Mike-MF
6fd24c1455
Compat WS RealisticNames - XMS ( #9429 )
...
* Compat WS - XMS
* add modified original translations
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-24 14:56:04 -04:00
Grim
77a73aee71
Backpacks - Add extra condition for backpack checking ( #9428 )
...
Update fnc_isBackpack.sqf
2023-09-24 12:06:20 -05:00
Grim
bf6dc5a7a1
Backpacks - Code cleanup ( #9409 )
...
backpacks
2023-09-24 00:13:33 -04:00
PabstMirror
0d9bcdd708
Nightvision - Fix detecting if vehicle's turret has NVGs ( #9421 )
...
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-09-23 21:00:04 +02:00
PabstMirror
bd0dfe4b30
compat rhs - fix SUBCSTRING
and check_strings.py ( #9424 )
2023-09-23 12:40:48 -05:00
Mike-MF
b4940e6fa3
Cargo - Improve cargo space values ( #9418 )
...
Alter Cargo values
2023-09-23 13:08:28 -04:00
Mike-MF
ab6dd0164e
Compat WS - Realistic Names ( #9419 )
...
* Compat WS - Realistic Names
* use cba subcstring
* cleanup python
* Update script_macros_common.hpp
---------
Co-authored-by: BrettMayson <brett@mayson.io>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-23 13:07:52 -04:00
Grim
da60a1b39d
Medical Engine - Improve damage calculation for explosive-resistant armor ( #9216 )
...
* scale armor damage using passthrough
* add - to comment
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* improve condition
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* remove extra brackets
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* remove extra brackets
* fix damage sorting
* whitespace
* comment
* fix function header
* fix infinite armor when no item equipped
* cleanup
* more cleanup
* name
* don't scale structural damage
* add setting
* fix key name
* add cap to passThrough
* fix script error in setting
---------
Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
2023-09-23 13:07:06 -04:00
Grim
ec96cdf12c
Medical Treatment - Fix clearing trauma after stitch with multiple wounds ( #9420 )
...
fix clear trauma on stitch
2023-09-23 12:59:10 -04:00
PabstMirror
d8eb97f4ec
Tools - Fix configs for hemtt1.9.0 ( #9423 )
2023-09-23 11:37:41 -05:00
Grim
0ba67ea173
Optics - Add items to new vanilla rails ( #9410 )
2023-09-22 18:10:22 +02:00
PabstMirror
0b695be841
Laserpointer - Block switching to unsupported visible lasers ( #9416 )
2023-09-22 18:09:46 +02:00
Will/KJW
51e6134b71
Grenades - Improve flashbang sound ( #9415 )
2023-09-22 18:08:34 +02:00
Mike-MF
5eab95d984
Casings - Add Western Sahara Casings ( #9417 )
...
* Add WS Casings
* Minor formatting fix
2023-09-22 12:03:07 -04:00
Jasper
6f58830603
Common - Add lockInventory status effect ( #9402 )
...
Add lockInventory status effect
2023-09-22 12:02:09 -04:00
johnb432
11664b0040
Dragging - Improve featureCamera
handling ( #9389 )
...
* Update XEH_postInit.sqf
* Update XEH_postInit.sqf
* Update XEH_postInit.sqf
* Different approach
* Updated to new script_component
* fix variable lookup
---------
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2023-09-19 23:56:20 -04:00
Grim
37be6130f2
RHS Compat - Readd basic 5.56 suppressor to 5.56 muzzle slot ( #9412 )
...
bleh
2023-09-19 23:13:38 -04:00
Grim
bd4d1a7a50
IR Lights - Fix visible pointers for DBAL ( #9414 )
...
* fix dbal visible pointer
* fix dbal visible pointer
* remove unused macro
* tweak numbers, move define to single file
* change max range
2023-09-19 22:55:15 +02:00
Grim
b84a84c0ff
Laser Pointer - Use engine method for visible lasers ( #9411 )
...
* initial commit
* tweak numbers
* nuke framework
* cleanup JR
2023-09-19 15:29:13 -04:00
johnb432
748f9aff31
Dragging - Enabled dragging whilst limping ( #9379 )
...
Enabled dragging whilst limping
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2023-09-18 22:43:10 -04:00
BaerMitUmlaut
d6faac5881
Add IR Flashlights ( #6563 )
...
* Initial IR flashlight tests
* More experiments
* Rewrite using engine IR lights
* Rework ranges, fix bugs, add docs
* Fix uncommented DISABLE_COMPILE_CACHE
Co-authored-by: jonpas <jonpas33@gmail.com>
* Markdown fixes
Co-authored-by: jonpas <jonpas33@gmail.com>
* Markdown fixes
Co-authored-by: jonpas <jonpas33@gmail.com>
* Markdown fixes
Co-authored-by: jonpas <jonpas33@gmail.com>
* Markdown fixes
Co-authored-by: jonpas <jonpas33@gmail.com>
* Markdown fixes
Co-authored-by: jonpas <jonpas33@gmail.com>
* Use baseWeapon instead of custom property
* Add baseWeapon to SPIR
---------
Co-authored-by: jonpas <jonpas33@gmail.com>
2023-09-17 09:32:39 +02:00
johnb432
a0dd4400e6
Cargo - Fix/Improve FUNC(paradropItem) ( #9399 )
...
paradropItem fixes
2023-09-14 17:54:06 -04:00
Grim
f7b520b56b
Markers - Fix issues with custom channels ( #9383 )
2023-09-13 05:05:42 +02:00
johnb432
7a3e5dd3e0
Dragging - Add config support for weight ignoring ( #9396 )
...
* Update fnc_initObject.sqf
* Update dragging-framework.md
2023-09-12 18:57:55 -04:00
jonpas
742626ff1a
General - Relative script_component.hpp
includes ( #9378 )
...
