Commit Graph

705 Commits

Author SHA1 Message Date
Thomas Kooi
801120fb39 Merge pull request #2841 from acemod/medicalAiBandage
Move bandage log before basic exit
2015-11-20 22:28:55 +01:00
commy2
a57d1bca75 replace local keyword with private 2015-11-17 17:43:07 +01:00
PabstMirror
c3e6990d00 #2528 (6) - Move bandage log before basic exit
In advanced medical without enableFor AI. Bandaging an AI would exit
before adding log.
2015-11-12 01:06:29 -06:00
Thomas Kooi
ec1187e79b Merge pull request #2830 from acemod/mixedMedicalDisplay
Display basicMed wounds for AI in mixed mode
2015-11-10 08:33:21 +01:00
PabstMirror
c326bc2f87 #2772 - Display basicMed wounds for AI in mixed mode 2015-11-06 01:05:25 -06:00
PabstMirror
1cebe613fa Fix Capitialzation 2015-11-04 14:38:32 -06:00
PabstMirror
c5da32e470 Medical Handle Damage - check hitpoints if selection is weird 2015-11-04 14:36:26 -06:00
PabstMirror
a3443cae43 Merge pull request #2780 from acemod/fixTimeInComments
Changed ACE_time back to time in comments where appropriate
2015-11-04 13:04:05 -06:00
Glowbal
8f6e9be636 Add method to deal with new hitpoints
This addition tries to deal with the new hitpoints introduced in Arma3 v1.50 and above. It converts new selection names to by the current medical system usable selection names.

