Commit Graph

32 Commits

Author SHA1 Message Date
Brandon Danyluk
abe2ce2f6f Implement M47 Dragon (#6773)
* abc

* Revert "abc"

This reverts commit bcb4214bd9.

* Update to current commit

* Ports over NouberNou's dragon guidance

* Add Dragon model

* Make the Dragon CSW capable

* Fix bugs regarding argument order

* Add Dragon Attack Profile. Change how missileGuidance guidance_pfh works in order to allow for different types of missiles besides continious thrust

* Fix bug regarding missile direction. Add official US Army training manual for the dragon for reference purposes

* Adjust model to reflect real-life one

* Add attackProfile and guidanceProfile onFired functions

* Change Dragon "onFired" to reflect missileGuidance changes

* Only implementing the Super-Dragon. Remove Tabs. Add new lines to all files. Add string-table. Tweak missile flight dynamics

* Add sight description

* Fix inheritance issues. Missile damage values tweaked. Fix String Table. Add backblast area.

* Add feature wiki page.

* Fix picture issues

* Remove Dragon manual

* add missing semi-colon

* Tweak damage values. Fix formatting. Add lazy evaluation where applicable

* Disable the ability to switch to the unusable launcher. Convert rvmat numbers to equivalent but more readable numbers. Multiple code fixes. ace_csw required. Formatting fixes. TGA -> PAA. Remove unused comments in missile guidance code

* Dragon flight dynamics tweaked. Now assuming there is a booster angle creating wobble. Add a slight delay when the wire breaks to fire all of the service charges

* hpp newline fixes. Case sensitivity for model and rvmat references

* Update Wiki dependencies

* Revert "Update Wiki dependencies"

This reverts commit efc298c481.

* fix dependency component

* Changed inheritance structure to be more rigid. Remove un-needed config values. Fix script issues regarding positioning and the launchers aliveness

* get rid of the optic for the base dragon. fucking bi configs not making sense

* Lock non-useable dragon on initialization

* Add model.cfg for animations

* Fix formatting. Fix M47 Dragon Optic zoom

* Change LOD selection names

* Revert indentation, keep parenthesis. "Start, stop, start stop! Jesus! I'm starting to think Mattis is just a big cock tease"

* Re-update indentation of model.cfg

* Path fix. Whitespace fix

* Sight attach/detach on same vehicle

* If the sight gets detached, make sure the dragon goes dumb. Remove resetting of resting position when gunner gets out - looks stupid, but when the dragon is fired weird stuff happens

* disable debug

* Add EOF

* Maybe finally fix EOF problem
2019-06-07 23:48:37 -05:00
Dedmen Miller
e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00
Phyma
ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00
PabstMirror
4bb02a320b Run attack profile even if no target 2016-11-14 20:19:24 -06:00
PabstMirror
63f3673a65 Missile Guidance Overhaul 2016-10-17 16:08:23 -05:00
Nicolás Badano
ab6fc8efca Laser guidance for all designators (#3308)
* Fix laser and missileguidance over water

* Return a normalized vector in EFUNC(common,getTurretDirection)

* Make laser dispersion simulation optional, default off

* Prototype for ace_laser_designate

* Remove vanilla laser handling from ace_laser in favor of the new code on ace_laser_designate

* Simplify laser into one module

Rewrite large parts of laser
Merge laser_designate
Delete lase_selfDesignate

* Cleanup missile guidance

* Headers, fix laser over water

* Cleanup

* Test

* Change setting to scalar, more cleanup

* Add seeker debug drawing
2016-10-08 12:55:30 +02:00
Glowbal
b489750d5b Minor optimizations using private, params, and isEqualType (#4323)
* Optimizations with private, params, and isEqualType

* Fixed tab being used instead of space

* Fixed tabs inserted by notepad++

* More usage of new private syntax and params

- changed a few checks for an array being empty to `_arr isEqualTo []`
rather than `count _arr == 0`
- added more uses of `private` on the same line as the variable is
declared
- added more uses of params to assign variables passed as parameters
- removed unnecessary parentheses
- removed several unnecessary variable declarations with private array
syntax

* clean up and formatting
2016-09-04 16:44:22 +02:00
jonpas
b0352fdeb9 Merge branch 'master' into eol-lf 2016-06-02 17:02:09 +02:00
jonpas
816da2aef1 Normalize to LF line endings 2016-05-30 18:37:03 +02:00
commy2
467075ad67 replace timePFH with CBA_missionTime 2016-03-02 11:01:39 +01:00
commy2
ca9b909e75 fix CBA_fnc capitalization 2015-11-30 16:45:20 +01:00
jaynus
c924baefd7 All instances of time and diagTicktime changed to ACE_time / ACE_diagTime. 2015-05-21 09:42:44 -07:00
jaynus
953faf3d4b ace_missileguidance privates. 2015-04-18 10:53:21 -07:00
jaynus
e14ee45249 debug checking. 2015-04-18 09:29:58 -07:00
jaynus
c436541f1c Reworked, fun fun. 2015-04-14 09:36:39 -07:00
jaynus
376f924999 Finish guidance rewrite. 2015-04-14 08:24:13 -07:00
jaynus
22d90fee9a Begin modelToWorld work. 2015-04-13 16:47:09 -07:00
jaynus
761fef39c8 working save. 2015-04-13 15:34:51 -07:00
jaynus
ff858c1194 Begin stateful guidance. Re-write of TOP down because it wasnt even running. LIN was default. but it was broken anyways. 2015-04-13 09:56:15 -07:00
jaynus
e5d8fe2634 Guidance timing per FPS fixes. 2015-04-13 09:24:28 -07:00
jaynus
4188893839 Move spatial model translations to ace_common 2015-04-10 14:23:55 -07:00
jaynus
8429b262f2 more debug removal, backup vanilla usage. 2015-04-10 12:40:58 -07:00
jaynus
5083a5a0d2 Javelin locking fire modes were reversed. 2015-04-10 11:37:03 -07:00
jaynus
c1089dfffa Working save, distance shots are off. 2015-04-09 16:43:05 -07:00
jaynus
2e9f6a7058 Better projected up/down. 2015-04-09 16:31:14 -07:00
jaynus
198d4f3540 Fixed private variable overrides and timing failure. 2015-04-09 13:03:28 -07:00
jaynus
0a1aae8553 Work save, timing correction. 2015-04-08 15:41:26 -07:00
jaynus
97230c2252 compensate for FPS lag. 2015-04-08 15:34:59 -07:00
jaynus
97febd6207 Disable debug, wtf math 2015-04-08 14:31:44 -07:00
jaynus
cf876116a9 Working configuration based guidance framework. 2015-04-08 13:45:43 -07:00
jaynus
3946ee32d2 Fixes left/right issue. 2015-04-08 11:27:30 -07:00
jaynus
104dd2258e Guidance framework working. 2015-04-08 08:01:39 -07:00