Commit Graph

13243 Commits

Author SHA1 Message Date
LorenLuke
6f96ca1a64 Added missing magazine and ammunition definitions. 2019-08-31 15:13:38 -07:00
LorenLuke
15c65c5779 Adds HEI magazine.
Configs default "1000Rnd_Gatling_30mm_Plane_CAS_01_F" magazine as CM5:1.
Keeps "ACE_1000Rnd_Gatling_30mm_Plane_CAS_CM51" for legacy reasons.
2019-08-08 12:17:00 -07:00
LorenLuke
7d9c7d5483 Merge branch 'patch-1' of github.com:LorenLuke/ACE3 into patch-1 2019-08-08 12:08:22 -07:00
LorenLuke
e6b843f2d2
Fixes double deflecting definition 2019-08-05 12:56:19 -07:00
LorenLuke
92e0d55ef0
Add caliber and deflecting values for AP rounds 2019-08-05 11:10:15 -07:00
LorenLuke
344662e76c
Adds stringtable magazine values 2019-08-04 20:45:05 -07:00
LorenLuke
6b67c5e365
Adds stringtable entries 2019-08-04 20:38:13 -07:00
LorenLuke
e2c6dee3d9
Fixes deafness issue 2019-08-04 12:35:37 -07:00
LorenLuke
cc1dff28f2 Merge branch 'master' of github.com:acemod/ACE3 into patch-1 2019-08-04 11:45:21 -07:00
LorenLuke
8e46e0d131 Fixes accidental late-night reversion 2019-08-04 04:00:26 -07:00
LorenLuke
06fded2ed8 Removes Tabs 2019-08-04 03:49:23 -07:00
LorenLuke
5183d11160 Merge branch 'patch-1' of github.com:LorenLuke/ACE3 into patch-1 2019-08-04 03:41:51 -07:00
LorenLuke
113eb70c55 Progress commit 2019-08-04 03:36:40 -07:00
commy2
0fd442451f Interaction Menu - fix a crash when loading savegames (#7115)
* fix a crash when loading savegames

* fix a variable name

* optimize

* Put CAManBase actions into seperate bucket

* Apply suggestions from code review

Co-Authored-By: commy2 <commy-2@gmx.de>

* Fast exit for All

* CaManBase

* can't skip mans
2019-08-01 20:52:20 -05:00
LorenLuke
135643d604
Adds Combat Mix Magazine to cannon Magazines 2019-08-01 16:24:47 -07:00
LorenLuke
0eee72e393
Removes Whitespace from CfgAmmo 2019-08-01 14:47:45 -07:00
LorenLuke
d5146a9b3b
Removes Whitespace from CfgWeapons 2019-08-01 14:46:35 -07:00
LorenLuke
a41640d411
Added missing semicolon 2019-08-01 02:27:12 -07:00
LorenLuke
539c4a7a10
Adds Combat Mix Magazine 2019-08-01 02:21:28 -07:00
LorenLuke
09b66294c2
Adjusts 30mm cannon projectiles
Adjust 30mm cannon projectile damage.
Adds AP projectile.
Adds Combat Mix Projectile Capability.
2019-08-01 02:19:11 -07:00
LorenLuke
b485078e53
Adds Missing Close Brace
Adds Missing Close Brace
2019-08-01 01:28:33 -07:00
LorenLuke
41c89aa1a6
Fixes A-10 Cannon Dispersion
Changes A-10 Cannon Dispersion to realistic levels.
2019-08-01 01:25:39 -07:00
Vdauphin
66f62bb1a2 Zeus - FIX ace_zeus_fnc_moduleSetMedicalVehicle setting wrong variable (#7107)
* FIX set medical vehicle zeus module

Since https://github.com/acemod/ACE3/pull/6933 `isMedicalVehicle` should be use instead of `medicClass`

* isMedicalVehicle is a boolean

44050df98b/addons/medical_treatment/functions/fnc_isMedicalVehicle.sqf (L20)
2019-07-31 11:20:27 -05:00
jonpas
06996d30e1 Update Load Order for 1.94 Contact DLC (#7101)
* Update loadorder for 1.94 Contact DLC

* Require Arma 3 v1.94
2019-07-25 13:43:04 -05:00
classic
a7723b793b Update Japanese translation (#7111)
* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation
2019-07-22 09:49:54 -05:00
Vdauphin
e592b6b975 Missing return line in coding guide lines for SETPVAR (#7106) 2019-07-17 00:02:12 +02:00
commy2
06da5c33dd
Merge pull request #7105 from Vdauphin/patch-1
FIX French STR_ACE_Common_Anywhere
2019-07-16 23:17:39 +02:00
Vdauphin
8611bbb0bc
FIX French STR_ACE_Common_Anywhere 2019-07-16 22:54:38 +02:00
PabstMirror
ded81418e6
Medical Engine - Report any fatal head damage (#7103) 2019-07-16 13:00:28 -05:00
ace3mod
a8580d0298 [Docs] Update component dependencies
Automatically committed through Travis CI.

[ci skip]
2019-07-12 17:06:56 +02:00
ace3mod
e444684d38 [Docs] Update component dependencies
Automatically committed through Travis CI.