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
jonpas
7cbdb7f410
General - Use subcomponent macro (CBA 3.16.0) ( #9375 )
2023-09-12 20:40:38 +02:00
Pepijn Holster
ea783b6c7a
Advanced Ballistics - Fix _mapSize
sometimes 0 by using engine command ( #9394 )
...
Update fnc_initializeTerrainExtension.sqf
2023-09-12 13:04:06 -05:00
johnb432
119702a189
Zeus - Fix Group Side module ( #9388 )
...
Co-authored-by: jonpas <jonpas33@gmail.com>
2023-09-12 17:41:38 +02:00
Krzyciu
4a12f61352
Translations - Add Polish Translations ( #9391 )
...
Translation - Add Polish Translation
When merged this pull request will:
Add Missing Polish Translations
Fix Spelling in existing translations
2023-09-11 21:33:48 -05:00
PabstMirror
07ab8751a6
XM157 - Fix spin drift offset when using advanced ballistics ( #9392 )
...
xm157 - Fix spin drift calc when using ab
2023-09-11 20:44:25 -05:00
Nilia119
4ce6fcb3cc
Translation - Add German Translation ( #9390 )
...
Added German Translation
2023-09-11 20:37:20 -05:00
johnb432
5b1491278d
Dragging - Fix for #9385 ( #9387 )
2023-09-11 14:29:56 +02:00
Grim
de8940af9b
Medical Treatment - Add setting to rollover bandage effectiveness ( #8426 )
...
* use leftover bandage effectiveness on other wounds in same limb
variable naming
* Comments
Co-authored-by: Kyle Mckay <5459452+kymckay@users.noreply.github.com>
* variable naming, fix part index check in findMostEffectiveWound
trace 4
* fix function header
* Account for multiple wounds in time calculation
* fix trace, remove systemChat
* update for hashmaps
* compile cache
* Update addons/medical_treatment/functions/fnc_findMostEffectiveWounds.sqf
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* add bandage effectiveness setting
* stupid
* remove limit on bandageRemaining
* Update addons/medical_treatment/functions/fnc_bandageLocal.sqf
Co-authored-by: BrettMayson <brett@mayson.io>
* Update fnc_getBandageTime.sqf
* Update fnc_bandageLocal.sqf
* fix header / debug
---------
Co-authored-by: Salluci <69561145+Salluci@users.noreply.github.com>
Co-authored-by: Kyle Mckay <5459452+kymckay@users.noreply.github.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: BrettMayson <brett@mayson.io>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-10 02:06:15 -04:00
PabstMirror
29ba42bfb5
Markers - Don't try to move poly-line markers ( #9381 )
2023-09-09 16:29:57 -05:00
Grim
56e905ab7a
Fire - Fix macro ( #9376 )
...
Update fnc_burnReaction.sqf
2023-09-09 02:24:41 -04:00
Broström.A | Evul
eaea6f29b8
Medical - Add setting to drop weapon on unconsciousness ( #8433 )
...
* added chance of dropping weapon on unconsciousness
* Moved throwWeapon to common
* Fixed spelling error
* wording changes
* typo
* fix usgae in burn reaction
* Update addons/medical_status/stringtable.xml
* Update addons/medical_status/functions/fnc_setUnconsciousState.sqf
* Update addons/medical_status/stringtable.xml
* move condition
* derp
---------
Co-authored-by: BrettMayson <brett@mayson.io>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-09-09 02:17:24 -04:00
Grim
dbd5fbaf31
Medical - Add internal variable for wake-up timer and stable blood volume ( #9374 )
...
* Medical - Allow changing SPONTANEOUS_WAKE_UP_INTERVAL via var
* add variable for minimum blood volume
* change variable name
* update pain comment
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-09 00:15:43 -04:00
PabstMirror
f644e7516c
Compats - Make rest of compats auto load if mod present ( #9372 )
...
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
2023-09-08 16:57:33 +02:00
PabstMirror
c163d6d53a
Laserpointer - Block laser attachments if setting disabled (CBA 3.16.0) ( #9346 )
...
* Laserpointer - Block laser attachements if setting disabled
req https://github.com/CBATeam/CBA_A3/pull/1595
* Apply suggestions from code review
* Update addons/main/script_mod.hpp
---------
Co-authored-by: jonpas <jonpas33@gmail.com>
2023-09-07 14:05:24 -05:00
Grim
017e097ac4
Advanced Fatigue - Fix metabolic cost mass multiplier for walking ( #9368 )
...
4 -> 2
2023-09-07 00:42:33 -04:00
Grim
c2ab5a24bc
Night Vision - Change Apex and Wide NVGs to Gen 4 ( #9369 )
...
make Apex and Wide NVGs gen 4
2023-09-06 20:44:30 -04:00
PabstMirror
25b8fd6d54
Medical AI - Add setting to require items for treatment ( #9362 )
...
* Medical AI - Add setting to require items for treatment
* all ivs
* invert setting
* Update addons/medical_ai/stringtable.xml
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* move item hash to preStart
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-09-06 12:37:26 -04:00
Grim
f75d237d47
Tagging - Fix tagModel not being utilized for custom tags ( #9366 )
...
fix tagModel
2023-09-06 12:20:04 -04:00
jonpas
576e6b7d55
Compat WS - Add No Uniform Restrictions subconfig ( #9365 )
...
* Compat WS - Add No Uniform Restrictions subconfig
* Update addons/compat_ws/compat_ws_nouniformrestrictions/config.cpp
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-09-06 12:03:20 -04:00
Grim
99c7bea6fe
Compat GM - Make compat autoload when mod is present ( #9364 )
...
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-06 02:33:13 +02:00
PabstMirror
9d745da465
Compats - Use 2.14 skipWhenMissingDependencies
( #9363 )
2023-09-06 02:32:44 +02:00
Grim
aa107ed517
Medical - Add treating with items from vehicle inventory ( #9286 )
...
