Grzegorz
5ad0e192c3
Fix being able to TQ torso
2015-08-26 11:18:54 +02:00
Glowbal
ad7716a25e
Merge pull request #2233 from gienkov/patch-27
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Increase "load in bodybag" action time to 15s
2015-08-26 08:36:06 +02:00
Grzegorz
5280ded680
Bandage and tourniquet on adv. medical change proposal
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Make bandaging longer as it is not very fast process.
Make putting on tourniquet faster cause it's should be easy to put one on limb, so it's actually useful now and with above change (putting it on before was longer than bandagin).
2015-08-25 20:05:05 +02:00
Grzegorz
33889fa46b
Increase "load in bodybag" action time
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Around 15 seconds seems optimal (for dead bodies that are left in **one** piece).
2015-08-23 00:13:09 +02:00
Grzegorz
07019ed928
Fix stitching action progress bar
2015-08-22 22:20:20 +02:00
Glowbal
58fc69c2a6
Updated litter configuration. Closes #2002
2015-08-09 08:59:04 +02:00
PabstMirror
95d88b920e
#2079 - RemoveTourniquet doesn't require any items
2015-08-08 21:25:36 -05:00
Glowbal
696546de5c
Finalized ACE medical menu settings
2015-08-08 20:22:19 +02:00
Glowbal
364e0455ee
Merge branch 'master' into medical-menu
2015-08-08 17:55:43 +02:00
Glowbal
65c06551a5
Merge pull request #1652 from gienkov/patch-22
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Fix checking vitals anim
2015-08-08 14:32:36 +02:00
Glowbal
abaf43be11
Selection restrictions
2015-08-07 00:09:40 +02:00
Glowbal
4b5632a8f6
Added categories and missing displayName entries
2015-08-06 23:50:23 +02:00
PabstMirror
6ab72e905c
#1807 - Clean bandages if no damage on hitpoint
2015-08-05 17:32:00 -05:00
Glowbal
9edf1b1adf
Implemented use conditions for PAK and SurgicalKit
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It is now possible to only have a treatment action show up for stable (not bleeding) patients
2015-07-03 22:16:18 +02:00
Glowbal
c4283404e8
Changed CPR to be available for all unconscious units
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Including dead
2015-06-20 12:51:01 +02:00
Grzegorz
1de569656d
Fix checking vitals anim
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It uses animations that don't match at all what you are doing anyway so I think it's better to just disable anim for that actions which are:
* Checking pulse
* Checking BP
* Checking response
2015-06-17 14:58:35 +02:00
Glowbal
1c066a0b3f
Merge pull request #1586 from acemod/dynamicPAKtreatmentTime
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PAK treatment time based on total amount of damage.
2015-06-13 20:14:57 +02:00
ulteq
84d20f9794
Further improved the handling of falling damage:
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* Makes sure _projectile is always "falling"
* Enables the creation of wounds in multiple body parts at once
* Caches the initial impact velocity for later damage calculation
* Adjusts the maxDamage value of Large Abrasions
2015-06-13 11:53:30 +02:00
ulteq
46a73f3177
Added a function to calculate the PAK treatmentTime
2015-06-12 11:42:49 +02:00
ulteq
99b13a584a
PAK treatment time based on total amount of damage.
2015-06-11 22:54:08 +02:00
jonpas
5496333c26
Merge branch 'master' into macroSTR
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Conflicts:
addons/nametags/ACE_Settings.hpp
addons/nametags/CfgVehicles.hpp
addons/nametags/stringtable.xml
2015-06-02 22:22:51 +02:00
ulteq
048e5b6f6d
Body bag cleanup:
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* Increased the treatment time to match the animation duration
* Fixed the body bag alignment with the dead unit
2015-06-01 22:33:25 +02:00
jonpas
d934c25b78
Merge branch 'master' into macroSTR
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Conflicts:
addons/interact_menu/ACE_Settings.hpp
2015-05-30 19:54:32 +02:00
Glowbal
9135d956f0
Merge branch 'surgicalkit'
2015-05-28 20:54:52 +02:00
jonpas
6072e14077
Changed all strings to macros (except external)
2015-05-27 19:04:25 +02:00
BaerMitUmlaut
30df0e8dc9
Switched to callbackPogress for treatment
2015-05-27 00:45:50 +02:00
PabstMirror
d752dd50d0
Basic - Bloodbag size matters
2015-05-23 01:16:18 -05:00
Glowbal
0a2679846c
Changed: morphine works 15 minutes
2015-05-20 17:15:24 +02:00
Glowbal
e8d169248f
Made atropine less effective
2015-05-20 17:15:23 +02:00
Glowbal
82260e5090
Changed: Made Morphine suppress more pain
2015-05-20 17:15:23 +02:00
Josuan Albin
dd2ea99d15
pak
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pak anim
2015-05-05 19:26:11 +02:00
Josuan Albin
f063e45e60
medical advanced added
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animations added for advanced
2015-05-05 19:04:08 +02:00
Josuan Albin
b781264212
New anim update
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new healing animation added to animationCaller, animationCallerSelf
stays the same
2015-05-05 18:53:17 +02:00
Glowbal
e8ccddfc2c
Added missing progress bar display text
2015-05-01 22:29:52 +02:00
KoffeinFlummi
270c3adc1e
Do it again, but properly this time
2015-04-30 22:06:10 +02:00
KoffeinFlummi
85669a9e92
Convert Medical stringtable key names to lowercase
2015-04-30 22:01:09 +02:00
PabstMirror
3eb2bdfc84
Display Name Progress Text
2015-04-28 21:17:29 -05:00
bux578
b3c461b9da
last few translations
2015-04-26 14:02:14 +02:00
bux578
dec47dade8
ups, remove test code
2015-04-26 09:38:56 +02:00
bux578
171cea998e
add most of the translations
2015-04-26 09:36:51 +02:00
esteldunedain
cce9e1f04c
Simple diagnose
2015-04-17 19:38:03 -03:00
KoffeinFlummi
6062128436
Remove tourniquet option, add check pulse/response
2015-04-12 18:01:29 +02:00
Glowbal
12493f8595
Improved wounds configuration (missing maxDamage values added)
2015-04-07 00:57:05 +02:00
Glowbal
c7549a13a4
Improved pain reduction
2015-04-07 00:41:53 +02:00
Glowbal
661d93e82c
Working commit
2015-04-06 14:51:17 +02:00
Glowbal
8e176eff55
Fixed treatment locations
2015-04-06 14:32:37 +02:00
Glowbal
10a1108aae
Added support for customizable treatment location limitation
2015-04-06 14:11:10 +02:00
Glowbal
0f52059249
Fixed CPR script error
2015-04-05 19:27:09 +02:00
Glowbal
1d33ce52b3
added support for adjustable settings for consumeItem and medicalLevel
2015-04-04 21:20:24 +02:00
Glowbal
2420db78a1
CreateLitter now supports conditions and is selection specific.
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Format:
litter[] = {
{"SelectionName", "Condition", {"litterClassname"} },
...
};
The array with litter classnames also support 2d arrays. ie:
{"SelectionName", "Condition", {{"litterClassname"}} }
Of array entries it will select a random classname.
2015-04-04 20:20:29 +02:00