[ci skip]
2019-07-12 17:06:23 +02:00
Whigital
c7d07f7bd7 Update class with correct inheritance (#7100) 2019-07-12 10:04:33 -05:00
Whigital
cf389fba76 [compat_rhs_usf3] ACE Explosives functionality for RHS USAF (#7099)
* Enable ACE Explosives functionality for RHS USAF explosives

* Update with requested changes

* Reorder requiredAddons as per suggestion
2019-07-12 10:04:12 -05:00
PabstMirror
0c47d45d31
Medical - Fix hitpoints on VR units (#7098) 2019-07-12 10:03:22 -05:00
dependabot[bot]
5b05c59fd5 Bump lodash from 4.17.11 to 4.17.13 in /docs/src (#7097)
Bumps [lodash](https://github.com/lodash/lodash) from 4.17.11 to 4.17.13.
- [Release notes](https://github.com/lodash/lodash/releases)
- [Commits](https://github.com/lodash/lodash/compare/4.17.11...4.17.13)

Signed-off-by: dependabot[bot] <support@github.com>
2019-07-11 10:16:56 -05:00
commy2
b962d85592
Merge pull request #7095 from acemod/feedbackPainBlackout
Medical Feedback - Fix short blackout on any pain
2019-07-11 07:36:18 +02:00
PabstMirror
03dcae9074 Medical Feedback - Fix short blackout on any pain 2019-07-10 13:53:17 -05:00
PabstMirror
e1c650d56e
Medical - add dummy cfgVehicle entries for old modules (#7091)
* Medical - add dummy cfgVehicle entries for old modules

* add medical_menu

* Update addons/medical/CfgVehicles.hpp

Co-Authored-By: jonpas <jonpas33@gmail.com>
2019-07-05 15:32:19 -05:00
PabstMirror
1534f8cd8d
Quickmount - Improve interactu menu getIn for static weapon (#7090)
For small static weapons getInNearest would sometimes not detect the vehicle as the `getCameraViewDirection` may be pointing at the interaction node and not the vehicle
2019-07-05 15:22:07 -05:00
PabstMirror
fa910a7fd8
Small med stuff (#7084)
* Small med stuff

* update adv fatigue comment

* disable medical debug by default

* Fix tourniquet call to addToTriageCard
2019-07-03 10:40:42 -05:00
PabstMirror
05e4f74e73
Medical AI - Adjust healing logic for rewrite (#6902)
* Medical AI - Adjust healing logic for rewrite

- move state machine from config to sqf
- move all healing logic to seperate func
- attempt to handle healing for new system

* prioritize unitReady medics

* move setting to subcategory under medical

* Use faster GET_WOUND_BLEEDING

* Update fnc_healingLogic.sqf

* Update for wound array changes

* Update treatment events changes

* Fractures/splint

* formating / use GET_OPEN_WOUNDS

* Use non-localized medical category
2019-07-03 09:59:28 -05:00
PabstMirror
aa41fffdb7
Cargo - Add array to disable paradrop effects (#7016) 2019-07-03 09:58:46 -05:00
commy2
8a867cc997 shorten transition 'run lowered rifle' -> 'jump with rifle' (#7078)
* shorten transition 'run lowered rifle' -> 'jump with rifle'

* jump instead of vault while spriting with weapon lowered

* format the configs
2019-06-28 12:11:00 -05:00
PabstMirror
6586cb0144
Update fnc_handleStateUnconscious.sqf (#7079) 2019-06-28 12:01:03 -05:00
mharis001
b2f4b8ea20 Medical - Cleanup settings (#7057)
* Cleanup medical settings

* Fix extra [

* Allow giving IV/blood to self by default

* Medical Blood - Settings improvements and cleanup (#7069)

* Add more blood settings and cleanup

* Fix include before header

* Update addons/medical_blood/functions/fnc_init.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Disable debug

* Cleanup moved settings

* Fix remaining setting descriptions
2019-06-28 11:50:11 -05:00
PabstMirror
de13ab0f47
Medical - Rework CPR and Bleeding in cardiac arrest (#7060)
* Medical - Rework CPR and Bleeding in cardiac arrest

* remove cprCreatesPulse, add cprSuccessChance

* hide cpr for basic diagnose

* Update addons/medical_statemachine/functions/fnc_enteredStateCardiacArrest.sqf

Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
2019-06-27 19:01:20 -05:00
SilentSpike
56cb638aff Stop AI firing at unconscious units (#7074)
This just reimplemented the behaviour from #5864

I believe we though using `setUnconscious` command would make this
unnecessary, but testing seems to show that's not the case
2019-06-27 17:11:51 -05:00
PabstMirror
80e203c371
Maptools - Don't convert vanilla straight lines (#7072) 2019-06-27 12:57:30 -05:00
PabstMirror
f04b26b93e
Medical - Finish splint/fracture (#7045)
* Medical - Finish splint/fracture

- Add replacement items

* Add splint models

* Add fracture sound effects

* Add treatment interaction icon
2019-06-22 16:47:35 -05:00
Katalam
d26fcb6f1a Changed animation for cpr (#6918) 2019-06-22 15:55:42 -05:00