* allow pulling items from vehicle inventory
* use vehicle items first
2023-09-05 11:20:56 -03:00
jonpas
938f421ac3
AI - Add automatic NVG equip/unequip ( #9313 )
...
Co-authored-by: Dystopian <sddex@ya.ru>
Co-authored-by: Mike-MF <TyroneMF@hotmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-09-05 16:20:06 +02:00
Mike-MF
5417a18d7f
Compat WS - Make compat auto load if DLC is present ( #9205 )
2023-09-05 16:19:09 +02:00
Grim
88e0c8f27b
Common - Improve FUNC(removeSpecificMagazine)
with 2.14 changes ( #9227 )
2023-09-05 16:14:42 +02:00
PabstMirror
03c3e74636
Maptools - Cleanup pre-2.14 compatibility code ( #9342 )
...
ref #9219
2023-09-05 10:38:38 -03:00
Will/KJW
e3d6d6cc4e
Fastroping - Remove 2.12 compatibility ( #9329 )
...
Update fnc_deployAIWaypoint.sqf
2023-09-05 10:37:56 -03:00
johnb432
c11e7690bf
Arsenal - Remove redundant fix for hand guns and binoculars with secondary muzzles ( #9305 )
...
Update fnc_onSelChangedRight.sqf
2023-09-05 10:37:02 -03:00
Dystopian
10ffcea9b7
Optionals - Add No Medical and No Realistic Names components ( #8187 )
...
* Add nomedical and norealisticnames components
* Add fire component disabling
* Make it work
* remove headlight skipping
* update preprocess syntax
* fix git screwup
* Apply suggestions from code review
---------
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
2023-09-03 21:56:54 -04:00
Grim
36f34ec551
Medical - Add 'Open (Backpack)' action to dead units ( #9239 )
...
* add open bag interaction
* only add actions to uncon/dead
* improve assembly backpack check
* Fixes
* Removed test code
* move to postInit
* fix locality
* locality edge case
* Fix double actions on dead units
* improve comment
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
---------
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-03 21:48:09 -04:00
Grim
e5a49f3acf
Compat RHS - Make compats autoload if mod is present ( #9294 )
...
* autoload RHS USAF compat
* whoops
* fix filepatching builds
* pboProject pls
* add ONE semicolon.
* remove meta.cpp
* add AFRF, move stringtables
* add addon.toml
* stringtable validation
* change subconfig folder names for stringtables
* macros
* sigh
* macros
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* add SAF compat
* missing file
* config brackets
* Update addons/compat_rhs_afrf3/compat_rhs_afrf3_explosives/config.cpp
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Update addons/compat_rhs_usf3/compat_rhs_usf3_csw/CfgVehicles.hpp
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* capitalization
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* fix double class
* gref and fastroping
* fix functions
* Update CfgVehicles.hpp
---------
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-03 11:36:19 -05:00
Filip Maciejewski
a7d8c3eb3a
Compat SOG - Make compat auto load if DLC is present ( #9204 )
...
* Move SOG compat to addons/
* Set component to skip loading when SOG not present
* Use skipWhenMissingDependencies for GRAD Trenches compatiblity
* Tools - Add SOG dlc launch config
* move trenches to sub config, handle grad with 2nd subconfig
* fix `Land_vn_b_prop_fueldrum_01` UBC
* use ifndef
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-03 11:31:45 -05:00
Björn Dahlgren
1a3bce1a23
Add compatibility mod for CSLA CDLC ( #8839 )
...
* Add compatibility mod for CSLA CDLC
* Fix syntax issue
* Add open bolt property to machine guns
* Move to addons and update UBC
* Update addon.toml
* Update addons/compat_csla/CfgWeapons.hpp
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update addons/compat_csla/CfgMagazines.hpp
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* split explosives to sub config
* ifndef
* reduce range on stinger backblast (is soft-launch)
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-09-03 11:31:26 -05:00
Grim
cc26f00df3
Common/Adv. Fatigue/Medical - Add unified sway calculation ( #9226 )
...
* fix adv fatigue sway interaction with medical
* change medical sway scaling
* move to common
* function header
* number tweaks
* baseline is always at least 1
* Add error msgs and warn if using old ACE_setCustomAimCoef
* Update addons/common/functions/fnc_addSwayFactor.sqf
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-02 18:09:19 -04:00
Grim
8439a931e4
Gunbag - Add check for weapon in virtual items on loadout set ( #9358 )
...
* add check for weapon in arsenal virtual items
* fix variable
Co-authored-by: BrettMayson <brett@mayson.io>
* add INFO
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
---------
Co-authored-by: BrettMayson <brett@mayson.io>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-01 17:52:45 -03:00
Will/KJW
beb4ec8f06
Explosives - Add modded defusal kit support ( #9353 )
...
* Update CfgWeapons.hpp
* Update XEH_preStart.sqf
* Update XEH_preInit.sqf
* Update fnc_canDefuse.sqf
* Update fnc_canDefuse.sqf
* fix condition
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Update fnc_interactEH.sqf
* Update addons/explosives/functions/fnc_interactEH.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-01 17:52:28 -03:00
Apricot
c1c1433c44
Translations - Improve and Add Japanese ( #9357 )
...
* update japanese
* full-width to half-width
* more tweak
2023-08-31 11:24:35 -05:00
Grim
8f24884f73
Arsenal - Use regex matching for searchbars (multi-word searching) ( #9348 )
...
* use regex
* remove extra brackets
* add regex pattern, change refill condition
* add missing quote
* change pattern again
* bleh, we'll just go with this
* use pattern quote (thanks veteran)
* remove comment
* use escapeRegex function
* add regex to 3DEN attribute
2023-08-30 19:41:35 -04:00
Grim
8b3b265d87
Common - Add FUNC(escapeRegex)
( #9355 )
...
