Commit Graph

1725 Commits

Author SHA1 Message Date
Nicolás Badano
b78b93f2cd Merge pull request #303 from KoffeinFlummi/strongerTextShadow
Stronger shadow for the interact_menu text
2015-04-04 10:25:27 -03:00
esteldunedain
06f6039dca Stronger shadow for the interact_menu text 2015-04-04 01:04:32 -03:00
PabstMirror
07dfe52133 Remove Duplicate Mortar Code (inherit from statics)
Before an action added to staticWeapon wouldn't be applied to mk6 mortar
2015-04-03 19:07:13 -05:00
esteldunedain
a5ff34e1d8 Keep cursored menus always centered. Fix #299. 2015-04-03 20:49:40 -03:00
PabstMirror
824448833f Basic Test Mission
Very simple test mission with creates, debug console enabled for all.
2015-04-03 18:14:45 -05:00
esteldunedain
bd813d0d7a Merge branch 'master' of github.com:KoffeinFlummi/ACE3 2015-04-03 18:22:47 -03:00
esteldunedain
2b4d806925 Reduce or eliminate backblast cause by terrain depending on relative slope. Fix #294 2015-04-03 18:22:04 -03:00
Glowbal
7b3a0ebe97 Merge pull request #283 from KoffeinFlummi/medicalAdvanced
Medical improvements
2015-04-03 23:19:15 +02:00
Glowbal
36288fce43 Updated medical action config.
Added bodybag action
Added Tourniquet action to basic.
Added more displayNameProgress entries.
Removed deadcode
2015-04-03 22:59:28 +02:00
Glowbal
a6ce961ca1 Usage of isBeingCarried and isBeingDragged 2015-04-03 22:45:16 +02:00
Glowbal
244bac8562 Merge branch 'master' into medicalAdvanced 2015-04-03 22:42:09 +02:00
Glowbal
05389e7e25 Implemented useItems for treatment (basic and adv)
Will remove items on treatment start. Add again on treatmentFailure.
Based upon consumeItem config setting.
2015-04-03 22:40:36 +02:00
Glowbal
038ed5f23e Removed deprecated returnDamage parameters 2015-04-03 21:59:47 +02:00
Glowbal
1ef262c119 Support for enableOverdosing setting in advanced 2015-04-03 21:53:58 +02:00
Glowbal
c3ddbb4be7 Prevent the usage of the blood loss coefficient to increase blood volume on bleeding 2015-04-03 21:51:44 +02:00
Glowbal
ecf16ad9f1 fixed prevent instant death setting 2015-04-03 21:49:46 +02:00
PabstMirror
604e851423 Medical - isBeingCarried 2015-04-03 14:37:04 -05:00
Glowbal
d4a6dd1038 Removed the options to enable fractures and airway through mission module 2015-04-03 21:32:49 +02:00
Glowbal
1b02cb2e82 examine actions now use activity log 2015-04-03 21:03:39 +02:00
Glowbal
43efc21f27 Only display the activity log in the activity list. 2015-04-03 21:03:22 +02:00
Glowbal
8881de4a07 Removed activity log background, made wider. Added shadow to text. 2015-04-03 21:02:56 +02:00
Glowbal
8d7ac1f930 Added selected bodypart text
Changed "No injuries on bodypart" to still display if the generic messages have entries
2015-04-03 20:26:24 +02:00
PabstMirror
254a25b139 Medical - isBeingDragged func 2015-04-03 13:16:48 -05:00
Glowbal
b92978fb80 Now resets the proper hasMovedOut value 2015-04-03 20:11:20 +02:00
Glowbal
e68e487769 fixed units not moving out of unconscious animation 2015-04-03 20:07:39 +02:00
Glowbal
d5f0cf5cbd Incorrect value for airwayStatus 2015-04-03 20:06:53 +02:00
Glowbal
14e00940cd fixed incorrect airwayStatus values for initialization (adv medical) 2015-04-03 18:59:22 +02:00
esteldunedain
d1d6252299 Nerf the backblast damage of the Titan and NLAW, adopting standard values for soft-launch launchers from the AGM_Compatibility project 2015-04-03 13:50:47 -03:00
Glowbal
1d7f351cb5 Merge pull request #288 from KoffeinFlummi/Banana
Added banana to curator item list
2015-04-03 12:56:37 +02:00
Glowbal
4478602cfb Consistent use of quotes for localized text 2015-04-03 12:56:12 +02:00
Glowbal
8226edc6cb Fixed module function call
Wind deflection module was using the incorrect function name,
2015-04-03 09:43:06 +02:00
Glowbal
368002cc79 fixed undefined _selectionName variable #289 2015-04-03 08:48:10 +02:00
Glowbal
ffcc01ef74 Removed rouge systemChat message on unconsciousness #292 2015-04-03 08:45:02 +02:00
PabstMirror
98428c42f5 #291 - RemoveDeadBodiesDisconnected 2015-04-03 01:05:14 -05:00
PabstMirror
33ee7dc07c iMenu - Add some localization and fix veh icons 2015-04-03 00:42:25 -05:00
PabstMirror
e99e35d70b mdagr - remove unneeded error msg 2015-04-02 22:37:00 -05:00
PabstMirror
7c121e6a80 Missing, unused stringtable 2015-04-02 22:32:16 -05:00
Glowbal
2d0e8dea7e Added banana to curator item list 2015-04-03 01:27:22 +02:00
jaynus
6864529d9c Fixed: numerous player-based events were repeat invalid firing for null player object. This is now limited to only appropriate null-friendly events. 2015-04-02 16:20:22 -07:00
jaynus
d81d1b3176 Added: ACE Event stack debugging output, use DEBUG_EVENTS in main\script_debug
Added: PFH Perfcounter tracking+output, use ENABLE_PERFORMANCE_COUNTERS in main\script_debug and then call ace_common_fnc_dumpPerformanceCounters
2015-04-02 16:05:21 -07:00
commy2
ba00a31523 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 2015-04-03 00:41:43 +02:00
commy2
3b23006797 fix error when aborting mission 2015-04-03 00:41:11 +02:00
PabstMirror
1c66cb9818 StaticWeapon classname 2015-04-02 17:25:05 -05:00
Glowbal
045ea02da0 Changed: CPR is now only possible when a unit is in cardiac arrest (Adv) 2015-04-03 00:10:12 +02:00
Glowbal
b399768798 Changed postInit wound sync to playerChanged eventhandler. 2015-04-03 00:04:41 +02:00
commy2
88b9d0899f shortdot scope onDraw 2015-04-03 00:03:08 +02:00
Glowbal
c174ccf396 fixed script error when performing treatment with secondary weapon selected 2015-04-02 22:58:00 +02:00
Glowbal
57b093f845 Added minimum lethal damage for injury types in adv medical 2015-04-02 22:57:35 +02:00
Glowbal
b267a52ec6 Fixed support for custom damage types 2015-04-02 22:57:02 +02:00
Glowbal
6f4b53ed9e Correct use of medical handleDamage calls 2015-04-02 22:56:23 +02:00