commy2
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f76457f48f
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convert log macros to cba versions
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2016-08-22 21:06:52 +02:00 |
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BaerMitUmlaut
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88b58216ee
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Added beautified component names
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2016-06-20 11:44:36 +02:00 |
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commy2
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c481ddedaf
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add 'name' to components
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2016-06-19 09:38:39 +02:00 |
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jonpas
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95573ee711
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Stringtable URL (#3855)
* Move url into stringtable to display it properly, Add some missing author and url entries
* Fix main
* Remove duplicate author
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2016-06-01 23:45:51 +02:00 |
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jonpas
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1354826d56
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Put semi-colon to the correct place
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2016-06-01 14:11:32 +02:00 |
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jonpas
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1331265e65
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Move url into a macro
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2016-06-01 13:49:10 +02:00 |
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jonpas
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6730d016c2
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Convert CfgPatches to new Eden format and CBA 2.4.1 compatibility
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2016-06-01 13:27:02 +02:00 |
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jonpas
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ccaec31a90
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Use new QFUNC and QEFUNC macros
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2016-04-08 20:43:26 +02:00 |
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commy2
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46a239f9f6
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precompile on game start
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2016-02-22 15:20:36 +01:00 |
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PabstMirror
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46d6e92bca
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Add quick debug defines to all script_components
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2016-01-28 23:26:02 -06:00 |
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commy2
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e56e18bff3
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Code cleanup 1.54
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2016-01-06 22:42:02 +01:00 |
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commy2
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028aa404e9
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change description in function header
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2015-09-26 21:27:00 +02:00 |
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commy2
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c12584e15c
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Code Cleanup HitReactions
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2015-09-26 21:23:18 +02:00 |
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jonpas
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de033f0ff2
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README.md files added to all modules
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2015-08-19 04:18:33 +02:00 |
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jokoho48
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e890b310c1
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Code cleanup of HitReaction module
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2015-08-13 23:50:51 +02:00 |
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PabstMirror
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e2217220eb
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HitReactions - Don't do when mounted, add setting
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2015-05-31 16:16:14 -05:00 |
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commy2
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2d265ec6c2
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prevent ai fro being stuck, #290
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2015-04-09 16:54:50 +02:00 |
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commy2
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b41c6280ba
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prvent falling ai from being stcuk, fix #290
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2015-04-09 16:52:59 +02:00 |
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commy2
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9a0f0cb47b
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stuff from medical
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2015-03-26 16:58:41 +01:00 |
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commy2
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cf2b7d3bfb
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private
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2015-03-26 15:19:13 +01:00 |
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commy2
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20dd8f34fc
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fall down after getting shot while moving
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2015-03-26 15:06:51 +01:00 |
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