* add function
* add source
2023-08-30 19:31:10 -04:00
Will/KJW
c88695fb82
Captives - Add modded cable tie support ( #9350 )
...
* Update fnc_canApplyHandcuffs.sqf
* Update fnc_canApplyHandcuffs.sqf
* Update fnc_doApplyHandcuffs.sqf
* Update XEH_preStart.sqf
* Update fnc_doApplyHandcuffs.sqf
* Update fnc_canApplyHandcuffs.sqf
* Update XEH_preInit.sqf
* Update fnc_doApplyHandcuffs.sqf
stray bracket
* Update addons/captives/XEH_preStart.sqf
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update fnc_canApplyHandcuffs.sqf
* Change to restraints
Update XEH_preInit.sqf
* Update XEH_preStart.sqf
* Update fnc_canApplyHandcuffs.sqf
* Update fnc_doApplyHandcuffs.sqf
* Update CfgWeapons.hpp
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-08-30 17:03:44 -04:00
PabstMirror
bee0362921
Hellfire - Add support for MELB hardpoint (1x) ( #9352 )
2023-08-30 12:44:43 -05:00
PabstMirror
fdb7330385
Arsenal - Add stat to show how AI will use ammo ( #8434 )
...
* Arsenal - Show AI Usage
* Add condition and move to ballistics
* Add stringtables
* add getVar
2023-08-29 14:34:24 -05:00
PabstMirror
e6a8222966
Map - Update map lighting effect every frame ( #9349 )
...
Map - Update lighting effect every frame
2023-08-29 12:32:44 -03:00
johnb432
528539210e
Reload/Reload Launcher - Fix headers ( #9347 )
...
Header fixes
2023-08-28 17:20:53 -03:00
johnb432
b90d0379ca
Reload Launcher - Improve various aspects ( #9335 )
...
* Add notifications to reloadLauncher
- Add notifications to reloadLauncher
- Also set _reloadTime to `magazineReloadTime min 2.5` instead of just 2.5 if there is no `buddyReloadTime` set
* Change message format
* Add setting displayStatusText for reloadLaunchers
* reloadlauncher improvements
* Comments
* Updated so it's similar to reload addon
* Added failure message
* Update addons/reloadlaunchers/functions/fnc_reloadLauncher.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Changed reload conditions
* Tweaked notifications
---------
Co-authored-by: Drofseh <Drofseh@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-08-28 15:14:45 -03:00
johnb432
59ee36560f
Reload Launchers - Code cleanup ( #9334 )
...
* reloadlaunchers cleanup
* Update fnc_canLoad.sqf
2023-08-28 14:27:01 -03:00
johnb432
44e0fdb6fa
Reload - Code cleanup and various improvements ( #9343 )
...
* Reload code cleanup
* Update fnc_startLinkingBelt.sqf
* Update addons/reload/functions/fnc_getAmmoToLinkBelt.sqf
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
---------
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
2023-08-28 14:26:24 -03:00
johnb432
519b1cbeb4
Repair - Improve wheel repair interaction position ( #9345 )
...
Update fnc_addRepairActions.sqf
2023-08-28 09:52:21 -03:00
johnb432
0bee7614ad
Common - Improve weapon unloading ( #9344 )
...
Fix weapon unloading
2023-08-26 12:04:31 -04:00
PabstMirror
582f6e32ed
Slideshow - Add support for maps as textures ( #9150 )
...
* Slideshow - Add support for maps as textures
* Update script_mod.hpp
* Update fnc_mapImage.sqf
* cleanup
* Update fnc_mapImage.sqf
* Apply suggestions from code review
Co-authored-by: jonpas <jonpas33@gmail.com>
* mapImage_init comments
* Update fnc_mapImage.sqf
* Apply suggestions from code review
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* add support for mission config maps
---------
Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
2023-08-25 10:33:42 -05:00
PabstMirror
65d5ccf600
Medical GUI - Dynamically create any number of action buttons ( #9332 )
...
* Medical Gui - Dynamically create any number of action buttons
* Fix right alignment, add h-spacing, fix 2.14 select
2023-08-25 10:32:39 -05:00
PabstMirror
59fa842527
Map Tools - Fix for 2.14 aspect ratio changes ( #9219 )
...
Close #9176
2023-08-25 10:25:00 -05:00
olimolly
6c0797eaa2
Add french translation for new painUnconsciousTreshold setting ( #9341 )
2023-08-24 09:37:13 -05:00
JonBons
2709490efd
Cookoff - Move canHaveFireJet logic into vehicle_damage ( #9060 )
...
* Moved ace_cookoff_canHaveFireJet config logic into vehicle_damage as a param passed into cookoff to improve modularity
* Use original arg order
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-08-23 12:37:17 -05:00
PabstMirror
8e25472d5b
Night Vision - Use default effects when controlling UAVs ( #9338 )
2023-08-21 14:23:53 -05:00
PabstMirror
fabd9c5fdb
Weather - Fix number in fnc_calculateWindChill.sqf
( #9340 )
...
Update fnc_calculateWindChill.sqf
2023-08-21 14:23:21 -05:00
Grim
d33a158e2e
Arsenal - Favorites System ( #9307 )
...
* improve page handling
* drop MAX_STATS_PER_PAGE for now
* hide stats box when empty
* improve hiding
* improve _fnc_hideUnused
* condition
* prevent page overflow
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* favorites var
* function prep
* favorites only
* improve favorites adding, add include
* fix stupid
* fix color setting (todo: lnb color)
* add button, finalize
* setting tooltip
* stringtable again
* fix setting overwrite, improve tooltip
* fix losing weapon items
* fix macro
* fix setting to intended overwrite
* remove unnecessary private
* docs
* more docs
* is
* improve button text
* docs
* fix tooltip not showing unless menuBar was clicked
* improve weapon accessory lookup
* empty line
* update refresh calls
* fix left panel
* cleanup currentCargo
* use BI string for favorites
* BI strings again
* no favorites for face/voice/insignia
* stringtable again
* add missing setColorRight
* Add comment for favorites setup
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-08-19 23:56:59 -04:00
Grim
2f8d92701f
Arsenal - Fix magazine misc items categorization ( #9336 )
...
fix stupid
2023-08-20 00:43:22 -03:00
Grim
8f3a1c5694
Arsenal - Fix changing stats via script ( #9312 )
...
