Commit Graph

23 Commits

Author SHA1 Message Date
jonpas
742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
Dystopian
65b9cf3754
Map - Use getLightingAt (more light sources illuminate map) (#8343)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-12 10:31:46 +02:00
Neviothr
75f7ed7532
Utilize isNotEqualTo (#7929)
* Utilize isNotEqualTo

* undo changes to some files

* redo some changes, fix based on @Vdauphin 's comment

* fix validator issues

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-02-27 11:05:05 -06:00
Dedmen Miller
e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00
PabstMirror
ab23f4e4dc
Map - Fix ambient light effect flicking (#6313)
* Map - Fix ambient light effect flicking

* Remove format

* formating
2018-04-28 17:23:59 -05:00
PabstMirror
e7ebbd5750 Customized map lighting for vehicle interiors (#5401)
* Customized map lighting for vehicle interiors

* Tabs for cases

* Add wiki for new configs

* V
2017-08-22 13:13:03 -05:00
Phyma
ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00
voiper
d5b3b03c1c Make flashlight on/off + glow a PVAR.
Clean up all privates.
Change glow proxies to not inherit from chemlight_base, to avoid ammo detection issues.
Make handleDisconnect glow deletion dedi server compatible (was only listen server compatible).
Clean up determineMapLight: faster when no chemlights nearby, a tad slower when chemlights nearby, however sources the colour settings directly from the chemlight's config.
2016-06-17 17:18:06 -07:00
commy2
0a9048815b simlify some select CODE statements 2016-02-06 14:59:31 +01:00
commy2
41e39c9c3a replace more filter with select 2016-02-06 11:58:31 +01:00
freghar
a383da5b2d fix inverted isTurnedOut for map lighting
According to the comment, the idea is to provide unobscured map when
inside an enclosed vehicle (!isTurnedOut).

Signed-off-by: freghar <freghcz@gmail.com>
2015-12-20 11:53:08 +01:00
PabstMirror
e72c1d874a Merge branch 'master' into fixFlashlightPrivates
Conflicts:
	addons/map/functions/fnc_determineMapLight.sqf
2015-11-10 21:21:06 -06:00
VKing
069169cc72 Changed ACE_time back to time in comments where appropriate 2015-10-21 22:52:21 +02:00
jokoho48
2dcdd224bd fix privates in Map module 2015-10-14 19:56:54 +02:00
voiper
2144a56be1 Fix attempt. 2015-08-11 10:49:39 -07:00
jaynus
c924baefd7 All instances of time and diagTicktime changed to ACE_time / ACE_diagTime. 2015-05-21 09:42:44 -07:00
jaynus
d8d658602f Apply to all aircraft gunner and pilot 2015-04-21 12:50:42 -07:00
jaynus
08203b26c7 Illuminate map for gunner of helicopters. Fixes #558 2015-04-21 11:58:07 -07:00
PabstMirror
caef5c105f More Privates 2015-04-17 22:40:37 -05:00
commy2
b6c278e7d3 fix using efunc vs func 2015-04-07 22:33:35 +02:00
commy2
96268b6407 directional light for map effects 2015-04-07 22:19:03 +02:00
Nicolás Badano
5e79970740 Switching nicknames 2015-03-24 01:18:00 -03:00
Nicolás Badano
518010be36 Reordered the map, mapfx and pbos:
- mapfx moved inside map
- everything related to map tools and drawing moved to it's own pbo called ace_maptools

Also fixed a couple of bugs in BFT
- Only a single marker was being drawn
- The BFT_HideAi parameter had the opposite effect
2015-03-14 16:58:05 -03:00