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Commit Graph

3140 Commits

Author SHA1 Message Date
Dimaslg
956b5e3558 Spanish Translation
Minor fixes and some things at the Medical system translated.
2015-04-28 21:01:48 +02:00
Dimaslg
4b7daaa840 Spanish translation
Minor fixes and spelling mistakes.
2015-04-25 19:18:04 +02:00
Dimaslg
274663e1b9 Spanish Translation
Minor fixes and spelling mistakes.
2015-04-25 18:53:45 +02:00
Glowbal
8d12f57d0f Merge pull request from acemod/streamlinedBasicDiagnosis
Streamlined basic diagnosis
2015-04-25 15:19:29 +02:00
ulteq
eca7657ffa Removed a bunch of obsolete code:
*Obsolete, as of: 6fdaf4c400
2015-04-25 13:34:47 +02:00
ulteq
b053a641d9 Improved bullet trace visibility check 2015-04-25 13:15:54 +02:00
ulteq
d8eee168aa Improved onlyActiveForLocalPlayers abort condition check:
*Fixed alwaysSimulateForSnipers abort condition
2015-04-25 12:59:26 +02:00
Glowbal
6799903e4b Also display different color for advanced 2015-04-25 12:45:04 +02:00
ulteq
2d14ae61f9 Simplified muzzle velocity shift calculation:
*Also added some missing privates
2015-04-25 12:36:04 +02:00
Glowbal
1415adc2bd removed local diagnose action. Added localization 2015-04-25 12:35:07 +02:00
Glowbal
4cef2a1fa4 Merge branch 'master' into streamlinedBasicDiagnosis 2015-04-25 12:12:24 +02:00
ulteq
d414e5a3a1 Removed unused define 2015-04-25 12:08:31 +02:00
ulteq
6fdaf4c400 Completely removed the SQF version of the advanced ballistics PFH 2015-04-25 10:59:48 +02:00
ulteq
f645672281 At least set GVAR(extensionAvailable) to true 2015-04-25 10:38:28 +02:00
Nou
7c857a5a7e Make sure load spawns the function, not calls it. 2015-04-25 00:52:51 -07:00
Nou
c8e6e7018c Moved infinite spawned loop to Loaded event for handing save game loads. Events for the win! diag_activeSQFScripts as of this build returns empty on a bare mission. 2015-04-25 00:49:47 -07:00
Grzegorz
aa0b1ecba0 PL translation fix 2015-04-24 21:35:20 +02:00
Glowbal
7dc8a08b89 Replaced _currentshooter by _this
Fixes script error `Error Undefined variable in expression: _currentshooter`
2015-04-24 20:03:04 +02:00
commy2
e207a11851 fix: Cannot zero when looking through optics of static weapons and vehicle mg/gmg, fix 2015-04-24 19:02:29 +02:00
ulteq
b405f17df2 Added missing ; 2015-04-24 17:19:18 +02:00
ulteq
6361bda3e9 Removed unused function 2015-04-24 13:01:11 +02:00
ulteq
eb88f94cf7 Removed unused privates 2015-04-24 11:53:06 +02:00
ulteq
b3bf44fa1e Code cleanup 2015-04-24 10:58:55 +02:00
ulteq
b3f4bf306d Moved the global weather controls into preInit 2015-04-24 10:46:33 +02:00
ulteq
66e4c742b4 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 2015-04-24 10:25:47 +02:00
ulteq
062aeae6e6 Fixed several bugs in the rain simulation:
*Added missing rain initialization based on overcast value
*Added proper fade out when the overcast changes from >=0.7 to <0.7
*Removed duplicate code
2015-04-24 10:25:31 +02:00
ulteq
50546646fa Added missing rain_period_count reset to 0 2015-04-24 10:05:13 +02:00
ulteq
5a90ef6207 Added global variables (syncRain, syncWind, syncMisc) which give some control over the weather module:
*Removed duplicate debug output
2015-04-24 10:03:48 +02:00
ulteq
709fdcdd08 Merge pull request from Brisse89/master
Added realistic tracer burn times for several ammo types
2015-04-24 08:28:43 +02:00
Glowbal
0146439925 increasing the text box height
Temporary solution until we get something properly done.

Ideally we would calculate the height of the box through the amount of characters. For that we would need a font with a consistent width across each character, or figure out the width for each character ourselves.
2015-04-24 07:46:01 +02:00
esteldunedain
e3a06999c3 Reduce MainActions distance for CAManBase from 5m to 4m 2015-04-24 00:57:49 -03:00
esteldunedain
c8563ce484 Add LOS check for actions points. Close 2015-04-24 00:57:22 -03:00
Grzegorz
e8a48fa81c PL translation fix
Apparently mini-spike AT still wants to shoot down planes and choppers :)
2015-04-24 01:54:36 +02:00
PabstMirror
55732d4262 Text Shadow should have been black. 2015-04-23 13:33:38 -05:00
ulteq
ddf62b6db4 Added missing privates 2015-04-23 16:08:02 +02:00
ulteq
b0eadf83c7 Fixed incorrect typicalSpeed 2015-04-23 14:04:01 +02:00
Brisse89
91dfd9802a Update CfgAmmo.hpp 2015-04-23 13:58:42 +02:00
Brisse89
8d4fff6359 Update CfgAmmo.hpp 2015-04-23 13:56:46 +02:00
Brisse89
5bfa97f490 Update CfgAmmo.hpp 2015-04-23 13:55:26 +02:00
Brisse89
f0a1900ad4 Update CfgAmmo.hpp 2015-04-23 13:53:42 +02:00
Brisse89
ae8a512e8f Update CfgAmmo.hpp 2015-04-23 13:47:25 +02:00
Brisse89
0001609791 Update CfgAmmo.hpp
Added realistic tracer burn times for several ammo types: 
B_556x45_Ball (parent for several tracer rounds)
ACE_545x39_Ball_7T3M
B_762x51_Ball (parent for several tracer rounds)
ACE_762x54_Ball_7T2
ACE_762x39_Ball_57N231P

Also changed color on russian tracer rounds from yellow to green, which is what they are in the real world.
2015-04-23 13:44:55 +02:00
ulteq
b1521345c2 Added magazines for the new AP rounds:
*Fixed some stringtable inconsistencies
*Removed some obsolete stringtable entries
2015-04-23 13:35:57 +02:00
ulteq
dd72fced36 Added M955, M993, MK316 Mod 0, 127x99mm API ammo classes:
*Recalculated the vanilla calibers based on (6.5mm ~ 1.0)
2015-04-23 12:42:01 +02:00
ulteq
be595d9c9e Made the wind speed change less often during good weather 2015-04-23 11:54:24 +02:00
ulteq
e9bb1eea4c Minor muzzle velocity correction for the 6.5mm Creedmor 2015-04-23 11:27:43 +02:00
Brisse89
c975213579 Update CfgAmmo.hpp
Added missing data to 40mm grenades.
2015-04-23 11:11:38 +02:00
ulteq
860b4a446a Updated the 6.5mm Creedmor airFriction:
*Also added it to the ATRagMX gun list
2015-04-22 22:48:38 +02:00
ulteq
09ff217e93 Improved the init process 2015-04-22 21:16:01 +02:00
ulteq
74888b4fff Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into windWeatherOverhaul 2015-04-22 19:47:06 +02:00