* fix addStat
* fix removeStat
* improve priority sorting
* change append to pushBack
2023-08-19 22:45:07 -04:00
Grim
007995612d
Arsenal - Fix virtual non-weapon magazines in inventory being treated as unique ( #9309 )
...
* sigh
* add comment in scanConfig
* fix misc magazines
* improve magazine misc items check
* check player loadout first for uniqueItems
2023-08-19 22:38:06 -04:00
PabstMirror
4b7ee55588
Nametags - Cleanup unused crew info component ( #9333 )
2023-08-19 21:20:27 -05:00
Grim
42101e8fa2
Fastroping - Fix equipping FRIES during vehicle init ( #9299 )
...
* delete fries with vehicle
* FUNCK -> FUNC
* Delay 1 frame so setVar won't fail if ran before initpost
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-08-19 01:38:47 -04:00
johnb432
682ae05f59
Medical Status - Remove status effects upon death/featureCamera ( #9301 )
...
* Update fnc_handleKilled.sqf
* move to function
* Removed skipSetHidden
* Revert "Removed skipSetHidden"
This reverts commit 452c5216a7
.
* Update addons/medical_status/XEH_postInit.sqf
* add comment, force git to run actions
---------
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-08-18 13:16:20 -04:00
Grim
55cc755542
CSW - Disable non-CSW rearm actions for CSW vehicles ( #9255 )
...
* improve CSW integration
* do this more cleanly
* code style
* revert ammo handling check change
2023-08-18 13:10:15 -04:00
johnb432
a168330550
Arsenal - Add arsenal actions addition and removal via functions ( #9318 )
...
* Add and remove arsenal actions via functions
* Fixed header
* Update addons/arsenal/functions/fnc_addAction.sqf
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update fnc_addSort.sqf
* Update addons/arsenal/functions/fnc_removeAction.sqf
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update addons/arsenal/functions/fnc_removeAction.sqf
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-08-18 12:33:56 -04:00
PabstMirror
d290ca3d63
Aircraft - Use COMPILE_SCRIPT
macro ( #9331 )
2023-08-17 21:52:29 +02:00
Kyle Mckay
e47e18001f
Docs - Update my display name everywhere ( #9330 )
...
* Update display name in team
* Update display name everywhere
* order
https://youtu.be/VYycQTm2HrM
---------
Co-authored-by: BrettMayson <brett@mayson.io>
2023-08-17 12:02:17 +02:00
Bailey Danyluk
ef23310aec
Docs - Change name (again) ( #9328 )
2023-08-16 19:18:01 -04:00
PabstMirror
8517a6ef73
Fastroping - Add compatibility with 2.12 ( #9327 )
...
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
2023-08-16 21:00:52 +02:00
Will/KJW
3e35984610
Medical GUI - Improve Selected Category colouration ( #9324 )
...
Co-authored-by: jonpas <jonpas33@gmail.com>
2023-08-16 20:32:53 +02:00
jonpas
0cef0ba6e9
Fastroping - Add Auto add FRIES setting ( #9319 )
...
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
2023-08-16 14:16:44 +02:00
Will/KJW
9abb43ad3a
Fastroping - Improve AI flight height ( #9270 )
...
Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-08-16 14:16:29 +02:00
Mike-MF
9bcd990dd0
Nightvision - Add White Phosphor NVGs ( #9321 )
...
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-08-16 14:15:53 +02:00
jonpas
43cded706c
Interaction - Use assignTeam
instead of deprecated CBA event ( #9326 )
2023-08-16 14:15:44 +02:00
PabstMirror
8c5ab18350
Various - Misc Cleanup ( #9317 )
...
* Various - Misc Cleanup
* Update addons/common/functions/fnc_canDig.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
---------
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2023-08-13 14:13:02 -05:00
Grim
7c70ded9bc
CSW - Fix mag multiplication in multiplayer ( #9232 )
2023-08-12 21:31:30 +02:00
Grim
fdbcc62c74
Repair - Make headlights repairable ( #9306 )
2023-08-11 19:44:12 +02:00
PabstMirror
eb53e7a2fe
Tools - document_functions.py: handle header sub indexs for arguments ( #9303 )
...
* tools - handle header sub indexs for arguements
* convert remaining
* Update coding-guidelines.md
2023-08-08 22:51:20 -05:00
johnb432
f941e0217b
Arsenal - Improve sorting ( #9314 )
...
Tweaked arsenal sorting
2023-08-09 06:25:18 +03:00
johnb432
8d7cc09586
Arsenal - Fix unique explosives showing up in the "all magazines" tab ( #9308 )
...
Check all magazines last
2023-08-05 22:07:19 +03:00
Sergey Vergun
96a4a8cf8e
Medical - Add Pain Unconscious Threshold setting ( #8394 )
...
* Add PAIN_UNCONSCIOUS slider
Add PAIN_UNCONSCIOUS slider to ACE Medical settings
* fix GVAR name
* Update addons/medical_damage/stringtable.xml
Co-authored-by: Salluci <69561145+Salluci@users.noreply.github.com>
* Update addons/medical_damage/stringtable.xml
Co-authored-by: jonpas <jonpas33@gmail.com>
* stringtable
* remove setter in preInit and cleanup PAIN_UNCONSCIOUS_DEFAULT
---------
Co-authored-by: Salluci <69561145+Salluci@users.noreply.github.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-08-05 15:32:21 +03:00
johnb432
a591aa9508
Advanced Fatigue - Add cap to muscle damage ( #9302 )
...
