Commit Graph

49 Commits

Author SHA1 Message Date
Glowbal
694503c01b Fix medical events 2016-06-03 20:57:21 +02:00
Glowbal
fa2cf55156 Fix medical related events 2016-06-03 20:22:34 +02:00
PabstMirror
db78dd53a8 Cleanup Merge and remoteFnc events 2016-06-02 19:59:18 -05:00
PabstMirror
d7f9c52c2f Merge branch 'master' into cbaEventSystem 2016-06-02 19:29:30 -05:00
jonpas
99675417c6 QGVAR and fix events in concertina_wire, disarming and explosives 2016-05-25 01:51:58 +02:00
SilentSpike
c4b75160a4 Run event renaming script 2016-05-24 14:13:11 +01:00
SilentSpike
108ff4f644 Replace ACE event system calls with CBA counterparts
Regex used:

\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent

E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event

E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
jonpas
d902d1182a Replace ace_common_fnc_execRemoteFunc with events 2016-05-21 23:55:48 +02:00
PabstMirror
28c65c4bed Fix explosive sync on dedi 2016-05-05 14:36:56 -05:00
jonpas
4918dbacb0 Replace and depreacate EFUNC(common,addScrollWheelEventHandler) with MouseZChanged Display EH 2016-03-02 17:33:46 +01:00
esteldunedain
188941a9b7 Filter the GVAR(explosivesOrientations) list before sending it 2016-02-27 10:07:51 -03:00
esteldunedain
fba1a322ac Yet more fixes 2016-02-27 09:50:44 -03:00
esteldunedain
823eb116ae more fixes 2016-02-27 09:37:57 -03:00
esteldunedain
8280335d07 Fix event name typo 2016-02-27 09:26:42 -03:00
esteldunedain
b9e1028f23 Merge branch 'fix3317' of github.com:KoffeinFlummi/ACE3 into fix3317 2016-02-27 09:14:16 -03:00
esteldunedain
834cbb4d24 Debug stuff 2016-02-27 09:14:07 -03:00
Nicolas Diego Badano
5af4e1ca25 Fix trace 2016-02-24 12:17:48 -03:00
Nicolas Diego Badano
c6f6e4e9f7 Let this finally fix it please 2016-02-24 12:14:47 -03:00
esteldunedain
b32732cad0 Delete the logic and group after used 2016-02-23 19:29:18 -03:00
esteldunedain
66fa18888e Use the logic directly to determine client 2016-02-23 18:53:33 -03:00
esteldunedain
f9ef100fad Broadcast client 2016-02-23 11:56:46 -03:00
esteldunedain
056244602d Get the client ID from a new logic object 2016-02-23 10:09:55 -03:00
esteldunedain
645ed3e63d Resync mine orientations in JIP. Fix #3317 2016-02-23 09:53:38 -03:00
VKing
e3123b3f56 Local check before setPosition 2016-01-16 01:13:01 +01:00
VKing
cfea80bec8 Animate preplaced bottom attack SLAMs 2016-01-15 10:49:22 +01:00
commy2
0b84bb514b fix Cfg capitalization 2015-11-30 17:09:26 +01:00
commy2
dcf0a68b80 Revert "fix Cfg capitalization"
This reverts commit 43bda9c462.
2015-11-30 17:00:32 +01:00
commy2
43bda9c462 fix Cfg capitalization 2015-11-30 16:52:20 +01:00
jokoho48
b7e02da1cc remove if (!hasInterface) from PFH
move ! in ()
2015-09-11 16:58:26 +02:00
PabstMirror
b9638f749b SetPosition Event - Fix digging down (#1991) 2015-08-16 01:51:44 -05:00
PabstMirror
fc6cd34d33 params, cleanup 2015-08-15 14:35:33 -05:00
PabstMirror
a6292db1e8 #2018 - Dead Mans Switch / unconscious 2015-08-05 11:54:45 -05:00
PabstMirror
bc953b32bc More Stuff 2015-07-18 00:36:47 -05:00
PabstMirror
104d1a1cc7 Attaching (Rotate to verticle) 2015-07-15 02:54:38 -05:00
PabstMirror
23d300df52 Merge pull request #1417 from acemod/localDefuseObjects
Explosives - Local defuse objects
2015-05-30 15:46:07 -05:00
Garth L-H de Wet
529e200a4c Made explosives Zeus and AI compatible specifically in regards to Deadman's switches. 2015-05-28 17:56:45 +02:00
PabstMirror
5f2bee09e4 Create Defuse Helpers on demand 2015-05-27 14:09:06 -05:00
PabstMirror
adf29d75e3 Explosives - Local Defuse Helpers 2015-05-26 23:15:50 -05:00
PabstMirror
72020a43f1 Privates / Remove Debug 2015-05-21 17:53:15 -05:00
PabstMirror
4e92a51cf8 Create Defuse Helpers for spawned Explosives 2015-05-21 17:47:54 -05:00
PabstMirror
e56838be36 Private Variables 2015-04-29 00:05:02 -05:00
PabstMirror
253614d442 Explosives: cancel placement when opening interact
"zoomtemp" doesn't work for me, so this gives an additional way to
cancel.  It was also possible to start planting multiple explosives.
made a small change to make QGVAR(PlantingExplosive) always reset
2015-04-09 14:48:27 -05:00
jaynus
1bb6be5654 Cleaning up of all tabs in source code files. 2015-04-06 09:22:43 -07:00
Garth L-H de Wet
749d068d2d Added IED handling (for the player and support for AI). Can dial an IED and it will ring before exploding. 2015-02-04 02:16:47 +02:00
Garth L-H de Wet
2440e4fa69 Fixed incorrect indenting with headers in explosives. 2015-02-02 10:35:17 +02:00
Garth L-H de Wet
eafc9e659c Fixed the headers of the explosives system to be the correct style. 2015-02-01 20:38:15 +02:00
PabstMirror
2df8f4f1fb Cleanup old AGM 2015-01-13 19:57:15 -06:00
Garth L-H de Wet
4926694bda Changed all core external to common as the rename was done. 2015-01-12 22:39:37 +02:00
Garth L-H de Wet
5e67de4d66 Ported AGM_Explosives to ace.
Marked locations where Scheduled Delay Execution will probably need to be used.
2015-01-12 11:48:26 +02:00