BaerMitUmlaut
eb028c0d1b
Initial commit fastroping
2016-02-22 00:31:15 +01:00
commy2
f4a985fdfd
Merge pull request #3345 from acemod/jrCompat338
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Add flashsupressor to asdg_MuzzleSlot_338
2016-02-21 23:46:50 +01:00
commy2
dd10fac470
use DisplayLoad for main menu box and to disable options when world=Empty
2016-02-21 23:28:02 +01:00
commy2
9ac1f8fc47
use DisplayLoad for turretDisplayLoaded event
2016-02-21 23:13:26 +01:00
commy2
4c0a817ba8
use precompiled function for optics display
2016-02-21 22:56:35 +01:00
commy2
e1db193099
remove unused config and remove some wrong base classes
2016-02-21 22:50:15 +01:00
commy2
2b9518bf81
use precompiled function for vector display
2016-02-21 22:41:11 +01:00
commy2
da0d37ed0d
remove commented out code
2016-02-21 22:31:14 +01:00
commy2
3f855298e2
remove unused mapDisplayLoaded event and ACE_dlgMap variable
2016-02-21 22:23:46 +01:00
commy2
f43e88ff25
replace zeusDisplayChanged with DisplayLoad event
2016-02-21 22:16:12 +01:00
commy2
4335bfbfcf
replace inventoryDisplayLoaded with DisplayLoad event
2016-02-21 21:24:39 +01:00
licht-im-Norden87
5e0f109b4c
Update stringtable.xml
2016-02-21 21:15:38 +01:00
commy2
e9808bf20b
remove unused PFH check
2016-02-21 20:42:06 +01:00
licht-im-Norden87
00c8f7bdef
mk6
2016-02-21 20:30:57 +01:00
commy2
5e486869c0
replace mainDisplayLoaded event with DisplayLoad XEH and add ACE version to main menu (CBA help)
2016-02-21 20:26:30 +01:00
licht-im-Norden87
4036dcaa8e
Update stringtable.xml
2016-02-21 20:05:26 +01:00
licht-im-Norden87
62dc2ffd06
Update stringtable.xml
2016-02-21 20:04:32 +01:00
licht-im-Norden87
3c8b3031d8
Update stringtable.xml
2016-02-21 19:59:06 +01:00
licht-im-Norden87
ce97916fbf
Update stringtable.xml
2016-02-21 19:55:08 +01:00
licht-im-Norden87
574a6a32ea
Update stringtable.xml
2016-02-21 19:54:24 +01:00
PabstMirror
8e944f12d7
Merge pull request #3384 from acemod/gjBIS
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Fix empty callbacks in medical/repair
2016-02-21 12:11:33 -06:00
PabstMirror
2467fa7b0c
Fix empty callbacks in medical/repair
2016-02-21 11:34:25 -06:00
PabstMirror
cb33666091
ObjectEvent Func, swap execRemoteFnc in doAnim
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#3370
2016-02-21 11:08:07 -06:00
commy2
5dcb8707dd
Merge pull request #3359 from gienkov/edenadditions
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integrate captivity modules with 3DEN
2016-02-21 12:44:39 +01:00
Thomas Kooi
85af7bc882
Merge pull request #3378 from acemod/fixMedTranslations2
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Properly fix the medical translation file
2016-02-21 11:43:52 +01:00
bux
38c1b45fb9
properly fix the medical translation file
2016-02-21 11:41:53 +01:00
PabstMirror
3d4602e461
Add all joint muzzles and remove from ballistics
2016-02-20 20:03:10 -06:00
PabstMirror
3fbd6cff18
Merge pull request #3368 from acemod/fixNils
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Fix some undefined functions / strings
2016-02-20 19:49:07 -06:00
Nicolás Badano
d7403976aa
Merge pull request #3337 from acemod/overheatingSilencers
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Substantially increase overheating when using silencers or flash suppresors
2016-02-20 22:06:19 -03:00
licht-im-Norden87
360c35dc9c
Update stringtable.xml
2016-02-21 02:04:58 +01:00
licht-im-Norden87
0a0400a7a2
deleted all lines exept for 2 because of obvious reason.
2016-02-21 02:03:30 +01:00
esteldunedain
e4e2f0d661
Add a 10% chance for the unjam action to fail (like in ACE2)
2016-02-20 21:09:52 -03:00
Glowbal
e476701069
Merge branch 'master' of github.com:acemod/ACE3
2016-02-21 01:05:18 +01:00
Glowbal
ea113b8e61
Fix duplicate {
2016-02-21 01:04:12 +01:00
PabstMirror
23eb6ec1f5
Fix double {
2016-02-20 18:01:55 -06:00
Glowbal
7d063d4dee
Merge branch 'master' into medical-focus-feature
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Conflicts:
addons/medical/functions/fnc_treatmentAdvanced_CPR.sqf
2016-02-21 00:37:30 +01:00
commy2
f5ef7b6b2d
displayLoad xeh for imenu
2016-02-21 00:36:46 +01:00
esteldunedain
dc7c4ff4fd
Increase the jam chance of all weapons at high temperatures
2016-02-20 20:26:30 -03:00
esteldunedain
11f3189306
Add an unjam action to the interact menu when the weapon is jammed
2016-02-20 20:19:56 -03:00
esteldunedain
2dbf979ec6
By default, prevent reloading from automatically clearing a weapon jam (like in ACE2)
2016-02-20 20:05:59 -03:00
PabstMirror
8b932fd5a0
Fix some undefined functions / strings
2016-02-20 16:58:45 -06:00
licht-im-Norden87
a977715460
Merge pull request #37 from licht-im-Norden87/patch-49
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Viewdistance
2016-02-20 23:54:10 +01:00
licht-im-Norden87
82a938113c
Merge pull request #39 from licht-im-Norden87/patch-47
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hearing
2016-02-20 23:54:04 +01:00
licht-im-Norden87
a4d0c219ac
Merge pull request #40 from licht-im-Norden87/patch-51
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switchunits
2016-02-20 23:53:52 +01:00
licht-im-Norden87
fb20492573
switchunits
2016-02-20 23:53:02 +01:00
licht-im-Norden87
593ae5495e
Merge pull request #38 from licht-im-Norden87/patch-48
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interaction
2016-02-20 23:46:17 +01:00
licht-im-Norden87
5996f50490
Merge pull request #36 from licht-im-Norden87/patch-50
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finger
2016-02-20 23:46:11 +01:00
licht-im-Norden87
50dc6ec341
finger
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Iam not happy with my translation in any way.
"Zeige Zeiger" sounds terrible
"Zeige Fingerzeig (middlefinger)" can be misunderstood
(maybe there is a nice solution Iam not aware of.) This is truely a pain in the ass
2016-02-20 23:43:16 +01:00
licht-im-Norden87
747cd8c4cf
Viewdistance
2016-02-20 23:33:12 +01:00
commy2
9c4121f3b1
replace ace_common_fnc_selectWeaponMode with CBA_fnc_selectWeapon
2016-02-20 23:30:40 +01:00