Update fnc_mainLoop.sqf
2023-08-04 21:07:12 -05:00
PabstMirror
6fb9161ecc
Medical Engine - Fix unloading dead units in vehicles and handle deleted units vehicles ( #9283 )
...
* Medical Engine - Unlock when dead
* Update fnc_unloadPersonLocal.sqf
* Update addons/common/functions/fnc_unloadPersonLocal.sqf
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* fix actually unloading people to found emptyPos
* handle deleted units
* handle dead units
ref 179957c39d
* vehicle -> objectParent
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-08-02 08:59:46 +03:00
johnb432
6bc1ae453b
Update fnc_loadUnit.sqf ( #9300 )
2023-08-01 11:35:55 -05:00
Grim
628d62d329
Laser - Cleanup laser designator config and code ( #9289 )
...
* cleanup laser designator code
* condition
* use macro for IDC
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* IDC to macro
* switch to _currentShooter
* hide CA_Distance even if fade fails
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-07-30 04:41:46 +03:00
Dystopian
14e92dfb7f
Repair - Add enable setting ( #8070 )
...
* Add enable setting
* Optimize eden expressions
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* Add debug
* Update addons/repair/functions/fnc_addRepairActions.sqf
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Fix strange indent
* Optimize bool to number conversion
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Prevent run before setting is ready
* Move postInit to EH
* remove all transportRepair = 0
* remove requiredAddons
---------
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2023-07-29 07:53:05 +03:00
johnb432
7ef9d19bc5
Update fnc_replaceUniqueItemsLoadout.sqf ( #9297 )
2023-07-29 01:01:42 +03:00
johnb432
add312cbf1
Logistics wirecutter - Add wirecutter stats to ACE arsenal ( #9296 )
...
* Added wirecutter stats to arsenal
* Update addons/logistics_wirecutter/ACE_Arsenal_Stats.hpp
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Update addons/logistics_wirecutter/ACE_Arsenal_Stats.hpp
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Update ACE_Arsenal_Stats.hpp
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-07-29 01:01:25 +03:00
Grim
2f0ed27d93
Arsenal - Improve stats display ( #9290 )
...
* improve page handling
* drop MAX_STATS_PER_PAGE for now
* hide stats box when empty
* improve hiding
* improve _fnc_hideUnused
* condition
* prevent page overflow
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-07-29 01:00:05 +03:00
Grim
4fea9669bb
UI - Fix UAVs not being considered vehicles for HUD elements ( #9288 )
...
* consider UAVs as vehicles for UI display
* fix condition
* readd reload ui condition
* improved UAV check
* use getConnectedUAVUnit
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-07-29 00:44:14 +03:00
Dystopian
0321545098
Rearm - Add enable setting ( #8067 )
...
* Add enable setting
* Update test
* Optimize eden macro
* Fix bad command name in eden
* Apply suggestions from code review
Co-authored-by: jonpas <jonpas33@gmail.com>
* Cleanup unused argument
* Handle RHS config
* Optimize init function a little
* Improve macro
Co-authored-by: jonpas <jonpas33@gmail.com>
* compats and leftovers
* function header (sorry jonpas)
* add enabled check to initSupplyVehicle
* use toString
* fix validate
* inheritance cleanup
---------
Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2023-07-28 12:47:23 +03:00
Grim
93520bdc9d
Arsenal - Add and Improve stats ( #9291 )
...
* add nv and magnification stats
* improve ballistics conditions
* add ammo count stat
* Update addons/arsenal/ACE_Arsenal_Stats.hpp
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Update addons/nightvision/ACE_Arsenal_Stats.hpp
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* cleanup
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-07-28 10:05:12 +03:00
Grim
5e6476aa5a
Arsenal - Make Zeuses able to save, delete, and edit Default Loadouts ( #9278 )
...
* allow zeus to edit default loadouts
* typo
2023-07-28 07:55:10 +03:00
Grim
12905a0702
Arsenal - Fix #9040 bugs/regressions ( #9293 )
...
* fix saving loadout with weapon in container
* readd magazine refill
2023-07-28 07:53:53 +03:00
LorenLuke
2578ead13b
Laser - Add Aircraft Laser Spot Tracker and Point Locking ( #8453 )
...
* Initial commit
* optimize/clean, add ignoreOwners param
* locality, PFH condition
---------
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2023-07-28 07:03:02 +03:00
Tim Beswick
cd36871f90
Repair - Fix bug in detection for ignoring hitpoints ( #9261 )
...
* Fix bug in detection for ignoring repair hitpoints
* Use define for array any
* Add warning if hitpoint group would be ignored
* Apply suggestions from code review
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Change ANY to ANY_OF
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-07-28 06:32:30 +03:00
LorenLuke
18551144bd
Map Tools - Add Vernier Scale and Improve resolution ( #8674 )
...
* Adds 4mil Vernier scale to large and small maptools.
* Updates aligned images, adds 2 mil vernier scale.
* Changes vernier scale from cyan to red.
* Increased map tool resolution to 4K
* fix mips
---------
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2023-07-28 05:27:24 +03:00
johnb432
174841751c
Arsenal - Improve support for unique equipment ( #9287 )
...
* work on arsenal actions
* cycle through pages
* docs
* cleanup
* Update addons/gunbag/functions/fnc_weaponName.sqf
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* missing fil
* Update addons/arsenal/functions/fnc_itemInfo.sqf
* Update addons/arsenal/functions/fnc_refresh.sqf
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* remove CBA_loadoutSet gunbag cache
* update fnc_refresh
* Added unique item support for left panel items
* Cleanup
* fix 3den
* add scopeEditor
---------
Co-authored-by: Brett <brett@mayson.io>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: Salluci <salluci.lovi@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-07-25 09:41:15 +03:00
BrettMayson
3edeff217a
Arsenal - Action Buttons ( #9069 )
...
