2015-04-12 14:07:49 +02:00
Nicolás Badano
f18f807e60 Merge pull request #507 from Legolasindar/master
Merge pull request #1 from acemod/master
2015-04-12 09:06:30 -03:00
licht-im-Norden87
e4ec9d14d4 Update stringtable.xml 2015-04-12 14:00:56 +02:00
licht-im-Norden87
15e9b2cccc Update stringtable.xml 2015-04-12 13:59:09 +02:00
Legolasindar
b665781399 Update stringtable.xml
updated spanish translation and added some english missed translation
2015-04-12 13:58:06 +02:00
licht-im-Norden87
6b39edbddf Update stringtable.xml 2015-04-12 13:58:02 +02:00
commy2
56de4f05f3 scripts for vector illum, renaming some files 2015-04-12 13:56:01 +02:00
licht-im-Norden87
a01c4a0e0b Update stringtable.xml 2015-04-12 13:55:55 +02:00
licht-im-Norden87
2222192aee Update stringtable.xml 2015-04-12 13:51:47 +02:00
licht-im-Norden87
7eaee37ff6 Update stringtable.xml 2015-04-12 13:48:59 +02:00
licht-im-Norden87
d0fb387255 Update Stringtable: Disarming 2015-04-12 13:45:47 +02:00
licht-im-Norden87
a19356fc02 Merge pull request #1 from acemod/master
Update
2015-04-12 13:40:56 +02:00
nic547
0f1115c33b Added new Ammotypes into the AGM crate 2015-04-12 13:08:50 +02:00
commy2
83e634be8a illuminate vector number textures at night 2015-04-12 12:54:36 +02:00
ulteq
9fd19563a3 Fixed several syntax errors 2015-04-12 12:52:13 +02:00
Legolasindar
4778c716cb Merge pull request #1 from acemod/master
update from original
2015-04-12 12:36:43 +02:00
ulteq
fd737f3f95 Minor code optimization 2015-04-12 12:36:05 +02:00
ulteq
cf88adb794 Replaced wind with ACE_wind 2015-04-12 12:34:42 +02:00
ulteq
85a7bea42b Added wind deflection module settings:
*simulationInterval
*simulationRadius
2015-04-12 12:33:09 +02:00
ulteq
a993f2d5f1 Minor code optimization 2015-04-12 12:15:39 +02:00
ulteq
cb0df8783a Fixed a calculation error 2015-04-12 12:09:55 +02:00
commy2
7b0e7a1efb Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 2015-04-12 12:04:07 +02:00
commy2
f16d5398f4 enable vector on ffv positions, fix #506 2015-04-12 12:03:49 +02:00
ulteq
1c8da72716 Removed debug output 2015-04-12 11:59:45 +02:00
ulteq
879c6b42b9 Finished the advanced ballistics module settings 2015-04-12 11:59:02 +02:00
ulteq
c532742a5b Overworked the module settings (WIP) 2015-04-12 11:48:21 +02:00
commy2
e87f491470 mute implementation in noradio, handle post init on remote units 2015-04-12 11:17:58 +02:00
Kllrt
be8ff39767 Fixed broken missileguidaince stringtable.xml
sry
2015-04-12 10:58:00 +02:00
bux578
dcf782abb4 add rocks LOD issue 2015-04-12 10:51:15 +02:00
Asgar
32400a21ac update AUTHORS.txt 2015-04-12 10:49:22 +02:00
commy2
54f29d75f5 functions to mute unit 2015-04-12 10:05:49 +02:00
Glowbal
6bfd3e5c74 Merge pull request #481 from acemod/FixUnconciousAnimWhileCarrying
Fixed breaking of unconscious animation on drop object.
2015-04-12 09:48:27 +02:00
commy2
018854a7c3 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into muteunit 2015-04-12 09:15:45 +02:00
PabstMirror
78b64ea273 Missing English 2015-04-12 01:36:41 -05:00
bux578
2fc7f44c39 french translation, tabler 4 spaces test 2015-04-12 07:50:23 +02:00
bux578
0e3d971274 Fix translations error 2015-04-12 07:46:43 +02:00
Nou
40c5de8cfb Reduce default number of rays, make it an argument for shootCone. Accuracy is still the same with 3 to 8, just better FPS. Rangefinders should probably use a higher number (8 is good, 24+1 rays in total per shot). 2015-04-11 20:14:03 -07:00
Nou
db3f816843 Reduce default number of rays, make it an argument for shootCone. Accuracy is still the same with 3 to 8, just better FPS. Rangefinders should probably use a higher number (8 is good, 24+1 rays in total per shot). 2015-04-11 20:13:52 -07:00
Felix Wiegand
0efcd7d56f Merge pull request #499 from gienkov/patch-2
AUTHORS.TXT / e-mail of me and ACCtomeek
2015-04-12 04:23:59 +02:00
KoffeinFlummi
fa00052c66 Merge branch 'master' of https://github.com/acemod/ACE3 2015-04-12 06:22:56 +02:00
KoffeinFlummi
59952441d8 Merge branch 'patch-2' of https://github.com/licht-im-Norden87/ACE3 into german-merge 2015-04-12 06:22:17 +02:00
KoffeinFlummi
362753209e Merge branch 'master' of https://github.com/acemod/ACE3 2015-04-12 05:40:24 +02:00
KoffeinFlummi
c6efd4e546 Merge https://github.com/EpMAK/ACE3 into russian-merge 2015-04-12 05:39:46 +02:00
KoffeinFlummi
5108137302 Merge https://github.com/Ricciardino/ACE3 into italian-merge 2015-04-12 04:38:46 +02:00
KoffeinFlummi
5101a21beb Remove "Original" stringtable entries 2015-04-12 04:21:06 +02:00
Felix Wiegand
4d1e21d362 Merge pull request #500 from licht-im-Norden87/patch-4
Update AUTHORS.txt
2015-04-12 03:41:18 +02:00