johnb432
e535988479
Hearing - Code cleanup ( #10041 )
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* Hearing cleanup
* Update fnc_updateHearingProtection.sqf
* Fixes + tweaks
* Update initSettings.inc.sqf
* Update fnc_removeEarplugs.sqf
2024-05-29 10:01:39 -07:00
johnb432
dc3753893f
Hearing - Improve and cleanup code ( #9933 )
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Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-05-24 20:05:19 -03:00
jonpas
742626ff1a
General - Relative script_component.hpp
includes ( #9378 )
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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
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* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
Dedmen Miller
81e02a7336
Refactor private ARRAY to private keyword ( #5598 )
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* Everything
* Fixed missing ;
* Fix missing ; and double private
* Fixed cannot isNull on number
* Turn _temparture back to isNil
* Fix error from merge
2017-10-10 09:39:59 -05:00
PabstMirror
8752b03c12
Hearing - player only event handlers ( #4727 )
2017-01-09 12:10:52 -06:00
PabstMirror
f69142dd45
Hearing - New XEH, Fix dead effects, Medical var ( #3802 )
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* Hearing - New XEH, Fix dead effects, Medical var
* Use setHearingCapability
* Cleanup dead player vol update
* Don't change global hearing in medical
* Fix exitWith
2016-05-20 11:23:14 -05:00
PabstMirror
749425dfb7
Settings Category, Minor Cleanup
2016-02-16 12:58:42 -06:00
esteldunedain
2f1e96ae4f
Overhaul ACE_Hearing and change default settings.
2016-02-06 13:59:31 -03:00
PabstMirror
910bb151e2
#1988 - Boost explosive hearing damage
2015-08-30 01:47:40 -05:00
jokoho48
c6fbdb420c
Code cleanup of Hearing module
2015-08-13 23:42:20 +02:00
PabstMirror
05d98370e4
Handle enableCombatDeafness and/or ringing enabled
2015-07-11 21:00:40 -05:00
PabstMirror
d11fa939e1
Hearing - Merge PFEH (ringing/volume)
2015-07-10 21:01:32 -05:00
ulteq
833634f010
Ported the ACE2 ear ringing logic
2015-06-13 17:16:18 +02:00
PabstMirror
04412e8ba4
Replace spawn with waitAndExec
2015-03-15 16:46:06 -05:00
PabstMirror
1cdc341320
Headers, Formatting
2015-03-15 16:40:47 -05:00
Nicolás Badano
e7c3b0db18
hearing: various fixes
2015-01-13 22:41:53 -03:00
Nicolás Badano
3b34ad06a2
hearing: Rename function files
2015-01-13 01:18:27 -03:00