* work on arsenal actions
* cycle through pages
* docs
* cleanup
* Update addons/gunbag/functions/fnc_weaponName.sqf
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* missing fil
* Update addons/arsenal/functions/fnc_itemInfo.sqf
* Update addons/arsenal/functions/fnc_refresh.sqf
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* remove CBA_loadoutSet gunbag cache
* update fnc_refresh
* fix 3den
---------
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: Salluci <salluci.lovi@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-07-25 09:30:49 +03:00
PabstMirror
74984769a5
Tagging - Add custom stencil text tags in 3DEN ( #9149 )
...
* Tagging - Add custom stencil text tags
* hack to force preloading font
* Add 3den
* header
* Apply suggestions from code review
Co-authored-by: jonpas <jonpas33@gmail.com>
* Update addons/tagging/functions/fnc_generateStencilTexture.sqf
---------
Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: Salluci <salluci.lovi@gmail.com>
2023-07-24 05:55:39 +03:00
Grim
e9cde7268f
skip removing clan tag if spray painted ( #9285 )
2023-07-24 02:23:13 +03:00
johnb432
dbe372cb48
Dragging - Improve code ( #9271 )
...
* Code cleanup
* Moved keybinds to initKeybinds.sqf
* Update addons/dragging/initKeybinds.sqf
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update addons/dragging/functions/fnc_carryObject.sqf
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update addons/dragging/functions/fnc_getWeight.sqf
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Rephrasing and adjustments for dragging
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-07-24 02:07:37 +03:00
johnb432
f070e3ff30
Added handling of captivity when dragging/carrying ( #9284 )
2023-07-23 07:49:08 +03:00
Grim
1011b963bc
fix losing interactions with notepad open ( #9282 )
2023-07-23 07:48:53 +03:00
BaerMitUmlaut
52ed0fc6be
Medical Engine - Prevent automatic unloading of dead or unconscious units ( #7959 )
...
* Lock seats of unconscious or dead units
* disable pullOutBody if medical is loaded
* fix undefined var and switch to objectParent
---------
Co-authored-by: Salluci <salluci.lovi@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-07-22 09:41:20 +03:00
Grim
4f4389dd59
Common - Fix loading units into FFV cargo seats ( #9280 )
2023-07-22 09:12:42 +03:00
Grim
39e4f9340b
Common/Medical - Change vehicle
checks to objectParent
( #9281 )
...
* switch to objectParent
* use objectParent in unloadUnit
* fix derp
* allow unload patient on dead units
2023-07-22 09:11:58 +03:00
johnb432
9505d4c47e
Dragging - Fix unintended Cargo dependency and improve ragdoll/disconnection handling ( #9272 )
...
* Improvements
* fix unintended cargo dependency
* stringtable
---------
Co-authored-by: Salluci <salluci.lovi@gmail.com>
2023-07-22 07:01:30 +03:00
PabstMirror
9d1b696480
Arsenal - Fix adding inventory item with empty name to dummies ( #9279 )
...
* Arsenal - Fix adding inventory item with empty name to dummies
* Update XEH_postInit.sqf
2023-07-22 06:32:15 +03:00
Grim
35ce8d1883
Common - Add variable to block item replacement temporarily ( #9265 )
...
* add blocking item replacement
* don't add if player changed
* re-curse instead of fake item
* compileFinal
* Update fnc_registerItemReplacement.sqf
* move to separate function
* remove fakeitem replacement
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-07-22 06:31:30 +03:00
Grim
e5dc124fe8
Dragging - Add additional weight checks on inventory modification ( #9225 )
...
* Allow run when carrying light-weight objects
* Use global var instead of macro
* add weight check, improve getWeight & conditions
* changes from review
* changes from review - postInit
* add param to ignore PhysX mass
* add settings
* BI issue tracker in comment
* change defaults, remove overweight setting
* remove public variable
* setting name changes
* updating case in statusEffect_addType
* move to XEH
* derp
* Add some extra checks for closed events
* Update XEH_postInit.sqf
* conditions
---------
Co-authored-by: Dystopian <sddex@ya.ru>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-07-22 06:30:40 +03:00
Grim
31e1ad0cff
Arsenal - Add Tools category and moveOnOverwrite
parameter to FUNC(addCustomRightPanelButton)
( #9247 )
...
* add tools tab and setting
* move to preinit
* fix icon, add restart warning
* derp
Co-authored-by: Dystopian <sddex@ya.ru>
* Update addons/arsenal/stringtable.xml
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* remove setting
* add keepIfOverriden parameter
* docs again
* documentation whitespace
* docs grammar, change parameter name
* fix docs
* more docs fixes
* magazine support
* deprecate spare barrel item
* more docs, improve condition
---------
Co-authored-by: Dystopian <sddex@ya.ru>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-07-21 22:39:48 +03:00
johnb432
c8404f496e
Arsenal - Add/Fix/Improve/Change numerous aspects ( #9040 )
...
* Arsenal update
* Fixes
* Update fnc_onSelChangedLeft.sqf
* Update fnc_updateUniqueItemsList.sqf
* Header fixes
* Fix for defines.hpp
Co-authored-by: Dystopian <sddex@ya.ru>
* Moved fnc_baseWeapon, filtered invalid items
* Update addons/arsenal/functions/fnc_scanConfig.sqf
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Fixes and tweaks
- Sorting is guaranteed to give a fixed order
- Dog tags no longer throw errors when reloading the ACE arsenal mission when you had some saved in your loadout before quitting the last time you played.
* Cleanup, bug fixes and additions
- Added the ability to add items from "CfgMagazines" into the "Misc. items" or custom tabs.
- Added "baseWeapon" class support for weapon attachments. If a weapon attachment has the config property "baseWeapon" defined, it will take that item and show that in the arsenal.