This is only a temporarily patch, while we are still working on a larger overhaul to account both the new hitpoints and any potential new features / polishing.
2015-11-01 16:35:25 +01:00
Glowbal
b5539db27f Merge pull request #2767 from acemod/canTreatLocation
Fix medical location check when set to disabled for PAK/Surgical
2015-10-24 00:55:51 +02:00
VKing
069169cc72 Changed ACE_time back to time in comments where appropriate 2015-10-21 22:52:21 +02:00
Glowbal
57abe3b885 Merge pull request #2743 from acemod/medicalStuff
Medical Menu Fixes
2015-10-19 22:47:13 +02:00
PabstMirror
cfde11d2fa Fix medic treatment location check as well 2015-10-19 01:45:30 -05:00
PabstMirror
aad6cab896 #2765 - Fix location check when set to disabled 2015-10-19 01:20:11 -05:00
Glowbal
76efdbcc1c Merge pull request #2257 from jonpas/parseList
Parse List Common Function
2015-10-18 12:14:18 +02:00
PabstMirror
4ba0d72bfd #2580 (1) - Fix bandages always created at terrain level. 2015-10-10 23:09:52 -05:00
Glowbal
58ea8d5e2c Merge pull request #2543 from alef/feature/death_short_diagnose
Remove: pain diagnosis on dead patients
2015-10-04 09:34:10 +02:00
Glowbal
e36df978ec Merge pull request #2646 from DerekSauer/FixArmaInjury
Fix healHitPointAfterAdvBandage - Issue #2498.
2015-10-04 09:28:47 +02:00
PabstMirror
b0b755720c #2672 - Use ACE_gameTime for triage card 2015-10-03 12:28:54 -05:00
Derek Sauer
f9352de489 Clarified comment slightly. 2015-09-30 20:34:51 -04:00
Derek Sauer
0a788a282e Improved efficiency of wound counting.
Using a switch/case conditional since it offers early termination if a
matching condition is found before all conditions are checked. It also
unnecessary to use a conditional to confirm whether a limb is wounded or
not. Number of Wounds multiplied by Blood loss will return zero for
a fully bandaged body part, not incrementing the wound counter; or it will
return some other number which will increment the wound counter.
2015-09-30 20:27:40 -04:00
Derek Sauer
f69f4066e9 Fix capitalization on forEach and getVariable. 2015-09-30 06:17:54 -04:00
Derek Sauer
2824009317 Incorrectly retrieving list of current wounds.
Used the wrong method to retrieve the target's current wounds and was
getting an empty array. This caused bandaging any wound even once to
completely heal the target on the Arma side.
2015-09-29 17:00:49 -04:00
Derek Sauer
8d05214eb0 Resolve merge conflict from upstream pull. 2015-09-29 16:24:17 -04:00
Derek Sauer
954fad615a Reformatted to follow ACE3 coding guidelines. 2015-09-29 06:36:36 -04:00
Derek Sauer
8619f02538 Take into account wounds that do no cause blood loss. 2015-09-29 06:19:49 -04:00
Derek Sauer
a864a3411c Clarified a comment. 2015-09-28 21:32:04 -04:00
Derek Sauer
488541bba6 Fix for Arma wounds not being healed with healHitPointAfterAdvBandage. 2015-09-28 20:08:07 -04:00
jonpas
4521df0a57 Add synchronizedObjects vehicle support to assignObjectsInList with an optional parameter 2015-09-28 16:17:12 +02:00
jonpas
db2572acfd Merge branch 'master' into parseList
Conflicts:
	addons/medical/functions/fnc_moduleAssignMedicalVehicle.sqf
2015-09-28 16:06:32 +02:00
Glowbal
74805caa5d Merge pull request #2565 from acemod/medVehAssignFix
assign vehicle module fix for prefilled veh
2015-09-28 15:02:48 +02:00
commy2
07774647e9 delay setUnconscious until the settings are inited, fix #148 2015-09-26 19:30:13 +02:00
PabstMirror
f93538eb9a #2423 - assign vehicle module fix for prefilled veh 2015-09-21 21:44:52 -05:00
PabstMirror
079d88ded7 Merge pull request #2509 from acemod/miscFixNilFunctions
Fix some nil functions
2015-09-21 20:36:09 -05:00
PabstMirror
45e44251b6 Merge branch 'release'
Conflicts:
	addons/repair/stringtable.xml
2015-09-21 17:14:53 -05:00
jonpas
2e3014daa3 Merge branch 'master' into parseList
Conflicts:
	addons/common/functions/fnc_assignObjectsInList.sqf
2015-09-21 22:46:01 +02:00
PabstMirror
1d5217d165 Medical - delayedUnconsicous fix waitAndExecute 2015-09-21 12:43:35 -05:00
PabstMirror
86fae2c251 #2528 - addToLog date / missing string fullHeal 2015-09-20 13:19:51 -05:00
Alessandro Foresi
aabc437314 Remove: pain diagnosis on dead patients 2015-09-20 17:37:33 +02:00
PabstMirror
5f0d73bab6 Cleanup more stuff 2015-09-18 14:24:20 -05:00
PabstMirror
c62ea5e406 Fix some nil functions 2015-09-18 13:47:19 -05:00
commy2
7336e694c1 Merge pull request #2480 from acemod/340doanim2tweak
tweak doAnimation switchMove to do no akward camera jumps whenever possible
2015-09-17 22:46:54 +02:00
PabstMirror
5fc127e94c #2491 - fix params 2015-09-17 11:34:32 -05:00
commy2
a09ca8fb80 tweak doAnimation switchMove to do no akward camera jumps whenever possible, fix #2474 2015-09-17 12:23:56 +02:00
Glowbal
7b7ad6eea8 fixed tweak to basic bandage 2015-09-14 23:18:20 +02:00
Glowbal
10ac127159 Fixed incorrect new damage value in handleDamage advanced.
The new handleDamage from BI added a new value to the parameters that we didn't account for in handleDamage advanced.
2015-09-14 21:15:57 +02:00
Glowbal
33ac78dbac Addresses the large amount of bandages required in basic medical
This should restore the bandaging behavior back to how it is before the adjustments made to basic medical
2015-09-14 21:14:56 +02:00
Glowbal
8c60e76979 Tweaks made to improve determine if fatal algorithm 2015-09-14 21:13:58 +02:00
Glowbal
37639066c2 Include missing frame in the caching execution 2015-09-14 15:19:58 +02:00
Glowbal
6d4744b9ea Increased duration of knock down for basic medical 2015-09-14 15:19:18 +02:00