Glowbal
694503c01b
Fix medical events
2016-06-03 20:57:21 +02:00
Glowbal
fa2cf55156
Fix medical related events
2016-06-03 20:22:34 +02:00
PabstMirror
db78dd53a8
Cleanup Merge and remoteFnc events
2016-06-02 19:59:18 -05:00
PabstMirror
d7f9c52c2f
Merge branch 'master' into cbaEventSystem
2016-06-02 19:29:30 -05:00
jonpas
99675417c6
QGVAR and fix events in concertina_wire, disarming and explosives
2016-05-25 01:51:58 +02:00
SilentSpike
c4b75160a4
Run event renaming script
2016-05-24 14:13:11 +01:00
SilentSpike
108ff4f644
Replace ACE event system calls with CBA counterparts
...
Regex used:
\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent
E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event
E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
jonpas
d902d1182a
Replace ace_common_fnc_execRemoteFunc with events
2016-05-21 23:55:48 +02:00
PabstMirror
28c65c4bed
Fix explosive sync on dedi
2016-05-05 14:36:56 -05:00
jonpas
4918dbacb0
Replace and depreacate EFUNC(common,addScrollWheelEventHandler) with MouseZChanged Display EH
2016-03-02 17:33:46 +01:00
esteldunedain
188941a9b7
Filter the GVAR(explosivesOrientations) list before sending it
2016-02-27 10:07:51 -03:00
esteldunedain
fba1a322ac
Yet more fixes
2016-02-27 09:50:44 -03:00
esteldunedain
823eb116ae
more fixes
2016-02-27 09:37:57 -03:00
esteldunedain
8280335d07
Fix event name typo
2016-02-27 09:26:42 -03:00
esteldunedain
b9e1028f23
Merge branch 'fix3317' of github.com:KoffeinFlummi/ACE3 into fix3317
2016-02-27 09:14:16 -03:00
esteldunedain
834cbb4d24
Debug stuff
2016-02-27 09:14:07 -03:00
Nicolas Diego Badano
5af4e1ca25
Fix trace
2016-02-24 12:17:48 -03:00
Nicolas Diego Badano
c6f6e4e9f7
Let this finally fix it please
2016-02-24 12:14:47 -03:00
esteldunedain
b32732cad0
Delete the logic and group after used
2016-02-23 19:29:18 -03:00
esteldunedain
66fa18888e
Use the logic directly to determine client
2016-02-23 18:53:33 -03:00
esteldunedain
f9ef100fad
Broadcast client
2016-02-23 11:56:46 -03:00
esteldunedain
056244602d
Get the client ID from a new logic object
2016-02-23 10:09:55 -03:00
esteldunedain
645ed3e63d
Resync mine orientations in JIP. Fix #3317
2016-02-23 09:53:38 -03:00
VKing
e3123b3f56
Local check before setPosition
2016-01-16 01:13:01 +01:00
VKing
cfea80bec8
Animate preplaced bottom attack SLAMs
2016-01-15 10:49:22 +01:00
commy2
0b84bb514b
fix Cfg capitalization
2015-11-30 17:09:26 +01:00
commy2
dcf0a68b80
Revert "fix Cfg capitalization"
...
This reverts commit 43bda9c462
.
2015-11-30 17:00:32 +01:00
commy2
43bda9c462
fix Cfg capitalization
2015-11-30 16:52:20 +01:00
jokoho48
b7e02da1cc
remove if (!hasInterface) from PFH
...
move ! in ()
2015-09-11 16:58:26 +02:00
PabstMirror
b9638f749b
SetPosition Event - Fix digging down ( #1991 )
2015-08-16 01:51:44 -05:00
PabstMirror
fc6cd34d33
params, cleanup
2015-08-15 14:35:33 -05:00
PabstMirror
a6292db1e8
#2018 - Dead Mans Switch / unconscious
2015-08-05 11:54:45 -05:00
PabstMirror
bc953b32bc
More Stuff
2015-07-18 00:36:47 -05:00
PabstMirror
104d1a1cc7
Attaching (Rotate to verticle)
2015-07-15 02:54:38 -05:00
PabstMirror
23d300df52
Merge pull request #1417 from acemod/localDefuseObjects
...
Explosives - Local defuse objects
2015-05-30 15:46:07 -05:00
Garth L-H de Wet
529e200a4c
Made explosives Zeus and AI compatible specifically in regards to Deadman's switches.
2015-05-28 17:56:45 +02:00
PabstMirror
5f2bee09e4
Create Defuse Helpers on demand
2015-05-27 14:09:06 -05:00
PabstMirror
adf29d75e3
Explosives - Local Defuse Helpers
2015-05-26 23:15:50 -05:00
PabstMirror
72020a43f1
Privates / Remove Debug
2015-05-21 17:53:15 -05:00
PabstMirror
4e92a51cf8
Create Defuse Helpers for spawned Explosives
2015-05-21 17:47:54 -05:00
PabstMirror
e56838be36
Private Variables
2015-04-29 00:05:02 -05:00
PabstMirror
253614d442
Explosives: cancel placement when opening interact
...
"zoomtemp" doesn't work for me, so this gives an additional way to
cancel. It was also possible to start planting multiple explosives.
made a small change to make QGVAR(PlantingExplosive) always reset
2015-04-09 14:48:27 -05:00
jaynus
1bb6be5654
Cleaning up of all tabs in source code files.
2015-04-06 09:22:43 -07:00
Garth L-H de Wet
749d068d2d
Added IED handling (for the player and support for AI). Can dial an IED and it will ring before exploding.
2015-02-04 02:16:47 +02:00
Garth L-H de Wet
2440e4fa69
Fixed incorrect indenting with headers in explosives.
2015-02-02 10:35:17 +02:00
Garth L-H de Wet
eafc9e659c
Fixed the headers of the explosives system to be the correct style.
2015-02-01 20:38:15 +02:00
PabstMirror
2df8f4f1fb
Cleanup old AGM
2015-01-13 19:57:15 -06:00
Garth L-H de Wet
4926694bda
Changed all core external to common as the rename was done.
2015-01-12 22:39:37 +02:00
Garth L-H de Wet
5e67de4d66
Ported AGM_Explosives to ace.
...
Marked locations where Scheduled Delay Execution will probably need to be used.
2015-01-12 11:48:26 +02:00