- Added stronger filtering on item scopes (scope > 0 at least for every item)
- Added "descending" (default, as it is now) and "ascending" sort order as a drop down menu,
- Unique backpacks in containers can now be removed with either the "-" or "clear all items" button.
- When sorting by a number, 2 decimal points have been added, so that when you sort by weight it returns the correct order.
* More fixes and tweaks
- Converted the arsenal to partially work with hashmaps instead of arrays (for configItems and virtualItems, currentItems is still an array).
- Because of the above, performance of FUNC(addVirtualItems) and FUNC(removeVirtualItems) has improved immensely.
- Sorting now caches results, reducing repeated sorting times drastically.
- CBA disposable launchers are handled differently now: Within the arsenal, you can change weapon attachments on disposable launchers, but you can't change their magazines (primary or secondary). Item info on the right and the stats show correct information.
- FUNC(addSort) now checks if the new sorting method already exists and doesn't add it if it does.
- FUNC(removeSort) now exists. You can't remove the default sort type (alphabetically) to avoid problems with the arsenal.
- Both FUNC(addStat) and FUNC(compileStats) actually taken priority into account now. Because of that priority on several stats needed to be tweaked.
- FUNC(removeStat) ensures that there are no gaps within the stat array (so if there is an empty spot in the stats page, it's because there is a stat, but the condition for it being shown hasn't been met).
* Update fnc_replaceUniqueItemsLoadout.sqf
* Update fnc_onSelChangedLeft.sqf
* Update fnc_scanConfig.sqf
* Update docs/wiki/framework/arsenal-framework.md
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Minor cleanup
* Baseweapon filtering
* Improvements + better unique items support
* Update fnc_fillRightPanel.sqf
* Update fnc_onSelChangedLeft.sqf
Fixed: Switching between weapons with incompatible primary magazines while a compatible secondary magazine is loaded doesn't equip the new weapon's primary magazine.
* Update addons/common/functions/fnc_uniqueUnitItems.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* undefined variable
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* fix undefined loadout var
* Update fnc_fillLoadoutsList.sqf
---------
Co-authored-by: Dystopian <sddex@ya.ru>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-07-21 21:25:25 +03:00
BrettMayson
12bb5aced4
Tools - HEMTT preprocess is now an object ( #9275 )
...
* hemtt: preprocess is now an object
* error on deprecated usage
2023-07-21 11:23:03 -05:00
Grim
aead9a8eb4
fix nvg stat detection ( #9254 )
2023-07-16 12:45:33 -05:00
johnb432
8d107776c4
Overpressure - Fix invulnerable units taking backblast damage when firing launchers ( #9256 )
2023-07-14 22:33:54 +03:00
Grim
cdbf572462
Mk6 Mortar - Fix AI usage ( #9258 )
2023-07-13 19:54:39 +03:00
Grim
535662b883
Dragging - Add limping check to carrier and improve limping check for target unit ( #9251 )
...
* fix limping damage threshold
* add check for carrier not limping
2023-07-10 06:45:53 +03:00
Grim
8032ccacfc
Common - Add FUNC(hasZeusAccess)
( #9252 )
...
* add fnc_hasZeusAccess
* header
* Update addons/common/functions/fnc_hasZeusAccess.sqf
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-07-10 06:45:22 +03:00
Dystopian
1b8c56f0be
Interaction - Add actions to access and allow carrying inventory holders ( #6029 )
...
* Add interaction to inventory holders
* Add Take Weapon action
* Add Drag/Carry actions
* Fix menu position
* Add Inventory action also to unconscious
* Underwater: Fix menu position, disable gear action
* Add dead body weapons carrying with workaround
* Disable man gear action in water
* Optimize position code
* Fix macro using
* Use macro and power
* Restrict max dragged items count
* Remove superfluous condition, Add Take action to all holders
* Cleanup XEH
* Remove weapon carry-drop workaround
* code style changes
* code style changes
* brackets, isEqualTo, vehicle check
* code style changes
* brackets, isEqualTo, vehicle check
---------
Co-authored-by: Salluci <salluci.lovi@gmail.com>
2023-07-10 05:49:37 +03:00
johnb432
e181ba5aa1
Gunbag - Fix arsenal caching conflicting with CBA_fnc_setLoadout ( #9250 )
...
* Update XEH_preInit.sqf
* Update addons/gunbag/XEH_preInit.sqf
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-07-10 00:13:43 +03:00
johnb432
1aa7eb2a1a
Update fnc_codeToString.sqf ( #9249 )
2023-07-09 23:41:12 +03:00
Will
05c9e4247b
Logistics Wirecutter - Add modded class support ( #9235 )
...
* Update script_component.hpp
Change check for wire cutters for all child classes in addition to current class
* Update script_component.hpp
fix bracket
* Change isKindOf for alt syntax
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update addons/logistics_wirecutter/script_component.hpp
Better performing searching for wirecutter
Co-authored-by: BrettMayson <brett@mayson.io>
* Update XEH_postInit.sqf
Index all possible wirecutters
* Update script_component.hpp
arrayIntersect with possible wirecutters
* Update XEH_postInit.sqf
Incorrect quotes
* Update CfgWeapons.hpp
Add iswirecutter to wirecutter
* Update XEH_postInit.sqf
Remove pointless parentheses
* Update addons/logistics_wirecutter/script_component.hpp
fix for incorrect arrayintersect check
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Update addons/logistics_wirecutter/XEH_postInit.sqf
Incorrect quoting
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* use configClasses and cache at preStart
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: BrettMayson <brett@mayson.io>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
2023-07-09 19:37:30 +03:00
Tim Beswick
29b5eb97a9
Medical - Handle wound hashmaps deserialized as CBA_namespaces ( #9245 )
2023-07-09 17:33:51 +03:00
Grim
45af0cdca0
Medical Treatment - Remove early exit when stitching with sutures ( #9243 )
2023-07-07 08:19:45 +03:00