Nicolás Badano
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4926b6970b
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fixes typos
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2015-01-17 13:45:56 -03:00 |
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Nicolás Badano
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fefb599a55
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explosives: change addPerFrameHandler to waitAndExecute
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2015-01-17 03:09:51 -03:00 |
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Nicolás Badano
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800e16edc5
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explosives: fix timer in case the game pauses
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2015-01-17 02:14:09 -03:00 |
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Nicolás Badano
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a4a4ca39f6
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explosives: fixed timer #26
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2015-01-15 17:06:38 -03:00 |
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Nicolás Badano
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1d5201c0d7
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explosives: Fix #32
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2015-01-15 16:13:12 -03:00 |
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bux578
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de8ca47e88
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change some core to common
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2015-01-14 14:28:04 +01:00 |
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Nicolás Badano
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c16c5e756c
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explosives: fixes
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2015-01-14 10:13:04 -03:00 |
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Nicolás Badano
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167497ec2f
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small fixes for explosives and interaction
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2015-01-14 10:11:46 -03:00 |
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Garth L-H de Wet
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66eeba7df1
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Fixed small errors that expressed themselves when getting explosives in game.
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2015-01-13 23:49:27 +02:00 |
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Garth L-H de Wet
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0e09d5de67
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Added the function's script_component.hpp that includes the correct file. To reduce potential pain areas if a rename occurs.
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2015-01-13 23:21:31 +02:00 |
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Garth L-H de Wet
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6d8708618a
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Wrapped BIS and CBA function calls in CALLSTACK.
Converted startTimer to CBA's perFrameEventHandler.
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2015-01-13 12:13:43 +02:00 |
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Garth L-H de Wet
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43bac209d9
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Changed EGVAR to not have spaces in macro call.
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2015-01-13 12:12:59 +02:00 |
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Garth L-H de Wet
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fe056f10e1
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Fixed errors in order to get explosives to load correctly without writing anything to config.
Will still need further testing once interaction is fully integrated.
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2015-01-12 23:06:32 +02:00 |
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Garth L-H de Wet
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4926694bda
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Changed all core external to common as the rename was done.
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2015-01-12 22:39:37 +02:00 |
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Garth L-H de Wet
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bfd9aedfa0
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Updated pathing for script_component.hpp and updated images to use PATHTOF.
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2015-01-12 19:11:43 +02:00 |
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Garth L-H de Wet
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5e67de4d66
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Ported AGM_Explosives to ace.
Marked locations where Scheduled Delay Execution will probably need to be used.
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2015-01-12 11:48:26 +02:00 |
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