ulteq
a6f4c68ef4
Removed obsolete comment
2015-05-01 13:50:01 +02:00
ulteq
940f8e8349
Cleanup++:
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*Removed spawn
*Added, moved and renamed some privates
2015-05-01 11:38:09 +02:00
ulteq
e8264110bb
Replaced sleep with waitAndExecute
2015-05-01 10:12:41 +02:00
PabstMirror
e56838be36
Private Variables
2015-04-29 00:05:02 -05:00
Garth L-H de Wet
9d7d71b1b1
Changed the tabs to 4 spaces. Hopefully.
2015-04-06 22:20:11 +02:00
Garth L-H de Wet
44c597f7c5
Explosives, 2 spaces to 4 space tab.
2015-04-06 22:10:00 +02:00
Garth L-H de Wet
452947148a
Random clean ups and explosive can now detonate with their object.
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Defuse object doesn't get cleaned up on it's own. But if a player comes near it with interact menu on it will get cleaned up.
2015-04-01 20:43:18 +02:00
Garth L-H de Wet
c020128f0e
Made explosives use children action points rather than the listbox at all points.
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Added the ability to defuse on explosives. "on explosives", there is a helper object that handles defusing.
Known issue, it appears that the attachTo explosives don't detonate. This means the currently approach should be changed to a object variable method, instead of an attached object method.
2015-03-31 23:20:32 +02:00
Garth L-H de Wet
2440e4fa69
Fixed incorrect indenting with headers in explosives.
2015-02-02 10:35:17 +02:00
Garth L-H de Wet
eafc9e659c
Fixed the headers of the explosives system to be the correct style.
2015-02-01 20:38:15 +02:00
PabstMirror
5e932f8c71
Replace calls to progressBar
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Mag repack
Defuse
Swap Barrel
2015-01-26 00:24:33 -06:00
Nicolás Badano
c16c5e756c
explosives: fixes
2015-01-14 10:13:04 -03:00
Garth L-H de Wet
66eeba7df1
Fixed small errors that expressed themselves when getting explosives in game.
2015-01-13 23:49:27 +02:00
Garth L-H de Wet
0e09d5de67
Added the function's script_component.hpp that includes the correct file. To reduce potential pain areas if a rename occurs.
2015-01-13 23:21:31 +02:00
Garth L-H de Wet
4926694bda
Changed all core external to common as the rename was done.
2015-01-12 22:39:37 +02:00
Garth L-H de Wet
bfd9aedfa0
Updated pathing for script_component.hpp and updated images to use PATHTOF.
2015-01-12 19:11:43 +02:00
Garth L-H de Wet
5e67de4d66
Ported AGM_Explosives to ace.
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Marked locations where Scheduled Delay Execution will probably need to be used.
2015-01-12 11:48:26 +02:00