jonpas
742626ff1a
General - Relative script_component.hpp
includes ( #9378 )
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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
PabstMirror
f812daa095
Javelin - Fix weapon being in top-attack when loading AP magazine ( #9161 )
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Co-authored-by: BrettMayson <brett@mayson.io>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-06-28 12:55:45 +02:00
PabstMirror
7bc6fdfa66
Cleanup - Trim all trailing whitespace ( #8651 )
2021-10-30 16:42:03 -05:00
PabstMirror
a9a69ac4ff
Headers - Fix function names in examples ( #7663 )
2020-04-25 08:41:45 +02:00
PabstMirror
79b77bc0da
Javelin - Can disable thermal requirement via code ( #6706 )
2018-11-27 00:09:45 +01:00
Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
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* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
PabstMirror
b4315b6a65
Javelin overhaul ( #4580 )
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* Javelin overhaul
* header spelling fix
2016-11-15 12:15:25 -06:00
Glowbal
b489750d5b
Minor optimizations using private, params, and isEqualType ( #4323 )
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* Optimizations with private, params, and isEqualType
* Fixed tab being used instead of space
* Fixed tabs inserted by notepad++
* More usage of new private syntax and params
- changed a few checks for an array being empty to `_arr isEqualTo []`
rather than `count _arr == 0`
- added more uses of `private` on the same line as the variable is
declared
- added more uses of params to assign variables passed as parameters
- removed unnecessary parentheses
- removed several unnecessary variable declarations with private array
syntax
* clean up and formatting
2016-09-04 16:44:22 +02:00
PabstMirror
a2da54bfec
Fix javelin fire block not being removed ( #4228 )
2016-08-11 13:30:28 -05:00
PabstMirror
022e7747b1
Fix no attack profile on static titan launcher ( #4023 )
2016-07-05 20:58:32 -05:00
jonpas
b0352fdeb9
Merge branch 'master' into eol-lf
2016-06-02 17:02:09 +02:00
jonpas
816da2aef1
Normalize to LF line endings
2016-05-30 18:37:03 +02:00
commy2
da70854568
manual merge
2016-05-18 11:48:27 +02:00
PabstMirror
d523ef1fcd
Try to use cursorObject first
2016-04-14 10:57:36 -05:00
PabstMirror
3744b980f4
Javelin - Verify player has LOS to cursorTarget
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Fix #3668
2016-04-12 02:14:06 -05:00
commy2
467075ad67
replace timePFH with CBA_missionTime
2016-03-02 11:01:39 +01:00
PabstMirror
67087d7c88
Capitalization
2016-01-18 00:27:19 -06:00
PabstMirror
a5c6c5579f
#3175 - Javelin - Fix zeus RC after switchCamera
2016-01-17 12:12:05 -06:00
commy2
ca9b909e75
fix CBA_fnc capitalization
2015-11-30 16:45:20 +01:00
PabstMirror
6e982018d3
Don't use uiNamespace to store PEFH
2015-07-04 23:14:44 -05:00
PabstMirror
21db1bcf46
Fix Ammo check / formating
2015-06-04 13:08:01 -05:00
PabstMirror
3a2e32b800
#1444 - Javelin Locking
2015-06-03 02:32:53 -05:00
PabstMirror
c7d9074f3f
Javelin - Only run if weapon and ammo supported
2015-05-25 05:38:45 -05:00
jaynus
c924baefd7
All instances of time and diagTicktime changed to ACE_time / ACE_diagTime.
2015-05-21 09:42:44 -07:00
PabstMirror
ce1255bb2f
Fix configProperties
2015-05-01 17:56:04 -05:00
jaynus
9997b6d464
action is select 1
2015-05-01 06:57:49 -07:00
jaynus
7568773ece
class localize and disable all guidance/locking.
2015-04-30 09:00:09 -07:00
Glowbal
7dc8a08b89
Replaced _currentshooter by _this
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Fixes script error `Error Undefined variable in expression: _currentshooter`
2015-04-24 20:03:04 +02:00
jaynus
0c6786a138
use the vehicle of the player for variables, not the player. allows static optics. FIxes #808
2015-04-22 08:07:58 -07:00
jaynus
87337bcb7a
ace_javelin privates
2015-04-18 10:50:22 -07:00
jaynus
9c076364ec
Titan AA asset functionality is now vanilla, locking doesn't override AA/AP stuff.
2015-04-18 10:18:33 -07:00
jaynus
d1e03d8e7a
Slight tweaks.
2015-04-18 09:40:46 -07:00
jaynus
ce4a9c3676
Apply javelin guidance to static titans.
2015-04-16 11:32:47 -07:00
jaynus
25b7f779f1
Difficulty magic.
2015-04-15 10:11:13 -07:00
jaynus
ea2281616e
Enable all variants of Titan. Can now vanilla-lock in cadet mode.
2015-04-15 09:55:40 -07:00
jaynus
c793df4848
Changed: Safety mode on Titan, it now doesnt show as unloaded Fixed: Some TOP shots would miss, Fixed: Lock constraints would show on fast weapon switch.
2015-04-15 09:10:00 -07:00
jaynus
24830f815f
random lock interval was causing phasing.
2015-04-14 11:18:16 -07:00
jaynus
f0940707be
Disable locking on unloaded. Closes #539
2015-04-14 10:27:37 -07:00
jaynus
6f3ce27894
Javelin refined, working, locking fixes, UI fixes, missile guidance rewrite
2015-04-14 10:25:08 -07:00
jaynus
3e7c8ca634
remove optic debug.
2015-04-13 09:03:19 -07:00
jaynus
6aa9f5bcbc
NFOV/WFOV
2015-04-13 09:01:18 -07:00
jaynus
c66f99faac
Fixed: Locking reticles would lock out-of-order. Fixed: Locking was hard. Fixes #539
2015-04-13 08:59:36 -07:00
jaynus
9a25fb4f2f
Remove debug.
2015-04-12 16:19:18 -07:00
jaynus
4bd489cd96
Fixed: Javelin CLU UI should have been a PFH not a draw. Migrated. Closes #531
2015-04-12 16:18:39 -07:00
jaynus
2999ff55e1
Working javelin targeting and gating. Still has red center target optic because I cant do optic p3d's. TODO: We need an optic p3d.
2015-04-11 13:37:55 -07:00
jaynus
505005891d
Remove debug, targeting constraints working.
2015-04-11 12:42:30 -07:00
jaynus
458958ef09
Target gating implemented.
2015-04-11 11:17:34 -07:00
jaynus
efaee770bb
rename wep_javelin to javelin
2015-04-11 10:44:13 -07:00