commy2
8c8e310d66
handle cursor mode
2015-04-30 21:00:30 +02:00
commy2
5ec8b6d36c
Merge branch 'master' of https://github.com/acemod/ACE3 into menuonclick
2015-04-30 20:01:58 +02:00
PabstMirror
47d4446520
Don't check intersection if distance < 1m
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Related to #869
2015-04-29 02:34:47 -05:00
PabstMirror
d7d43ce3b1
#828 - Private Variables for Interact Menu
2015-04-29 01:26:13 -05:00
PabstMirror
9e8b13cd2b
Merge branch 'master' into altSelfInteract
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Conflicts:
addons/interact_menu/functions/fnc_renderIcon.sqf
addons/interact_menu/functions/fnc_renderSelector.sqf
addons/interact_menu/stringtable.xml
2015-04-28 14:02:03 -05:00
commy2
5320f4c6b7
fix broken parse text cache in some cases
2015-04-26 19:33:08 +02:00
commy2
f96deadd20
imenu: remove shadow, fix caching
2015-04-26 12:41:15 +02:00
PabstMirror
898d6c74a8
#854 - No canInteractWith check for Ace_MainAction
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Was preventing subactions from showing.
2015-04-25 16:02:59 -05:00
ulteq
ca6a559557
Fixed a typo
2015-04-25 21:18:09 +02:00
esteldunedain
fc49814689
Use FUNC(ctrlSetParsedTextCached) for the selector too. Eliminates glitches
2015-04-25 10:52:52 -03:00
commy2
b7763331d6
the index
2015-04-25 14:34:09 +02:00
commy2
73b17efa2f
cache ctrlSetStructedText parseText
2015-04-25 13:28:21 +02:00
commy2
664d08d4aa
add option to only use action when clicking
2015-04-25 08:23:54 +02:00
esteldunedain
c8563ce484
Add LOS check for actions points. Close #785
2015-04-24 00:57:22 -03:00
PabstMirror
96be881ea9
User changeable text/shadow colors for interaction
2015-04-20 18:28:01 -05:00
esteldunedain
9295393dd6
Allow cursor for interactions
2015-04-20 13:54:51 -03:00
esteldunedain
f928f37e26
Eliminate interact_menu fps drops due to high nearby object counts.
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Instead of reanalizing every frame which actions points should be rendered based on distance, that job is now done only 5 times per second.
The rest of the frames the action points from the last frame are rerendered..
Close #434
2015-04-20 01:16:51 -03:00
esteldunedain
8b389949bc
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-04-18 18:42:11 -03:00
esteldunedain
bce0d84989
Fix interact menu object ordering
2015-04-18 18:41:36 -03:00
esteldunedain
bdd3422150
Allow to dynamically modify actions at runtime. An optional code entry called modifierFunction can be added. That code is called before evaluating the action, allowing to dynamically change the actions name, icon, etc
2015-04-16 23:53:54 -03:00
Tachii
dd09cc4d06
Update fnc_createAction.sqf
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typo
2015-04-16 00:57:15 +03:00
esteldunedain
5faf4b7dfa
Remove comment
2015-04-15 01:27:29 -03:00
esteldunedain
a9f44530c9
Move the function that prevents firing while the interact_menu is open to the interact_menu pbo
2015-04-15 01:20:20 -03:00
esteldunedain
7ad9238bbf
Fixes
2015-04-14 23:32:03 -03:00
esteldunedain
c397246534
Fix the fov test. Issue not fixed
2015-04-14 23:22:08 -03:00
esteldunedain
53ce7d0be4
Increase the tolerance to 2m
2015-04-14 23:12:48 -03:00
esteldunedain
ee34078960
Add early visibility check to interact menu
2015-04-14 22:53:10 -03:00
jaynus
b39209cc28
BAD @esteldunedain! BAD DOGGY!
2015-04-14 17:09:13 -07:00
esteldunedain
ee04ea2f41
Allow actions on coordinates instead of selections
2015-04-14 20:21:11 -03:00
esteldunedain
0565eb6c74
Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into linearMenuExperiment
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Conflicts:
addons/laser_selfdesignate/stringtable.xml
2015-04-12 01:26:55 -03:00
esteldunedain
630a2a0f7a
Make the list menu optional via a client setting
2015-04-12 01:15:38 -03:00
esteldunedain
01bc6b233a
Merge branch 'breakLineExtension' into linearMenuExperiment
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Conflicts:
addons/interact_menu/functions/fnc_renderIcon.sqf
2015-04-12 00:21:05 -03:00
esteldunedain
7b797d906f
Merge branch 'master' into linearMenuExperiment
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Conflicts:
addons/interact_menu/functions/fnc_renderIcon.sqf
addons/overheating/stringtable.xml
2015-04-12 00:19:33 -03:00
esteldunedain
df17df61f9
Improve the way lines are split
2015-04-11 23:39:06 -03:00
PabstMirror
350a79c8a4
#498 - Use cursor mode when scoped
2015-04-11 19:44:42 -05:00
esteldunedain
b8e0388581
Fix nearestObjects with getPos choking over seawater. Fix #465
2015-04-11 11:12:40 -03:00
PabstMirror
2bc0976979
Merge pull request #277 from KoffeinFlummi/revert-276-revert-272-142menudeploy
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Revert "Revert "1.42 - cursor mode when bipod deployed""
2015-04-08 13:26:05 -05:00
PabstMirror
03dbe8e6c5
Make it optional
2015-04-07 22:57:58 -05:00
PabstMirror
ce70c72cd6
wip1
2015-04-07 22:44:41 -05:00
jaynus
1bb6be5654
Cleaning up of all tabs in source code files.
2015-04-06 09:22:43 -07:00
jaynus
e3ad83e109
Merge pull request #286 from KoffeinFlummi/lasers
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Self designating lasers, Javelin Guidance, DAGR laser guidance, Comanche updated HUDS
2015-04-05 13:26:54 -07:00
esteldunedain
7617908ad3
Make menu open linearly to the right of the action point
2015-04-04 01:44:49 -03:00
esteldunedain
06f6039dca
Stronger shadow for the interact_menu text
2015-04-04 01:04:32 -03:00
esteldunedain
a5ff34e1d8
Keep cursored menus always centered. Fix #299 .
2015-04-03 20:49:40 -03:00
Nou
fff8a240e3
Remove compensation for movement, instead use modelToWorldVisual
2015-04-03 15:31:44 -07:00
Nou
6541600d44
Switch everything to use modelToWorldVisual instead of modelToWorld.
2015-04-03 15:26:27 -07:00
PabstMirror
33ee7dc07c
iMenu - Add some localization and fix veh icons
2015-04-03 00:42:25 -05:00
PabstMirror
0daa029622
Show Vehicle Name/Icon for interaction
2015-03-31 23:56:41 -05:00
Nicolás Badano
e38f48d7ad
Remove debug stuff
2015-03-31 18:16:53 -03:00
Nicolás Badano
4381f164d1
Fix the self interaction menu of vehicles
2015-03-31 18:09:23 -03:00