Commit Graph

96 Commits

Author SHA1 Message Date
Grzegorz
5ad0e192c3 Fix being able to TQ torso 2015-08-26 11:18:54 +02:00
Glowbal
ad7716a25e Merge pull request #2233 from gienkov/patch-27
Increase "load in bodybag" action time to 15s
2015-08-26 08:36:06 +02:00
Grzegorz
5280ded680 Bandage and tourniquet on adv. medical change proposal
Make bandaging longer as it is not very fast process.
Make putting on tourniquet faster cause it's should be easy to put one on limb, so it's actually useful now and with above change (putting it on before was longer than bandagin).
2015-08-25 20:05:05 +02:00
Grzegorz
33889fa46b Increase "load in bodybag" action time
Around 15 seconds seems optimal (for dead bodies that are left in **one** piece).
2015-08-23 00:13:09 +02:00
Grzegorz
07019ed928 Fix stitching action progress bar 2015-08-22 22:20:20 +02:00
Glowbal
58fc69c2a6 Updated litter configuration. Closes #2002 2015-08-09 08:59:04 +02:00
PabstMirror
95d88b920e #2079 - RemoveTourniquet doesn't require any items 2015-08-08 21:25:36 -05:00
Glowbal
696546de5c Finalized ACE medical menu settings 2015-08-08 20:22:19 +02:00
Glowbal
364e0455ee Merge branch 'master' into medical-menu 2015-08-08 17:55:43 +02:00
Glowbal
65c06551a5 Merge pull request #1652 from gienkov/patch-22
Fix checking vitals anim
2015-08-08 14:32:36 +02:00
Glowbal
abaf43be11 Selection restrictions 2015-08-07 00:09:40 +02:00
Glowbal
4b5632a8f6 Added categories and missing displayName entries 2015-08-06 23:50:23 +02:00
PabstMirror
6ab72e905c #1807 - Clean bandages if no damage on hitpoint 2015-08-05 17:32:00 -05:00
Glowbal
9edf1b1adf Implemented use conditions for PAK and SurgicalKit
It is now possible to only have a treatment action show up for stable (not bleeding) patients
2015-07-03 22:16:18 +02:00
Glowbal
c4283404e8 Changed CPR to be available for all unconscious units
Including dead
2015-06-20 12:51:01 +02:00
Grzegorz
1de569656d Fix checking vitals anim
It uses animations that don't match at all what you are doing anyway so I think it's better to just disable anim for that actions which are:
* Checking pulse
* Checking BP
* Checking response
2015-06-17 14:58:35 +02:00
Glowbal
1c066a0b3f Merge pull request #1586 from acemod/dynamicPAKtreatmentTime
PAK treatment time based on total amount of damage.
2015-06-13 20:14:57 +02:00
ulteq
84d20f9794 Further improved the handling of falling damage:
* Makes sure _projectile is always "falling"
* Enables the creation of wounds in multiple body parts at once
* Caches the initial impact velocity for later damage calculation
* Adjusts the maxDamage value of Large Abrasions
2015-06-13 11:53:30 +02:00
ulteq
46a73f3177 Added a function to calculate the PAK treatmentTime 2015-06-12 11:42:49 +02:00
ulteq
99b13a584a PAK treatment time based on total amount of damage. 2015-06-11 22:54:08 +02:00
jonpas
5496333c26 Merge branch 'master' into macroSTR
Conflicts:
	addons/nametags/ACE_Settings.hpp
	addons/nametags/CfgVehicles.hpp
	addons/nametags/stringtable.xml
2015-06-02 22:22:51 +02:00
ulteq
048e5b6f6d Body bag cleanup:
* Increased the treatment time to match the animation duration
* Fixed the body bag alignment with the dead unit
2015-06-01 22:33:25 +02:00
jonpas
d934c25b78 Merge branch 'master' into macroSTR
Conflicts:
	addons/interact_menu/ACE_Settings.hpp
2015-05-30 19:54:32 +02:00
Glowbal
9135d956f0 Merge branch 'surgicalkit' 2015-05-28 20:54:52 +02:00
jonpas
6072e14077 Changed all strings to macros (except external) 2015-05-27 19:04:25 +02:00
BaerMitUmlaut
30df0e8dc9 Switched to callbackPogress for treatment 2015-05-27 00:45:50 +02:00
PabstMirror
d752dd50d0 Basic - Bloodbag size matters 2015-05-23 01:16:18 -05:00
Glowbal
0a2679846c Changed: morphine works 15 minutes 2015-05-20 17:15:24 +02:00
Glowbal
e8d169248f Made atropine less effective 2015-05-20 17:15:23 +02:00
Glowbal
82260e5090 Changed: Made Morphine suppress more pain 2015-05-20 17:15:23 +02:00
Josuan Albin
dd2ea99d15 pak
pak anim
2015-05-05 19:26:11 +02:00
Josuan Albin
f063e45e60 medical advanced added
animations added for advanced
2015-05-05 19:04:08 +02:00
Josuan Albin
b781264212 New anim update
new healing animation added to animationCaller, animationCallerSelf
stays the same
2015-05-05 18:53:17 +02:00
Glowbal
e8ccddfc2c Added missing progress bar display text 2015-05-01 22:29:52 +02:00
KoffeinFlummi
270c3adc1e Do it again, but properly this time 2015-04-30 22:06:10 +02:00
KoffeinFlummi
85669a9e92 Convert Medical stringtable key names to lowercase 2015-04-30 22:01:09 +02:00
PabstMirror
3eb2bdfc84 Display Name Progress Text 2015-04-28 21:17:29 -05:00
bux578
b3c461b9da last few translations 2015-04-26 14:02:14 +02:00
bux578
dec47dade8 ups, remove test code 2015-04-26 09:38:56 +02:00
bux578
171cea998e add most of the translations 2015-04-26 09:36:51 +02:00
esteldunedain
cce9e1f04c Simple diagnose 2015-04-17 19:38:03 -03:00
KoffeinFlummi
6062128436 Remove tourniquet option, add check pulse/response 2015-04-12 18:01:29 +02:00
Glowbal
12493f8595 Improved wounds configuration (missing maxDamage values added) 2015-04-07 00:57:05 +02:00
Glowbal
c7549a13a4 Improved pain reduction 2015-04-07 00:41:53 +02:00
Glowbal
661d93e82c Working commit 2015-04-06 14:51:17 +02:00
Glowbal
8e176eff55 Fixed treatment locations 2015-04-06 14:32:37 +02:00
Glowbal
10a1108aae Added support for customizable treatment location limitation 2015-04-06 14:11:10 +02:00
Glowbal
0f52059249 Fixed CPR script error 2015-04-05 19:27:09 +02:00
Glowbal
1d33ce52b3 added support for adjustable settings for consumeItem and medicalLevel 2015-04-04 21:20:24 +02:00
Glowbal
2420db78a1 CreateLitter now supports conditions and is selection specific.
Format:
litter[] = {
   {"SelectionName", "Condition", {"litterClassname"} },
   ...
};

The array with litter classnames also support 2d arrays. ie:
{"SelectionName", "Condition", {{"litterClassname"}} }
Of array entries it will select a random classname.
2015-04-04 20:20:29 +02:00