a0770c7707
Moved and expanded in-vehicle interactions to cockpit_interactions
2016-04-29 17:22:04 +02:00
437f85a3b3
Removed in-vehicle interactions from interactions addon
2016-04-29 15:04:18 +02:00
380ae9fdc8
More exp stuff
2016-04-29 15:04:18 +02:00
4edadd1b48
Fix typo
2016-04-29 15:04:18 +02:00
1e47d51538
Experimental vehicle spatial actions. Cockpit action for the littlebird.
2016-04-29 15:04:18 +02:00
ab09e0989b
Merge pull request #3722 from acemod/fixmacro
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fix wrong macro names
2016-04-28 07:48:25 +02:00
297c367fa5
Merge pull request #3729 from acemod/addCargoToPods
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Add cargo to Taru pods
2016-04-28 07:48:11 +02:00
3389bc5e1b
Add cargo to Taru pods
2016-04-28 04:44:57 +02:00
a90f48efb9
Merge pull request #3723 from acemod/syncErrorLog
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Improve synced event error logging
2016-04-25 23:40:56 +02:00
d40735d5c2
Improve synced event error logging
2016-04-25 15:48:24 -05:00
5c3f5f5751
fix wrong macro names
2016-04-25 21:34:25 +02:00
93450b9e38
Merge pull request #1857 from jonpas/uiSettings
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Selective UI Elements
2016-04-23 19:15:26 +02:00
b06659a2e4
Fix params error
2016-04-23 00:29:58 +02:00
dbe4c6ae26
Merge branch 'master' into uiSettings
2016-04-23 00:17:16 +02:00
efc956eb99
Merge pull request #3692 from acemod/unloadOnSlopes
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Better handle unloading on slopes
2016-04-22 10:40:16 -05:00
7366133629
Merge pull request #3699 from acemod/cWireFixes
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Concertina Wire - Don't recoil broken wire, fix killer
2016-04-22 10:40:04 -05:00
71ff7e9d8a
Merge pull request #3682 from acemod/javelinCursorTargetFix
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Javelin - Verify player has LOS to cursorTarget
2016-04-21 19:50:23 -05:00
72aa0fffea
Merge pull request #3713 from acemod/gesturesFixBIS
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Fix BIS gesture keybinds
2016-04-21 19:48:26 -05:00
d7e3f51ec2
Merge pull request #3705 from acemod/gforceSetting
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Gforces - Add ace_setting to only run in aircraft
2016-04-21 19:47:29 -05:00
8fba7a8286
Merge pull request #3714 from acemod/exploScope
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Make explosives helpers hidden in eden.
2016-04-21 16:35:18 -05:00
9bd66bc40f
Cleanup scopeCurator
2016-04-21 15:07:13 -05:00
c432ce714e
Make explosives helpers hidden in eden.
2016-04-21 13:56:32 -05:00
097bba9b68
Spaces
2016-04-21 13:21:55 -05:00
4214e31678
Fix BIS gesture keybinds
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- From #3635 - FUNC(playSignal) needs "BIgesture" prefix
- Interaction conditions are checked on parent, don't need on every
child
2016-04-21 13:15:35 -05:00
392012bb4b
Merge pull request #3702 from acemod/dayVector
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Add day (non night vision) version of the vector 21
2016-04-20 18:01:59 +02:00
c2126c3bd4
Simplify binocular check
2016-04-20 10:48:25 -05:00
cf9479efab
Non-hardcoded binocular / vector detection
2016-04-20 10:40:00 -05:00
3adbb59f04
Geforce - Change default to aircraft only
2016-04-19 23:04:51 -05:00
236ad912af
Gforces - Add ace_setting to only run in aircraft
2016-04-19 12:59:41 -05:00
db5d1d42b7
Merge pull request #3703 from acemod/fix-redundant-privates
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Fixed redundant privates in setCardiacArrest
2016-04-18 15:39:35 +02:00
65ccf66d00
Fixed redundant privates in setCardiacArrest
2016-04-18 15:23:04 +02:00
23632281cf
Add day (non night vision) version of the vector 21
2016-04-17 23:22:41 -05:00
0762e13816
Merge pull request #3655 from acemod/improveCargoXEH
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Improve cargo initialization XEH
2016-04-17 11:29:09 +00:00
10cadb535f
Merge pull request #3631 from acemod/customTaggingTextureSupport
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Add support for custom textures in tagging
2016-04-17 11:28:14 +00:00
7bd2378c41
Concertina Wire - Don't recoil broken wire, fix killer
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Close #3695
- Don't recoil broken wire
- Use midpoint to search for nearby cars, and ensure the veh was moving.
2016-04-16 12:54:33 -05:00
f8fb75247d
Merge pull request #3693 from acemod/fixShipViewDistance
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Fix ship view distance using foot instead of vehicle setting
2016-04-16 12:45:58 +02:00
32cd23076f
Merge pull request #3690 from acemod/engineRepairMsg
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Clarify repair while engine is running
2016-04-15 15:56:52 -05:00
de6848d516
Merge pull request #3694 from acemod/excludeFriesRepairAction
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Exclude FRIES from repair interactions
2016-04-14 20:17:15 -05:00
d90fc3dd06
Fix variable name and header examples
2016-04-14 18:58:01 +02:00
d523ef1fcd
Try to use cursorObject first
2016-04-14 10:57:36 -05:00
839d067797
Exclude base FRIES class
2016-04-14 17:38:11 +02:00
300d069e78
Exclude FRIES from repair interactions
2016-04-14 13:59:31 +02:00
04831267f2
Use lazy evaluation
2016-04-14 13:55:15 +02:00
dec266a546
Fix ship view distance using foot instead of vehicle setting, Cleanup view distance component
2016-04-14 13:52:20 +02:00
5165db73e8
Merge pull request #3688 from acemod/fixLoadingIntoFries
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LoadPerson - Only try vehicles that have room
2016-04-14 08:25:03 +02:00
3360047204
Better handle unloading on slopes
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Close #3667
2016-04-13 13:05:32 -05:00
f16a65f381
Fix default
2016-04-12 20:05:56 -05:00
4f6b11c2a6
Clarify repair while engine is running
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#3348
- Show action, but exit and show warning when selected
- Optional (default off) setting to auto shut off engine to keep
compatibility with missions
2016-04-12 20:04:12 -05:00
d7b0bde1ca
Fix Wildcat attach point
2016-04-12 12:28:48 -05:00
5d70db3d9b
LoadPerson - Only try vehicles that have room
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Fix #2965
The FRIES is a "Helicopter" so we were trying to load into it, because
it was closest.
Also disable Cargo system on it so we don't load other things into it
And remove all interactions on it as well.
2016-04-12 12:12:49 -05:00